Alright, I've played Blue Swallow [v0.7.3,1] by the developer with the same name; Blue Swallow.
I have some criticism to share about this game. This review will primarily revolve around things like pacing, story, writing and decisions. All in all I went with 2 stars as the game currently do not actually provide the spy story that I expected it to.
Pacing:
Pacing is very important in all stories, but especially so in text based games as you don't have spicy visuals to back you up.
Now, imagine settling down, you've decided to watch a James Bond movie. Then the first scene is James Bond getting born. He proceeds to go to school, high-school and college. You might think that all of this is unnecessary, but in the case of Blue Swallow, the dev wants to show you how the protagonist got to be spy and how her personality is. To continue the example, we indulge it a bit to see how James Bond was formed into the formidable agent he becomes, though its not really interesting at all. It's actually fairly mundane.
For a spy game or a James Bond move this would be done in a few cut-scenes, or in the case of a text based game by being provided a few options like "I was book oriented/athletic/whatever in high-school". "My family loved/hated/ignored me" etc. But no. This game takes you through the long winding path towards the protagonist becoming an agent. All of which has nothing to do with the protagonist being an agent.
It feels like the dev wanted to make a story about a young woman going through puberty and early adulthood in a slice of life fashion. Then at some point the dev wanted to make a spy game. Instead of making two separate games they decided to strap on a spy story to the college story. The result is weird with a strange focus and very slow pacing. There's really no point in it.
Choices
The game has choices, which is nice. I don't really mind that I can't see the stats. This is game about character and decisions and not about stats, even if they mechanically must inform what happens.
That said, the tons of text is a bit much to read through without meaningful interaction in-between. Remember those old books where you'd make a decision and it'd say "go to page 257" and you'd do that and so on. Well, in those books the text was about 1 paragraph and 5-7 lines worth of text before the next decision. That should be rule of thumb for Blue Swallow as well.
To end this, all of it really would've made a lot more sense, if the story simply started with the protagonist being chosen as an agent because the agency saw potential in her. You could easily add choices like how the protagonist was raised, academic/school credentials, her romantic experiences, spare time jobs and so on and then just tag on a small explanation of why she was chosen over other prospecting agents.
That was a bunch of text on its own, and I didn't even add any decisions. So, you can just skip it and read the short version here, if you want:
The Good
- Well written with few or no spelling errors
- Decently vivid, enough to at times get a good idea of visuals and characters
The In-between
- Sometimes its a bit hard to follow the time-line. It might be down to me expecting a spy-story and not getting it.
- The prologue would be alright if it wasn't the prologue to spy story. I'd expect the prologue to a spy story being about completing some assignments to be chosen as an agent. I don't expect the whole child-hood story.
The Bad
- Weird pacing
- If feels like the dev wanted to make slice-of-life college story then changed their mind and strapped on the spy part
- The entire part with schools, college and all is not meaningful to a spy story. I understand wanting to show what shaped the character, but this takes way too much focus from the spy part.