RPGM - Completed - Blood Rush. [v1.00] [Blue Mad Diode]

  1. 3.00 star(s)

    shanno

    BLOOD RUSH. (currently v1.00)
    To understand how the review works, please check the spoiler below.
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    AMOUNT OF EXPERIENCE: I've beaten the whole game, both on a normal playthrough and new game+

    STORY
    STORY:
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    In my opinion, the story is great! Plot twists aren't overused, there aren't too many characters, the game keeps you hooked and it didn't feel like I was forcing myself to get through the game even once. The only thing I really disliked about the story is that the game ends on a cliffhanger with no other possible ending, and we don't get to know what happened to Jinmura nor do we get to see it. Even despite that though, the story was unique, it didn't feel forced at all and none of the characters are written bad or anything. A high 0.65 stars.

    ORIGINALITY: I believe that the plot of the game is extremely original, and hasn't been done before to my knowledge. It unfortunately doesn't sound as outlandish or as fantastical compared to other games, but that only adds to it's originality. I think H-Games were meant to not conform to what the real world allows in the first place, but there's way more possibilities when you have no limits compared to keeping up with some real world ideals. 0.25 stars! We need a round of applause!

    GAMEPLAY
    DIFFICULTY: This game is NEARLY perfect in difficulty, almost no grinding needed. The only problem I'd say is grinding yen and materials for bullets and equipment to have full confidence against later bosses and to quicken defeating regular enemies. Just a little hint to help you btw... Don't buy machine guns. Anyways, you could probably beat this game without having to grind, provided you are the ultimate strategist. I could do it on newgame+ but I couldn't normally. For normal enemies just use an ability or spam attack and win, for bosses you need genuine knowledge of the game and a good stock of items. IMO though the ideal game would have more challenging base enemies so 0.2 stars. I just think the enemies in this game are like speedbumps, only there to slow you down. If they were harder I would've given this department a full rating.
    BATTLES: This game is mainly battle-oriented, so the battle mechanics go deep. Since no enemies lurk in the overworld when you're in a dungeon, you can't sneak up on an enemy for a pre-emptive attack. Instead the devs opted for a chance you'll get surprise attacked, or you get a pre-emptive attack, or nothing happens. The UI is nice, with your characters on the right and the enemies on the left instead of a window showing the enemy. The characters also have animations for actions and certain status effects. There are five things you can do in a battle. Attack, Skill, Guard, Item, Weapon. These are mostly self explanatory. Attack is base attack, costs nothing. Skills that attack cost health for Kiriko. Skills can also cost TP, and Tension, which will be explained later. Guarding increases your chance of dodging and you take less damage. Items are to replenish TP, HP, relieve or add status effects, revive and surrender. Weapon is interesting though. The game allows you to switch your gun/limb for a more appropriate one, and for Clarissa you can swap bullets. If you abuse the fact pistols and machine guns have better agility than shotguns, you can clutch with a heal when you usually couldn't with a shotgun, then swap back to deal damage to powerful enemies. You can also swap limbs/bullets for elemental ones to figure out which is the strongest against bosses with weaknesses. In short, the weapons tab brings a whole new level of adaptability, strategy, and experimentation in sudden or more drawn-out battles. There are 3 bars, for health, TP and a tension bar. The tension bar would be similar to SP in some other games except it's achieved in more ways than taking damage, or guarding like in other games. You can get tension points from attacking, taking damage and is massively boosted from rape status effects. This leads into the next feature, status effects. Status effects are visual icons next to the bars and/or on the characters themselves. Status effects range from buffs (like atk, agi, def) to classics like poison, and even to ones that can disable a character for two turns, which is most of them. There's sexual ones like rape and masturbation, then in the middle like the triangle horse, then regular attacking like electric shock and beatdowns. Each of the negative status effects have their own cure. Also, did I forget to mention that these status effects have their unique cut-ins and animations? Pretty cool stuff. Another cool thing is enemies you fight have their own resistances and weaknesses, and some are completely unique from others. I honestly wish there were more enemies and more/longer dungeons because of the potential the game had with conjuring up these enemies. There's an enemy where it only has 7 health, which sounds easy to kill except its extremely fast and resistant to everything, forcing you to use skills that attack multiple times and pray you hit it. Have you seen any other HRPG where they think of this? Probably not. I also want to comment on enemy designs. They have a pretty wide variety of designs and still manage to capture the artstyle and theme of the game. Even some of the variants of enemies (usually just recoloured enemies) have some added features to spice them up. Something pretty funny is that the final boss is the labia of the main antagonist. I shit you not. It's fucking hilarious and I couldn't help but chuckle when I realised it. All in all, this game has intuitive battles and enemies, and while I wish there was more dungeons and enemies, that doesn't stop me from giving it a full
    0.25 stars. Hooray!
    OVERWORLD: Compared to how detailed the battle mechanics are, it's quite sad that the overworld mechanics are quite lacking in comparison. There is a convenience store to stock up on items, a hospital that's unlocked after the first dungeon to get full HP and TP, the police station where you can talk to the Chief to update on where you're at and buy equipment and craft bullets. There is a casino where you can trade yen for coins to gamble in slots, to get more coins and exchange for items you can't get anywhere else. The world outside of dungeons is very small compared to more well-known projects, which is quite sad but it has necessities and if you look around gives extra depth to Jinmura Town. Other than that is the entrances to the dungeons and that's it. Overall, the overworld is basic, small and doesn't really offer too much to the game nor does it have any unique systems. Atleast we have a casino, but I think it deserves a very underwhelming
    0.05 stars.
    LENGTH: The length of the game is average speaking in terms for HRPGs. The playtime is 6-9 hours depending on skill level, exploration, and if you're doing a 100% run. 0.12 stars IMO. The game feels a little more stretched out than what it should be. Ideally the playtime would be 12-14 hours of gameplay if an average person was playing an average game in all categories. But not every game is average, so it fluctuates in terms of scenes. I just feel like this game has too little scenes and too much effort and time spent to get them, even with a surrender tool.

