- Jun 18, 2022
- 77
- 134
The very first suggestion was do remaster AFTER ending the game. I knew several projects which did it.
Second, release it part by part together with new updates. Like: 0.6.0 + remaster of first game release (0.2.7 if I remember correct), then 0.7.0 + remaster of 0.3.0, 0.8.0 + remaster of 0.4.0 and so on. I again I knew some projects who did it and no one in their community complain about it.
So this obviously would be perfectly fine if he was just updating the visuals of the game. Which he has stated multiple times that is not the case. We're going to have to wait and see once the game comes out but it sounds like he reimagined almost all the scenes in the game as well as added new ones. Some changed a ton so it's basically brand new. I'm guessing that also comes with mega scripting changes in order to align the beginning story to the new two path system and then building on that narrative in the more recent updates.Why would it be extra work? It's just splitting it across multiples updates.
If he went down the path you suggested we would have two random stories going on at the same time. We'd have the newer story in early updates then the old story in the middle with old graphics and then he would have the newer story again in the most recent update which wouldn't make sense since we're missing the middle of the script since it's just the old update? Just makes more sense to start from the beginning and make all the changes you've been holding off on and add your new things so future updates can align more with the new vision and truly build off a story that has a clear direction from the beginning.
Last edited: