Samuel Hidayat

Well-Known Member
May 16, 2019
1,954
2,552
Without looking at the code, my memory serves that Claire's significant other drops her if and only if she's cheating.
So it doesn't matter if she got caught cheating or not; she'll get dumped regardless? Wonder if it's the same with the Uni roommate (default Hillary).
 

CassieBare

Lead Developer of Blue Swallow
Game Developer
Jan 25, 2020
524
1,294
So it doesn't matter if she got caught cheating or not; she'll get dumped regardless? Wonder if it's the same with the Uni roommate (default Hillary).
The code reflects the acts, not who it's with. There is no 'check' against getting caught or not. A certain amount of infidelity will end the relationship.
 
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Mar 3, 2018
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Different plot and premise, but I get your gist. Why? Because I wanted to write for FA, was strung along (like the supporters of the game), saw how poorly managed it was and said -- I can do this and more efficiently. So, Blue Swallow was born.
I can respect that, it's kinda like how literally anyone could run any of Elon Musk's businesses better than him because he's just a nepo baby with no knowledge on how to actually run a business, hence why all of his businesses are struggling constantly.
 
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CassieBare

Lead Developer of Blue Swallow
Game Developer
Jan 25, 2020
524
1,294
can we wrap up the MC past history and move to actual spy contents?
Every release cycle has additional spy content. Most of the effort on the Prologue is cleaning up/improving the writing and adding a bit more depth to the paths that our supporters want to see. Once that's done, all focus will be on the spy content.
 

CassieBare

Lead Developer of Blue Swallow
Game Developer
Jan 25, 2020
524
1,294
Hit a dead-end in the Bartending vignette
"Whew. Okay. On to the next... "
Was kind of going on a nerdy run
Not sure if save files help.
Very weird, code looks ok. It should be affording you options of what to attend to next as a bargirl and once either time or all options are complete, the night ends. Fictionary ?
 

Sharpx23

Member
Aug 15, 2022
111
347
Very weird, code looks ok. It should be affording you options of what to attend to next as a bargirl and once either time or all options are complete, the night ends. Fictionary ?
Why not use the art from female agent and just modify it? It's not hard to do. i could probably make outfits for it myself in photoshop. I could probably replace all the art in the game as a separate art update tbh. While you continue updating story/content.
 
Aug 2, 2017
42
54
This game really fascinates me, in that I find the prologue a lot more interesting conceptually than the following chapter (for now, still early to judge an entire project like that of course). The idea of a repeatable life simulator with different outcomes and lives lived is really cool, and I find it super interesting to go through making different decisions and seeing how that molds the PC's life, her interactions and so on. The spy stuff seems cool too, but there's not much of it. Thanks to the devs for making such an interesting game so far.

I had a short question for the prologue material. There is an option after the puberty stuff where you define your attitude towards men or being wanted in general. Mostly I only ever get the standard "I didn't mind" or "I'm not an object" options, but i've maybe once seen the "It makes me feel wanted" option. What are the choice combinations needed to get that as an attitude option?
 
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Lux37

Newbie
Aug 13, 2021
61
90
You can view (and modify) pretty much whatever you want from there, but be careful - there are no guardrails, and you can pretty easily break your save. Additionally, most of the state and event variables don't make sense without context from the actual event scripts.
Do you know how can you edit values(numbers)? it won't let me edit values i can only see them.
 

Lewdby

New Member
Oct 7, 2019
3
0
Maybe I'm dumb. In the beginning when the narrator is talking about hiding in the basement.. That's the MC and Jake and Elle are... the parents?
 

frellipsm

Newbie
Oct 1, 2018
44
51
Why not use the art from female agent and just modify it? It's not hard to do. i could probably make outfits for it myself in photoshop. I could probably replace all the art in the game as a separate art update tbh. While you continue updating story/content.
The paper dolls are different and the rest of the art of FA isn't a lot to call home about
 
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PeanutGallery

Member
Nov 24, 2017
132
287
Do you know how can you edit values(numbers)? it won't let me edit values i can only see them.
Skills and traits are stored in a key:value array.