    PERFORMANCE: Fortunately this game has no bugs as far as I know, everything seems to be working properly and as intended. Speaking performance-wise though, this game isn't particularly heavy. The only thing you'd need to worry about is loading battles, as it can take a bit, up to ten seconds from my and other's experience. Ten seconds isn't that much, especially since my PC isn't the strongest so I won't lower the rating because of it. 0.25 stars.

    CG
    ART QUALITY: The quality of the art is very slightly above average. It's not bad where everything looks like plastic and was drawn by a toddler, but not good enough to look 2.5D. It kinda just sits in the middle where you can tell which is which in the materials and that, and the gore is detailed, but the art just feels too flat, even for a 2D artstyle. 0.4 stars.
    SCENE QUALITY: This game has 24 scenes, with a complete lack of sound except music. You also get battlefuck with cut-ins and animations. For a 6-9 hour game, that's not that many scenes, unfortunately. In the CG viewer, there are only 240 individual images, this is average though I was expecting more considering the scenes being few and far between. A lack of scenes and an average amount images in this game is pretty underwhelming, but don't get sad yet, we have a saving grace. The devs have blessed us with video cutscenes! Half of the CGs, in fact are videos. The way you obtain them though, while it makes sense is kinda ehh. You get one at the start, then you have to lose to certain enemies or any bounty boss (basically just mini-bosses) to unlock more, and the lore explanation is that these videos are recorded by Corrupted Garden. You can also view these videos as images without the camera filter and text by using the image viewer below the scene viewer. Overall, without videos and battlefuck this would be rock bottom due to the lack of sound and effort into the scenes but these two features somewhat save this department, so I believe a 0.2 star rating is valid. Just below average.
    VARIETY: Blood Rush seems to stay pretty close to it's niche of rape, ryona, guro, BDSM (including humiliation), sex toys, monster/interspecies (including beastiality and vore), graphic violence and sex (obviously). And yes, guro and graphic violence is in fact not the same thing, one is erotic and the other isn't. Those are the main focus, but there is also pregnancy, (but only in the scenes, there is no actual system) and tentacles (i feel like tentacles should be completely separate from interspecies). Then the tag fodder like urination and bukkake. I'd say the game doesn't try to collect tags like it's some sort of game so that's all good, especially considering there aren't that many scenes to fit them into. The game has priorities instead of trying to appeal to everyone, which is good IMO. Maybe there could be more scenes added onto the less focused tags, or maybe it would be better if they weren't even there at all. Still good, 0.4 stars.


