Ren'Py Abandoned Boarding School [v0.14b] [Innovation]

1.50 star(s) 2 Votes

JackMiejov

Well-Known Member
May 20, 2021
1,153
2,008
Stuck on Elizabeth task

Elizabeth
Your Relationship: Completed relationship
I should take biology class to get my test gerade after introducing myself to Sophia.

MC goes to biology class
Click on Emma Lewis
Select "Yes I want to attend (Elizabeth's relationship)"
MC thinks "(Oh, crap. I should talk to Sophia in the library beforehand.)"

Sophia will not talk to MC in the library other than "Hi MC" and "Please have a seat."
 

innovation..

Newbie
Game Developer
Jul 28, 2020
38
111
Having to repeat the same things over and over with no changes is grind. I.e. take a shower, go to some class, where no new scene or dialog occurs.
At the moment we only have one idea how we can reduce the "grind".
If you have any idea, feel free to share it with me.



Stuck on Elizabeth task

Elizabeth
Your Relationship: Completed relationship
I should take biology class to get my test gerade after introducing myself to Sophia.

MC goes to biology class
Click on Emma Lewis
Select "Yes I want to attend (Elizabeth's relationship)"
MC thinks "(Oh, crap. I should talk to Sophia in the library beforehand.)"

Sophia will not talk to MC in the library other than "Hi MC" and "Please have a seat."
Sorry for that, will be fixed with the next update.
 

JackMiejov

Well-Known Member
May 20, 2021
1,153
2,008
At the moment we only have one idea how we can reduce the "grind".
If you have any idea, feel free to share it with me.
Do you have a "skip time" mechanism? This is extremely common in sandbox games but I don't see it in this game. Just have a button to click that will skip to the next time slot or the next day. This is extremely helpful when there are no events that can happen for a while.

Another thing I think would be useful is to add functionality to the "My Timetable" indicator in the upper right corner. The name of the location where MC is supposed to be is shown. Why not allow the player to click on the name of the location to move the MC to the location without using the map?
 

innovation..

Newbie
Game Developer
Jul 28, 2020
38
111
Do you have a "skip time" mechanism? This is extremely common in sandbox games but I don't see it in this game. Just have a button to click that will skip to the next time slot or the next day. This is extremely helpful when there are no events that can happen for a while.

Another thing I think would be useful is to add functionality to the "My Timetable" indicator in the upper right corner. The name of the location where MC is supposed to be is shown. Why not allow the player to click on the name of the location to move the MC to the location without using the map?

We actually have a "skip time" function, but only within the cheat menu.
However, we are considering making the features of the cheat menu accessible to everyone, as I think the Patreon-Version stands out because of the extra pictures. However, we need to discuss this further. Maybe we will just add the "time skip" function.
All in all, such a feature is not the best either. I will personally give more thought to the subject.

The second is a very good idea. Most likely it will find a way into the game.
Thank you very much.

Do you have any other ideas to improve the game? Ideas are always welcome.
 

THESECRETOF

Newbie
Oct 10, 2020
26
5
#Talk Menu
label Olivia_menu:
if Characters[5].Location == "office_01":
if Sprache == "EN":
scene Olivia_QA_Olivia_reden
Olivia "Hello [MC]. What's up?"
scene Olivia_QA_MC_reden
hide Olivia_QA_Olivia_reden
menu:
"{i}How can [Characters[5].ForYou] help you?{/i}"
"I have a question":
scene Olivia_QA_Olivia_reden
hide Olivia_QA_MC_reden
Olivia "What kind of question do you have?"
scene Olivia_QA_MC_reden
hide Olivia_QA_Olivia_reden
$ LabelToCall = "Olivia_menu_1"
call expression LabelToCall from _call_expression_97
return
"I'd like to talk to you ([Characters[5].ForYou]'s relationship)":
$ LabelToCall = "Olivia_" + str(OliviaChapter)
call expression LabelToCall from _call_expression_98
hide Olivia_QA_Olivia_reden
hide Olivia_QA_MC_reden
return
"That's all for now, thank you":
scene Olivia_QA_Olivia_reden
hide Olivia_QA_MC_reden
Olivia "All right, have fun in my college."
Olivia "If you want to know anything else, please come back to me."
hide Olivia_QA_Olivia_reden
return

