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HypnoKitten

Member
Feb 14, 2018
270
535
Just to follow-up was there any note on if that prom dress is reachable (if its possible to be 'easy enough' to wear it), or is it bugged? Just so I can stop worrying about it?
 

ffive

Conversation Conqueror
Jun 19, 2022
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Just to follow-up was there any note on if that prom dress is reachable (if its possible to be 'easy enough' to wear it), or is it bugged? Just so I can stop worrying about it?
I'm guessing this is the dress you mean?

1721149861601.png

If so, then the requirements to enable it aren't anything complicated: MC just needs traits "Risky" and "Easy" to be at 1+
 

HypnoKitten

Member
Feb 14, 2018
270
535
I'm guessing this is the dress you mean?

View attachment 3837914

If so, then the requirements to enable it aren't anything complicated: MC just needs traits "Risky" and "Easy" to be at 1+
hmm... yea, that dress, but I don't think that's the requirements - I had the MC take just about every risky and easy option and it never becomes available. Is there a specific background it works with?
 

ffive

Conversation Conqueror
Jun 19, 2022
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hmm... yea, that dress, but I don't think that's the requirements - I had the MC take just about every risky and easy option and it never becomes available. Is there a specific background it works with?
No, these are literally the requirements:
<<path [[HS002 - PromDate][$HS.promWin --; $HS.promDress = 4; $Stats.Traits['Sophisticated'].base --; $Stats.Skills['Wiles'].base ++]] $Stats.Traits['Risky'].value gt 0 && $Stats.Traits['Easy'].value gt 0>>
<<Doll body dress4 promDress4>>
Rep be damned. Shock'em and ''show'em what I had''. Yeah, I'd have to use something on hand and sneak the //real// dress out of the house and change later, but it was worth it.
<<blocked>>
$CC.name isn't easy enough.
Use the dev console to check what your traits actually are at this point, it's possible some of your other choices countered the value(s) in question.
The "Risky" trait is easiest to raise as a vandal, but it's not required.
 

HypnoKitten

Member
Feb 14, 2018
270
535
No, these are literally the requirements:

Use the dev console to check what your traits actually are at this point, it's possible some of your other choices countered the value(s) in question.
The "Risky" trait is easiest to raise as a vandal, but it's not required.
oh weird... easy is at 8 (the actual stated requirement) but risky (the hidden req) is at -1.. thought I was taking risky options too. kk, let me play through it again and see if I can tweak a few things for that..

[edit]
Ok, yea, I think I found the bug. The screen where you decide piercings. Any time you click on a piercing it re-runs the code for the page. When you go into that page you will either decrease risk or easiness. So every time you pick a piercing it drops those values lower and lower, into the negatives. So (since I always picked high-piercing characters) I'd leave that page from a value of 2+ to -2 or less for either risk or easiness. Could climb out of that hole with very particular choices... but seems like its easier to just not pick any piercings for this version of the game and then things should play out as expected.

Much thanks!
 
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wei270

Member
Jul 29, 2020
139
43
once the game start you can get pregnant, but what if you already got the pregnancy before game start, can you still get pregnant, or does you still can get pregnant but at a lower rate.
 

CassieBare

Lead Developer of Blue Swallow
Game Developer
Jan 25, 2020
519
1,267
once the game start you can get pregnant, but what if you already got the pregnancy before game start, can you still get pregnant, or does you still can get pregnant but at a lower rate.
You mean in Act I?

You cannot enter Act I pregnant -- you'll either have an abortion or the child prior to entering Act I.

During the main game (Act I onwards), pregnancy can still occur. It's the same rate as before, just in the Prologue we run all the checks at once across all partners, whereas in Act I+ it's each instance.
 
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Imoen

New Member
Feb 21, 2018
7
70
When you get pregnant at university, after you got pregnant at highschool, its the exact same text. Its not acknowledging that its the second time you give birth and treating it like your first pregnancy.
 

Shjade

New Member
Mar 9, 2019
3
14
please keep the details coming if you check us out again, as we do go back and fix things up constantly based on feedback!!! <3
Unless I'm missing something, the choices for "my first" include "missed choices" that have prereqs that can't be chosen until afterward? (Like an option to be with a DJ who requires you to go clubbing, but it seems like partying/clubbing only happens after that?)

A more concrete example of ongoing continuity errors/choices not appearing to matter: all of the choices for "my first" have the same follow-up interaction of fooling around on the couch at home, not going through with it, etc., and then being "THOSE kids" as one of the options...even for choices like my best friend's dad, who clearly is not a kid at all and very likely wouldn't just be seen in a romantic go-everywhere do-everything-together relationship with one. Seems very strange to have that same scene for someone's dad, a construction worker, or my same-age crush.

Even more concrete example: I go partying, things get wild, cops show up, I hide with the party host's dad. He hides me from the cops in exchange for losing my virginity, okay, sure. And then the next page...

