So, actual feedback, not simple commentary or jokes (apparently people can't recognize sarcasm even when it's staring back at them), but my opinion:
Attributes and skills are standard for games like this. One thing to be careful with is over-engineering. Usually, having fewer attributes and skills is better than more. It's easier for the developer to make the game, and easier for the player to understand the game. Looking at the list of these traits, I feel like some of them could be condensed.
Easy, Suggestible, Risky, Stability and Excitable all seem to be more niche components to either confidence or self-esteem. I can see how and why each of those pairs can be distinguished, but some of the differences seem negligible. If you describe someone as easy, suggestible, a risk-taker, unstable, or excitable, it all points to the the idea of someone who struggles to say "no," for w/e reason; maybe their comprehension of "danger" is arrested, their gullible, or they're a people-pleaser. Then Learning and Investigation could be bundled into Smarts, then Wiles and Deception and Performance could all be described as Influence.
But I'm sure the devs have their reasons, and it might be too late anyways.
Maybe it hasn't been added yet, but I was expecting personality profiling that updated as traits and skills increase/decrease, changing the flavor of the text. So the dossier might say something like, "Agent Claire possesses self-destructive tendencies. There is little risk of her exposing herself as an agent, but there may be a notable risk she will become absorbed by the stress of the mission. Assessment advises regular check-ins whenever possible."
There is a game with some comparable components here on F95, The Fixer. Might be worth looking at for some inspiration?
If there is going to be any valuable information on the front page, there should be a tab to navigate back to it.
I am not fond of cycling through choices, especially in the earlier parts of prologue. There are a handful of dropboxes, which is more acceptable. But then by the time we get highschool and college everything becomes multiple choice button. There is no reason to have two or three different multiple choice methods. The means of selecting choices needs to be universalized.