    DIALOGUE/TRANSLATION
    DIALOGUE: Even though at times it's hard to understand thanks to shitty MTL, the dialogue is witty and funny. Instead of being like a reaction youtuber who just says what's happening it unlocks a whole new depth into the game, helping to potentially discover info about the characters, check out their personality and throw out a few jokes. I feel that the dialogue isn't stretched out either, nor is it compressed. It's just the perfect amount. Even the background characters have their own jokes. A very strong 0.25 stars.
    TRANSLATION: This game is an unedited MTL (unlike what the uploader claims) and it shows as such. Pronoun mix-ups, slightly confusing direction of what to do and where to go and text doesn't fit in certain places in the UI. These are all telltale signs of unedited MTL, as they would've been easily fixed by an editor (if they actually played the game). Another thing about these kind of translations is that obviously it's not gonna translate text in images and videos. I don't like the misleading by the uploader as well. Overall bad MTL and misleading thread, so 0.05 stars, still understandable but it's definitely the lies about editing that makes it very below average.
    VOICE ACTING: None at all, which is both a good thing and a bad thing I guess, cause if there was voice acting there would be blood-curdling screams throughout the game, which isn't good for late-night playthroughs with headphones. Doesn't change the fact that no VA=bad so 0 stars.

    If we combine all these ratings together, we get...
    3.07 STARS*
    *F95zone only allows whole numbers for rating, so this is if it wasn't rounded to the nearest integer.
    GAME CLASSIFICATION:

    H-Game without the H
  2. 2.00 star(s)

    k2ren

    v1.00

    the story is actually fun and characters are funny. but rating it as a porn game is priority and it fails at that.

    the gameplay is not fun despite having interesting characters and funny situations. and i mean actually funny/unique story/situations, but still the same grindy rpgm combat, even a bit more grindy. boring fights. there is a pixelated battlefuck mechanic but it's bad. the whole design of it.

    translation is confusing. it's definitely not edited as someone else claimed. it's autotranslated because it has the same mistakes, constantly switching up He/She/It and etc. but it's generally understandable.

    so with bad gameplay and bad H-scenes (high quality pictures you see here are mostly still pictures on defeat) the story+characters can't save it. it's just not a good experience to play this, lots of waste of time. so that's why it's 2/5.

    but if you haven't played many rpgm games and are interested in the gore genre then you can probably still enjoy it despite its grindyness.
  3. 3.00 star(s)

    Monosas17

    There's not a lot of sexual content but plenty of story/gameplay. If you like guro and ryona i recommend you just download the full save and watch the in game gallery and the movies in the movie folder in the games files (good stuff)
  4. 5.00 star(s)

    Psicomaniaco

    This is an AMAZING game. It was made by the same guys who made Depravia and Graveyaed Executioner, so you know you are getting quality. And also blood. ;)

    This is a RPG Maker where losing will give you gore/rape/ryona scenes. It isn't grindy like many RPG Maker games, and the battles don't drag for too long. The story is surprisingly good, the music is amazing and the two main characters are VERY interesting.

    The goriest scenes happen when you lose a battle, so you can just reset the game when you die if you don't wanna see them (shame on you!).

    .

    The translation here is decent. It is Edited MTL and the Game Over scenes aren't translated. BUT it is above average quality for a MTL.