elif Sprache == "DE":
scene Olivia_QA_Olivia_reden
Olivia "Hallo [MC]. Was gibts?"
scene Olivia_QA_MC_reden
hide Olivia_QA_Olivia_reden
menu:
"{i}Wie kann [Characters[5].ForYou] dir helfen?{/i}"
"Ich habe eine Frage":
scene Olivia_QA_Olivia_reden
hide Olivia_QA_MC_reden
Olivia "Was hast du für eine Frage?"
scene Olivia_QA_MC_reden
hide Olivia_QA_Olivia_reden
$ LabelToCall = "Olivia_menu_1"
call expression LabelToCall from _call_expression_99
return
"Ich möchte mit dir reden ([Characters[5].ForYou]'s Beziehung)":
$ LabelToCall = "Olivia_" + str(OliviaChapter)
call expression LabelToCall from _call_expression_100
hide Olivia_QA_Olivia_reden
hide Olivia_QA_MC_reden
return
"Das ist erstmal alles, Danke":
scene Olivia_QA_Olivia_reden
hide Olivia_QA_MC_reden
Olivia "Alles kla, viel spaß in meinem College."
Olivia "Wenn du noch etwas wissen möchtest komm gerne wieder zu mir."
hide Olivia_QA_Olivia_reden
return
else:
$ LabelToCall = "Olivia_more"
call expression LabelToCall from _call_expression_101
return


#Q&A Office Menu and Answers
label Olivia_menu_1:
if Sprache == "EN":
menu:
"{i}How can [Characters[5].ForYou] help you?{/i}"
"I need help with a person":
scene Olivia_QA_Olivia_reden
hide Olivia_QA_MC_reden
Olivia "You have an icon in the top left that brings you to the character menu."
Olivia "There you can choose a person."
Olivia "On the person's side, you can find a lot of interesting things about the person."
Olivia "Among other things, a field with tips on what to do next."
Olivia "The best thing to do is talk to Ms. Jackson."
Olivia "As already mentioned, she is the guidance counselor."
Olivia "So she knows most people privately and can certainly give you background information."
$ LabelToCall = "Olivia_exit"
call expression LabelToCall from _call_expression_102
return
"How do I know where a person is?":
scene Olivia_QA_Olivia_reden
hide Olivia_QA_MC_reden
Olivia "You have an icon in the top left that you can use to access the character menu."
Olivia "There you can choose a person."
Olivia "On the person's side, you can find a lot of interesting things about the person."
Olivia "Among other things, a field in which the entire timetable of the person is described."
Olivia "There you can see in which room the person is."
Olivia "You can also select in the settings that you want to see a stars on the map where a person is."
$ LabelToCall = "Olivia_exit"
call expression LabelToCall from _call_expression_103
return
"How do I improve the relationship with a person?":
scene Olivia_QA_Olivia_reden
hide Olivia_QA_MC_reden
Olivia "In order to improve your relationship with someone, you need to interact with them more."
Olivia "There are several possibilities for that. Just try to talk to the person when you get the chance."
Olivia "Your relationship grows most when you are nice and polite."
Olivia "If you are rude or even abusive, your relationship with the person can deteriorate."
Olivia "So always try to show yourself at your best."
$ LabelToCall = "Olivia_exit"
call expression LabelToCall from _call_expression_104
return
"How do I improve my fitness?":
scene Olivia_QA_Olivia_reden
hide Olivia_QA_MC_reden
Olivia "You can easily increase your fitness."
Olivia "You only have to do this if Ms. Carter gave you homework to do."
Olivia "All you have to do is go to the locker room and click on your locker."
Olivia "Then you can decide what kind of training you want to do."
Olivia "But don't overdo it with training."
$ LabelToCall = "Olivia_exit"
call expression LabelToCall from _call_expression_105
return
"Next Page":
$ LabelToCall = "Olivia_menu_2"
call expression LabelToCall from _call_expression_106
return
"Previous Page":
$ LabelToCall = "Olivia_menu"
call expression LabelToCall from _call_expression_107
return