In a developer console (F12, console), you can edit stats by running
Code:
SugarCube.State.variables.Stats.X.Y.value = Z;
where X is either Skills or Traits, Y is the name of the trait or skill with a leading capital letter, and Z is the numeric value you want to set.

So, to set her Deception skill, I would run
Code:
SugarCube.State.variables.Stats.Skills.Deception.value = 5;
and hit enter.

Do note that some of these are checked at odd points, so if you set them after the scene has loaded they may not work properly, and if they're copied to a new variable earlier on you'll get very weird results. For the most part, though, you can set them before you open the page that checks the skill and the edits will work.

Make sure you don't make the mistake I do all the time and leave the "value" part off; that just breaks stuff and you'll need to manually fix it by rebuilding the key:value pair or reload a save to get your variables unbroken.
 
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CassieBare

Lead Developer of Blue Swallow
Game Developer
Jan 25, 2020
524
1,294
Why not use the art from female agent and just modify it? It's not hard to do. i could probably make outfits for it myself in photoshop. I could probably replace all the art in the game as a separate art update tbh. While you continue updating story/content.
Couple issues with that:

1. Crush spent the time, effort and money on those assets. Doubt he'd be chill with just taking and using them.
2. Very few of the assets are similar to what we use (different outfits, etc).

This game really fascinates me, in that I find the prologue a lot more interesting conceptually than the following chapter (for now, still early to judge an entire project like that of course). The idea of a repeatable life simulator with different outcomes and lives lived is really cool, and I find it super interesting to go through making different decisions and seeing how that molds the PC's life, her interactions and so on. The spy stuff seems cool too, but there's not much of it. Thanks to the devs for making such an interesting game so far.

I had a short question for the prologue material. There is an option after the puberty stuff where you define your attitude towards men or being wanted in general. Mostly I only ever get the standard "I didn't mind" or "I'm not an object" options, but i've maybe once seen the "It makes me feel wanted" option. What are the choice combinations needed to get that as an attitude option?
Had to build the Prologue before we could make the main game =). And as of 0.8 there is a pretty good chunk of spy content. The Club mission arc has more lines of code than any other part of the game, for example -- though that is split amongst three different club jobs.

The options for attitude towards the Male Gaze are dependent on stats. Which stats are positive and one if it's 0 or negative.
 
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Lewdby

New Member
Oct 7, 2019
3
0
It's not you, it's just poorly written. But yes.
Thanks. Yeah seems weird to write it like that. I continued to play and there were more moments like this. A lot of names without any kind of introduction to the relation to the MC was very confusing at times.
 

CassieBare

Lead Developer of Blue Swallow
Game Developer
Jan 25, 2020
524
1,294
Thanks. Yeah seems weird to write it like that. I continued to play and there were more moments like this. A lot of names without any kind of introduction to the relation to the MC was very confusing at times.
Mind pointing them out? Would love to clarify those passages.
 

Penitensary

Active Member
May 10, 2020
804
743
Your character is a praying mantis: she actually feeds off her partners, therefore removing them from the living, hence the negative number
Yeah, looking back i think something messed up when i tried loading in my 0.7 saves from disk a few times, and then went back a few screens from there before giving up and restarting. Anyway, not a big issue.

Without looking at the code, my memory serves that Claire's significant other drops her if and only if she's cheating.
Does this apply to every significant other? Because i picked Ava as my first relationship and the game saddled me with 'Petey' which Claire mentioned was only to keep up appearances of being straight.

On that note, would be nice if there was an option where Petey was aware he's just there to keep up appearances, currently the only options determine your relationship with Petey, not Ava, and it kind of feels like you have no way other than to string him along. With Taylor, even Girl Taylor, the options are for relationship status between you and Taylor.

So with Ava you'd need to set two relationship statuses: One with Petey and one with Ava, with the game recognizing cheating for what it is so you'd actually need to turn one down to keep the other, or two-time through High School.

Edit: Oh, and as per the newest version i can no longer set breast size, but have it be RNG'd instead?
 
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