- Feb 14, 2018
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Just to follow-up was there any note on if that prom dress is reachable (if its possible to be 'easy enough' to wear it), or is it bugged? Just so I can stop worrying about it?
I'm guessing this is the dress you mean?Just to follow-up was there any note on if that prom dress is reachable (if its possible to be 'easy enough' to wear it), or is it bugged? Just so I can stop worrying about it?
hmm... yea, that dress, but I don't think that's the requirements - I had the MC take just about every risky and easy option and it never becomes available. Is there a specific background it works with?I'm guessing this is the dress you mean?
View attachment 3837914
If so, then the requirements to enable it aren't anything complicated: MC just needs traits "Risky" and "Easy" to be at 1+
No, these are literally the requirements:hmm... yea, that dress, but I don't think that's the requirements - I had the MC take just about every risky and easy option and it never becomes available. Is there a specific background it works with?
Use the dev console to check what your traits actually are at this point, it's possible some of your other choices countered the value(s) in question.<<path [[HS002 - PromDate][$HS.promWin --; $HS.promDress = 4; $Stats.Traits['Sophisticated'].base --; $Stats.Skills['Wiles'].base ++]] $Stats.Traits['Risky'].value gt 0 && $Stats.Traits['Easy'].value gt 0>>
<<Doll body dress4 promDress4>>
Rep be damned. Shock'em and ''show'em what I had''. Yeah, I'd have to use something on hand and sneak the //real// dress out of the house and change later, but it was worth it.
<<blocked>>
$CC.name isn't easy enough.
oh weird... easy is at 8 (the actual stated requirement) but risky (the hidden req) is at -1.. thought I was taking risky options too. kk, let me play through it again and see if I can tweak a few things for that..No, these are literally the requirements:
Use the dev console to check what your traits actually are at this point, it's possible some of your other choices countered the value(s) in question.
The "Risky" trait is easiest to raise as a vandal, but it's not required.
Great catch, thanks so much HypnoKitten.[edit]
Ok, yea, I think I found the bug. The screen where you decide piercings. Any time you click on a piercing it re-runs the code for the page.
You mean in Act I?once the game start you can get pregnant, but what if you already got the pregnancy before game start, can you still get pregnant, or does you still can get pregnant but at a lower rate.
Online/Public versions update every two dev cycles. 0.6 released last month, so it will need to wait until 0.8 Finalquestion when's the online ver gonna update as well?
man thats gonna feel a long time lol but the game is pretty fun so its gonna be worth the waitOnline/Public versions update every two dev cycles. 0.6 released last month, so it will need to wait until 0.8 Final
Unless I'm missing something, the choices for "my first" include "missed choices" that have prereqs that can't be chosen until afterward? (Like an option to be with a DJ who requires you to go clubbing, but it seems like partying/clubbing only happens after that?)please keep the details coming if you check us out again, as we do go back and fix things up constantly based on feedback!!! <3
I think there's argument to be made that having this scene right on heels of another scene where MC potentially avoided (or not) getting busted at a party can be confusing to the reader, because there's no indication these two are different events.As far as the screenshots, that's during the vignettes describing the 'extracurriculars' Claire gets up to in her youth. They aren't in direct sequence. The first might be in January and the second in June, who knows. They're just events that paint a picture of things that happen to Claire.
CC024 - Partier
scene at a pool a slot up, so it splits these two cop-related events would help to make it more obvious?Same goes for having the headmaster as the MC's first boyfriend. I wasn't entirely sure what I expected of that option (maybe the chance for the MC to take a bit of initiative), but it wasn't teenage-style romance.A more concrete example of ongoing continuity errors/choices not appearing to matter: all of the choices for "my first" have the same follow-up interaction of fooling around on the couch at home, not going through with it, etc., and then being "THOSE kids" as one of the options...even for choices like my best friend's dad, who clearly is not a kid at all and very likely wouldn't just be seen in a romantic go-everywhere do-everything-together relationship with one. Seems very strange to have that same scene for someone's dad, a construction worker, or my same-age crush.
I've added "Again?" to the first passage if that condition exists.When you get pregnant at university, after you got pregnant at highschool, its the exact same text. Its not acknowledging that its the second time you give birth and treating it like your first pregnancy.
If this is the case—and it sounds reasonable, a prologue shouldn't be the main focus, if it is then it's not a prologue anymore—maybe it would be better to have fewer extraneous options that aren't well-covered by the outcomes you want to include? Like in the "my first" example where all the choices lead to the same possible romance patterns even when they don't make sense for the choice (having your stepdad or the headmaster or other adult being your first and then being "THOSE kids" with them), maybe just...don't include options that won't make sense for the follow-up you want to write there if you're only going to have a one-size-fits-all follow-up?the Prologue is not the focus of the game. Maybe at some point in the future if a lot of players really want there to be variations, etc, but Prologue is just meant to give color and understanding of Claire's path prior to the main game.