elif Sprache == "DE":
menu:
"{i}Wie kann [Characters[5].ForYou] dir helfen?{/i}"
"Ich brauche Hilfe bei einer Person":
scene Olivia_QA_Olivia_reden
hide Olivia_QA_MC_reden
Olivia "Du hast oben links ein Symbol, womit du in das Charaktermenü kommst."
Olivia "Dort kannst du eine Person auswählen."
Olivia "Auf der Seite der Person findest du viele interessante Sachen über die Person."
Olivia "Unter anderem ein Feld, in dem Tipps stehen, was du als Nächstes machen musst."
Olivia "Am besten redest du mit Frau Jackson."
Olivia "Sie ist, wie bei der Einschulung bereits erzählt, die Vertrauenslehrerin."
Olivia "Sie kennt also die meisten Personen privat und kann dir bestimmt auch Hintergrund Informationen geben."
$ LabelToCall = "Olivia_exit"
call expression LabelToCall from _call_expression_108
return
"Woher weiß ich, wo sich eine Person aufhält?":
scene Olivia_QA_Olivia_reden
hide Olivia_QA_MC_reden
Olivia "Du hast oben links ein Symbol, mit dem du in das Charaktermenü kommst."
Olivia "Dort kannst du eine Person auswählen."
Olivia "Auf der Seite der Person findest du viele interessante Sachen über die Person."
Olivia "Unter anderem ein Feld, in dem der gesamte Stundenplan der Person beschrieben steht."
Olivia "Dort siehst du, in welchem Raum sich die Person aufhält."
Olivia "Du kannst außerdem in den Einstellungen auswählen, dass du auf der Karte Sterne sehen möchtest, wo sich eine Person aufhält."
$ LabelToCall = "Olivia_exit"
call expression LabelToCall from _call_expression_109
return
"Wie verbessere ich die Beziehung mit einer Person?":
scene Olivia_QA_Olivia_reden
hide Olivia_QA_MC_reden
Olivia "Um deine Beziehung mit einer Person zu verbessern, musst du mehr mit ihr interagieren."
Olivia "Dafür gibt es mehrere Möglichkeiten. Versuch einfach mit der Person bei Gelegenheit zu reden."
Olivia "Am meisten steigert sich deine Beziehung, wenn du nett und höflich bist."
Olivia "Wenn du unhöflich oder gar beleidigend bist, kann sich deine Beziehung mit der Person verschlechtern."
Olivia "Versuch also immer, dich von deiner besten Seite zu zeigen."
$ LabelToCall = "Olivia_exit"
call expression LabelToCall from _call_expression_110
return
"Wie steigere ich meine Fitness?":
scene Olivia_QA_Olivia_reden
hide Olivia_QA_MC_reden
Olivia "Deine Fitness kannst du leicht erhöhen."
Olivia "Das musst du aber nur dann machen, wenn Frau Carter es dir als Hausaufgabe aufgegeben hat."
Olivia "Dazu musst du lediglich in die Umkleide gehen und dort auf deinen Spind klicken."
Olivia "Anschließend kannst du dich entscheiden, was du für ein Training machen möchtest."
Olivia "Übertreib es aber nicht mit dem Training."
$ LabelToCall = "Olivia_exit"
call expression LabelToCall from _call_expression_111
return
"Nächste Seite":
$ LabelToCall = "Olivia_menu_2"
call expression LabelToCall from _call_expression_112
return
"Vorherige Seite":
$ LabelToCall = "Olivia_menu"
call expression LabelToCall from _call_expression_113
return
return

