Yes, thats way is NTS, not swinging or swappingso Ayumi can fuck whoever she wants, but Mc can't fuck her friend?
Hi! That looks exciting! I wish you success on whatever path you choose! Not too long ago, I realized how hard it is to create beautiful scenes and how much time it takes. Thank you for giving the world your project!Of course I'm slow with updates. Do you have any idea how difficult it is to completely remake a game every 6-8 months?
After careful research (reading forum complaints), I've determined that the best course of action is to use 3D TECHNOLOGY.
I know what you're going to say... "NOT ANOTHER REMAKE?!" But hear me out.
I can already show some work and I can tell it has a lot of potential. I estimate development should be 30x faster and only take 200GB in size so it's a no-brainer.
View attachment 4701209
View attachment 4701250
Every location meticulously recreated with cutting-edge polygon technology! Featuring 69,000 triangles per character outfit.
I will also be able to create an open-world with +30 romance sidequests for Ayumi.
Ayumi has 90/80 health... that's cheatin'Of course I'm slow with updates. Do you have any idea how difficult it is to completely remake a game every 6-8 months?
After careful research (reading forum complaints), I've determined that the best course of action is to use 3D TECHNOLOGY.
I know what you're going to say... "NOT ANOTHER REMAKE?!" But hear me out.
I can already show some work and I can tell it has a lot of potential. I estimate development should be 30x faster and only take 200GB in size so it's a no-brainer.
View attachment 4701209
View attachment 4701250
Every location meticulously recreated with cutting-edge polygon technology! Featuring 69,000 triangles per character outfit.
I will also be able to create an open-world with +30 romance sidequests for Ayumi.
??Is the update out for platinum members? Two weeks are already gone that' why i was asking.
That's not health... that's her love for MCAyumi has 90/80 health... that's cheatin'![]()
It has been less than 2 weeks since last release!
I did a poll recently and there's a huge Android player base so I'll try to add support to it soon. However, at the moment, it's unlikely to work correctly.Just got told about this game and I have to ask....is there an Android port to it?
Well at least you'll try that's what matters, thank you in advanceThat's not health... that's her love for MC
It has been less than 2 weeks since last release!
I did a poll recently and there's a huge Android player base so I'll try to add support to it soon. However, at the moment, it's unlikely to work correctly.
I tried the latest version just to be curious; the high GPU usage issue hasn't been resolved.View attachment 4715015
Update & Release Date
Next release: April 9th
• Adding animations to key scenes (ALREADY COMPLETED until current content)
• 100% TOGGLEABLE in settings for anyone who doesn't want them
• Working on Android/Mac support due to popular demand
• Animations are at 80% polish - functional but with some artifacts - that's the tradeoff for doing them at this stage, last 20% take the longest, hit a milestone in my workflow to be able to do this now
• Good base CGs remain the absolute priority - no compromises there
• This is experimental - will be adjusted based on feedback
Older Animations won't delay development because they're already done. This is a value-add, not a replacement for content.
Quality static CGs come first, animations second - always.
If the experiment doesn't work, I'll adjust or drop it.
You must be registered to see the links
Next update It's just animation, it won't advance the story? JokeView attachment 4715015
Update & Release Date
Next release: April 9th
• Adding animations to key scenes (ALREADY COMPLETED until current content)
• 100% TOGGLEABLE in settings for anyone who doesn't want them
• Working on Android/Mac support due to popular demand
• Animations are at 80% polish - functional but with some artifacts - that's the tradeoff for doing them at this stage, last 20% take the longest, hit a milestone in my workflow to be able to do this now
• Good base CGs remain the absolute priority - no compromises there
• This is experimental - will be adjusted based on feedback
Older Animations won't delay development because they're already done. This is a value-add, not a replacement for content.
Quality static CGs come first, animations second - always.
If the experiment doesn't work, I'll adjust or drop it.
You must be registered to see the links
Woah, that's unexpected. The return of animations is definitely great news. But... I fear that they will significantly slow the future development and break the schedule. I hope that new animations in the future are added not on every update, but once in a while, once a more or less sizable piece of content is already released. That would ensure that the development doesn't get bogged down too much.View attachment 4715015
Update & Release Date
Next release: April 9th
• Adding animations to key scenes (ALREADY COMPLETED until current content)
• 100% TOGGLEABLE in settings for anyone who doesn't want them
• Working on Android/Mac support due to popular demand
• Animations are at 80% polish - functional but with some artifacts - that's the tradeoff for doing them at this stage, last 20% take the longest, hit a milestone in my workflow to be able to do this now
• Good base CGs remain the absolute priority - no compromises there
• This is experimental - will be adjusted based on feedback
Older Animations won't delay development because they're already done. This is a value-add, not a replacement for content.
Quality static CGs come first, animations second - always.
If the experiment doesn't work, I'll adjust or drop it.
You must be registered to see the links