...is me in a police cruiser answering questions about my family after having gotten picked up. Literally directly after having just said I hadn't gotten picked up.
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1721451427811.png
It feels like getting to pick a vague direction for the character's personality and after that it's anyone's guess whether any specific choice within that entire branch will actually be recognized and remembered by the game, much less reflected in the outcomes that follow. Like these examples all came up within ~five minutes of each other in the same run.
 

CassieBare

Lead Developer of Blue Swallow
Game Developer
Jan 25, 2020
519
1,267
While you may not have 'gone clubbing' yet (in your example), you have already made the choice of the paths that you are taking, so no error or issue there.

As far as the screenshots, that's during the vignettes describing the 'extracurriculars' Claire gets up to in her youth. They aren't in direct sequence. The first might be in January and the second in June, who knows. They're just events that paint a picture of things that happen to Claire.
 
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ffive

Conversation Conqueror
Jun 19, 2022
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As far as the screenshots, that's during the vignettes describing the 'extracurriculars' Claire gets up to in her youth. They aren't in direct sequence. The first might be in January and the second in June, who knows. They're just events that paint a picture of things that happen to Claire.
I think there's argument to be made that having this scene right on heels of another scene where MC potentially avoided (or not) getting busted at a party can be confusing to the reader, because there's no indication these two are different events.

Perhaps moving the CC024 - Partier scene at a pool a slot up, so it splits these two cop-related events would help to make it more obvious?

Either that, or each vignette could start with a header indicating it's January, June, or whatever other random month you want to put there. This would make passage of time blatant.
 

gregers

Forum Fanatic
Dec 9, 2018
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Yeah a bit more spelling out of the what/when/who etc. might be helpful in general. I was a ways into the prologue before I figured out which two names referred to the MC's parents, e.g. (and even then I wasn't entirely sure).


A more concrete example of ongoing continuity errors/choices not appearing to matter: all of the choices for "my first" have the same follow-up interaction of fooling around on the couch at home, not going through with it, etc., and then being "THOSE kids" as one of the options...even for choices like my best friend's dad, who clearly is not a kid at all and very likely wouldn't just be seen in a romantic go-everywhere do-everything-together relationship with one. Seems very strange to have that same scene for someone's dad, a construction worker, or my same-age crush.
Same goes for having the headmaster as the MC's first boyfriend. I wasn't entirely sure what I expected of that option (maybe the chance for the MC to take a bit of initiative), but it wasn't teenage-style romance.
 

CassieBare

Lead Developer of Blue Swallow
Game Developer
Jan 25, 2020
519
1,267
When you get pregnant at university, after you got pregnant at highschool, its the exact same text. Its not acknowledging that its the second time you give birth and treating it like your first pregnancy.
I've added "Again?" to the first passage if that condition exists.

That's where I'm going to leave it for now, since the Prologue is not the focus of the game. Maybe at some point in the future if a lot of players really want there to be variations, etc, but Prologue is just meant to give color and understanding of Claire's path prior to the main game.
 

Shjade

New Member
Mar 9, 2019
3
14
the Prologue is not the focus of the game. Maybe at some point in the future if a lot of players really want there to be variations, etc, but Prologue is just meant to give color and understanding of Claire's path prior to the main game.
If this is the case—and it sounds reasonable, a prologue shouldn't be the main focus, if it is then it's not a prologue anymore—maybe it would be better to have fewer extraneous options that aren't well-covered by the outcomes you want to include? Like in the "my first" example where all the choices lead to the same possible romance patterns even when they don't make sense for the choice (having your stepdad or the headmaster or other adult being your first and then being "THOSE kids" with them), maybe just...don't include options that won't make sense for the follow-up you want to write there if you're only going to have a one-size-fits-all follow-up?

It feels a bit like you're trying to have your cake and eat it, too: offering the player a whole array of options for various fetishes or cultural flavors or what have you, but not taking the time to write up outcomes for all those options that are reasonable expectations for where they'd go. The illusion of choice doesn't really work when you can so quickly see that your choice not only doesn't matter, but barely even changes the flavor text when it should be a dramatic difference from other options at the same juncture.

Maybe save yourself hassle & effort and just offer fewer choices to begin with so you can reasonably handle the outcomes they present? Not just for the prologue, mind you, but when thinking about how you structure things going forward. Four compelling and different options are a lot better than 20 labels for the same option.
 

Gibberish666

Member
Mar 17, 2019
437
826
Finally got around to trying the new update.

I really like the new stat change notifications, but I think the timers are way too short. I think they should stay up for about five seconds, instead of one second.
This is because I've had as many as six stat changes and I cannot read them all quickly enough. But sometimes they're contradicting changes, like, "stability increased" and "stability decreased," at the same time. Would it be possible have no stat change notification if conflicting stat changes to negate each other?

I also found piercing options "doubling" if I moved forward and then went back - edit - apparently this has already been found and reported.
 

XVGuil

Member
Aug 6, 2019
132
110
I am so sorry, but I encountered this and cannot move forward during highschool prom route trying to convince the best friends, I don't know if it's a bug or unfinished route.

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