label Olivia_menu_2:
if Sprache == "EN":
menu:
"{i}How can [Characters[5].ForYou] help you?{/i}"
"Tell me about Stevens College":
scene Olivia_QA_Olivia_reden
hide Olivia_QA_MC_reden
Olivia "Stevens College is an elite college."
Olivia "It was founded in 1887, along with seven other elite colleges, by Nettie Stevens, a geneticist."
Olivia "The universities all belong together to the Eight Sisters Colleges."
Olivia "These are women's colleges that were founded between 1837 and 1889."
$ LabelToCall = "Olivia_exit"
call expression LabelToCall from _call_expression_114
return
"How do I improve my subject-related skills?":
scene Olivia_QA_Olivia_reden
hide Olivia_QA_MC_reden
Olivia "You can easily increase your skill."
Olivia "You only have to do this, if a teacher has given you a homework."
Olivia "Just look at books in your room and learn from them."
Olivia "You can choose between the three subjects in which you will be taught at this college."
Olivia "A level of knowledge is sometimes required to teach with one person or to continue with the story."
$ LabelToCall = "Olivia_exit"
call expression LabelToCall from _call_expression_115
return
"What do I do with a key card?":
scene Olivia_QA_Olivia_reden
hide Olivia_QA_MC_reden
Olivia "With a key card you get access to the apartments, showers and toilets of the teachers and yours truly."
Olivia "However, only teachers have a key card. So unfortunately you cannot come and visit us."
Olivia "You always have the opportunity to ask us questions or talk to us in class. In an emergency, you can also go to the staff room."
$ LabelToCall = "Olivia_exit"
call expression LabelToCall from _call_expression_116
return
"Wie kann ich den Entwickler des Spieles unterstützen?":
scene Olivia_QA_Olivia_reden
hide Olivia_QA_MC_reden
Olivia "If you already like the game and want to support the developer, you can do so at Patreon.com/InnovationOne."
Olivia "With support you also get special advantages over normal players."
Olivia "Please read the explanations on Patreon.com/InnovationOne."
Olivia "In any case, the developer would like to thank you for your interest in his game."
$ LabelToCall = "Olivia_exit"
call expression LabelToCall from _call_expression_117
return
"Previous Page":
$ LabelToCall = "Olivia_menu_1"
call expression LabelToCall from _call_expression_118
return


