I have released three breakthrough games, but besides increasing visibility and money, nothing has changed. You need to know how to play stocks to make more money. A person should only do one task in a game project; doing multiple tasks will reduce the efficiency and increase pressure, leading to more bugs. After finishing the game, there is a bug testing phase, which prioritizes people with a high "Mechanism" score to work faster. Scene H sometimes has bugs, and the meeting scene also has errors. At the end of each month, there will be a game voting. That's all I could discover

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