Deleted member 1880043
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- Dec 22, 2019
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30 layers on repeat with no, or close no pause would cause game to stutter. Dev should try to add some higher pause between pictures changes. I'm not going to dig into the code, but I suspect that's how it is done. That's how a game developer looking for the simplest solution with little codding knowledge would do.If you look into game files, you will find out that almost all CG are sliced onto ~30 layers to make this effects. It could potentionally overload almost any normal GPU. Also game probably require to run it onto SSD as well.
P.S. Ayumi face on sprites and some CG looks worse than original.
I wonder if the uneven lines are a result of images being drawn without removing the older ones, layering on top of each other and creating a stark contrast between the image lines. He should try to blue/add transparent to additional layer images. Maybe it would help.
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