Fidzius thanks for your review. would you like to explain what you meant by
- A puzzle game that hides solutions by restricting obvious options until you fulfill some obscure requirement or specific obstacle- spam everything like an idiot and then the game tells you "now you can do that".
It also makes you doubt of what you can actually do and whether you can do anything in the first place.
Some times the only way to progress was to to wait a day for an event to happen while sleeping or repeat failed attempts to get a "hint" that opens new options even though lore wise no information was gained, just the vampire decided "I have a hunch" and now allowed new choices.
It's also weird how we are told to mind our language, yet we always need to chat with every (non-flavored) option for information, even if asking some things would seem useless.
Other times (like Mara / drug redeem) "You can now sometimes visit and influence her" never found how, even when it was known where she was and lives or had influenced her at least once, not even talk options to show any connection.
If the review or comment is messy, it's mostly because my playthrough was, having to wander around trying to find are there any options while on time (until sunrise) and resource (blood) constraints, skipping days because maybe corrupting/converting the very first girl was more than flavor text or some more options open up, thinking maybe levels, skills or stats are needed.
(stat, skill requirements, or hints of them would go a long way, would make the "stalk" ability less random of an addition-currently it's quite funny- "We need to find their home" -> "You can now stalk" -> "What other philosophical insight would grant me abilities?")
Also, it's always nice to see active development and interactive developers.
I wish you the best.