Thanks for the feedback. We indeed had some hiccups with adding content after the initial release of initial test builds because, after receiving feedback from early testers, we learned that some of the areas need serious improvement.So this is a first impressions of the game and by proxy the people making it. Definitely not strict enough to be a review for sure.
Making games is not easy. That much i understand from what little i have tried with Renpy. So i'm not going to fault the creations of systems and the returning to previous areas to refine it. Having a coherent story is important for a game that touts writing as it's main selling point.Thanks for the feedback. We indeed had some hiccups with adding content after the initial release of initial test builds because, after receiving feedback from early testers, we learned that some of the areas need serious improvement.
Players told us that the story/timeline was difficult to follow, so we reworked the whole day planning system, added transition screens with time/location, and rewrote the whole prologue. We also added animations to old scenes. However, during all that, we haven't stopped producing new scenes, and we have a lot of new scenes to share with you in the upcoming weeks. As we promised on our Patreon we'll be sharing new scenes every weekend for the next few weeks to make up for the lost time.
We will be updating the game week by week (in-game time). Now, we will be adding events to Week 1 until it's done, and then we will move to Week 2.Making games is not easy. That much i understand from what little i have tried with Renpy. So i'm not going to fault the creations of systems and the returning to previous areas to refine it. Having a coherent story is important for a game that touts writing as it's main selling point.
If you don't mind clarifying then for me, when you say sharing the scenes what can we expect? You're going to reveal to us what you've been cooking over a few weeks for an eventually mega update that will include everything? Or are we going to get a gradual patchwork that stitches in the already created scenes bit by bit as soon as the ties with the main story beats are completed for continuity? I doubt you're going to add the new stuff you've made to the game over what you already have.
I want to point you, that promotions are possible only once per 2 weeks with some content updates (bugfixes or lack of contnent will be not promoted). So feel free to use the game update report to let uploaders and modders know about updates to your game.We will be updating the game week by week (in-game time). Now, we will be adding events to Week 1 until it's done, and then we will move to Week 2.
This Sunday, we will add most of the content from Week 1, including scenes that have never been published yet. We'll finish all of the content from Week 1 by the end of February and then we will move to content from Week 2.
And even the one thing it doesn't mean, the tagging system isn't perfect so it still sometimes does. "Cheating" is supposed to mean "Netori", but sometimes Netori is marked NTR still, not Cheating. Or vice-versa, really.Just reading the first two pages, NTR is a dumb fucking tag when it means like 4 different things.
Don't worry. The work on the game continues. We'll release another public build in a few weeks. We publish public posts about the progress on our Patreon if you want to follow the game closely.Dnag still no update hope they are doing well.
The game offers various types of romances. In the next update, you will be able to toggle which pairings you're interested in. Although, I believe that even without the toggle, the choices are pretty obvious about where they lead.Whats with the gay scene in the beginning?
Thank you for the report! All those issues have already been pointed out to us, and they have been fixed in the new builds. We will upload a new demo next week that includes all those fixes.Very enjoyable game so far.
A couple minor points of criticism that might've already been mentioned:
- some of the dialogue lines don't quite match the VA lines, either a change in words or short sentences added or removed
- During the scene with Cole and Amy, after Alex was promoted, the Amy & Cole have dialogue but aren't visible in the scene. Only the empty scene is shown. For consistency, having them visually appear would probably be a good idea.
- I've noticed a bug when using the quicksave & quickload feature. Upon quickloading a quicksave, the bust of the current other dialogue member is changed into a girl (Erika, I believe). So at times, a quickload or load may result in the wrong character bust appearing.
Example:
View attachment 3629895
After the new dialogue bust is assigned, the bust changes back to being Kurt. So it's not a really big bug, but it does break the immersion somewhat.