iirc my first comment after playing this game (pre-remake) was pointing out how none of choices really mattered. So I understand where you are coming from... but I think you're looking at it from the wrong perspective since the remake fixed this issue for me.
The choices in this game affect how Ayumi acts rather than how much you "control" her. At the end of the day, the game is about the player embracing their fetish and exploring together with her. The differences comes in whether you prefer Ayumi to be more bold and teasing as opposed to a bit more shy and submissive (as the route names suggest). The remake has made her demeanour pretty different depending on your choices. And we also have whole separates branches with terrace vs ari.
Even big budget games with 100's of workers like mass effect, twd, and more recently Dispatch do this for practicalities sake. if we expect every single choice to have completely unique dialogue/weight, then we might actually have to wait till 2030 for the game's finale (after all Tori is one dude).
Thanks man! You re one of the rare ones who actually gave a thoughtful answer (most people just spam the usual "don t play it then” and all that bs). The way you explained it finally makes sense to me.
I probably went in with overly high expectations because the game starts off so strong. Personally, i m just not a fan of games where the player has basically zero control....it really kills the immersion for me. And just because it s an NTS game doesn t automatically mean it shouldn t have any meaningful choices. In my opinion, netorase should feel mutual and still give the player some agency. It leaves a weird taste when the dev forces decisions on you no matter what.
That whole "you shouldn t be allowed to skip anything because it s an NTS game" argument (not your words, just what a lot of other people say) is complete bs in my eyes. Wanting to skip one or two scenes doesn t mean i d skip everything—a simple "do it" or "don t do it" choice would ve been more than enough. No extra renders needed...just some extra Dialogue.
Anyway, i get it now: Tori is a one-man army and he still did an incredible job. I really like the story, the animations are awesome, and most of the characters are likable… but the lack of control and that missing sense of ownership over the MC and Ayumi made me move on.
I ended up finding another game with equally gorgeous renders and great storytelling (NTS, NTR, cheating, and even a loyal path), where literally everything is optional. The dev is also a solo guy and just dropped his 6th update this year, so i basically found exactly what i was missing here.