elif Sprache == "DE":
menu:
"{i}Wie kann [Characters[5].ForYou] dir helfen?{/i}"
"Erzähl mir etwas über das Stevens College":
scene Olivia_QA_Olivia_reden
hide Olivia_QA_MC_reden
Olivia "Das Stevens College ist eine Elitehochschule."
Olivia "Es wurde 1887 neben sieben anderen Elitehochschulen von Nettie Stevens, einer Genetikerin, gegründet."
Olivia "Die Hochschulen gehören alle zusammen zu den Eight Sisters Colleges."
Olivia "Das sind Frauen Colleges die in zwischen 1837 und 1889 gegründet wurden."
$ LabelToCall = "Olivia_exit"
call expression LabelToCall from _call_expression_119
return
"Wie steigere ich mein fachbezogene Fertigkeit?":
scene Olivia_QA_Olivia_reden
hide Olivia_QA_MC_reden
Olivia "Deine Fertigkeit kannst du leicht erhöhen."
Olivia "Das musst du allerdings nur machen, wenn dir ein Lehrer eine Hausaufgabe aufgegeben hat."
Olivia "Schau dir dazu einfach Bücher in deinem Zimmer oder in der Bibliothek an und lerne Stoff aus diesen."
Olivia "Du kannst zwischen den drei Fächern wählen, in denen du an diesem College unterrichtet wirst."
Olivia "Für den Unterricht bei einer Person oder um mit der Story fortzufahren, wird gelegentlich ein gewisser Wissensstand vorausgesetzt."
$ LabelToCall = "Olivia_exit"
call expression LabelToCall from _call_expression_120
return
"Was macht ich mit einer Schlüsselkarte?":
scene Olivia_QA_Olivia_reden
hide Olivia_QA_MC_reden
Olivia "Mit einer Schlüsselkarte bekommt man Zutritt zu den Wohnungen, Duschen und WCs der Lehrer und meiner Wenigkeit."
Olivia "Allerdings haben nur Lehrer eine Schlüsselkarte. Also könnt ihr uns leider nicht besuchen kommen."
Olivia "Um uns Fragen zu stellen oder mit uns zu reden, habt ihr im Unterricht immer Gelegenheit. Im Notfall könnt ihr auch in das Lehrerzimmer gehen."
$ LabelToCall = "Olivia_exit"
call expression LabelToCall from _call_expression_121
return
"Wie kann ich den Entwickler des Spieles unterstützen?":
scene Olivia_QA_Olivia_reden
hide Olivia_QA_MC_reden
Olivia "Wenn dir das Spiel bereits gut gefällt und du den Entwickler unterstützen möchtest, dann kannst du das auf Patreon.com/InnovationOne machen."
Olivia "Durch eine Unterstützung bekommst du auch spezielle Vorteile gegenüber normalen Spielern."
Olivia "Lies Dir dazu gerne die Erklärungen auf Patreon.com/InnovationOne durch."
Olivia "In jedem Fall danke dir der Entwickler für dein Interesse an seinem Spiel."
$ LabelToCall = "Olivia_exit"
call expression LabelToCall from _call_expression_122
return
"Vorherige Seite":
$ LabelToCall = "Olivia_menu_1"
call expression LabelToCall from _call_expression_123
return

label Olivia_exit:
if Sprache == "EN":
Olivia "Is that all you want to know or can I help you in any other way?"
scene Olivia_QA_MC_reden
hide Olivia_QA_Olivia_reden
menu:
"{i}Can Olivia help you further?{/i}"
"Yes, I have another question":
$ LabelToCall = "Olivia_menu"
call expression LabelToCall from _call_expression_124
return
"No thanks, thats all for now":
scene Olivia_QA_Olivia_reden
hide Olivia_QA_MC_reden
Olivia "All right, have fun in my college."
Olivia "If you want to know anything else, please come back to me."
hide Olivia_QA_Olivia_reden
return

elif Sprache == "DE":
Olivia "Ist das alles was du wissen möchtest oder kann ich dir noch irgendwie anders helfen?"
scene Olivia_QA_MC_reden
hide Olivia_QA_Olivia_reden
menu:
"{i}Kann Olivia dir noch weiter helfen?{/i}"
"Ja ich hätte da noch eine Frage":
$ LabelToCall = "Olivia_menu"
call expression LabelToCall from _call_expression_125
return
"Nein Danke, das war alles":
scene Olivia_QA_Olivia_reden
hide Olivia_QA_MC_reden
Olivia "Alles klar, viel spaß in meinem College."
Olivia "Wenn du noch etwas wissen möchtest komm gerne wieder zu mir."
hide Olivia_QA_Olivia_reden
return


#Events
label Olivia_1:
scene Olivia_Buero_MC_reden1
if Sprache == "EN":
MC "I just wanted to briefly introduce myself to you."
scene Olivia_Buero_Olivia_reden1
hide Olivia_Buero_MC_reden1
Olivia "That's nice of you."
scene Olivia_Buero_MC_reden1
hide Olivia_Buero_Olivia_reden1
MC "No problem. You asked me to introduce myself to you."
MC "I just wanted to thank you for giving me the opportunity to go to college with Emily and Elizabeth."
scene Olivia_Buero_Olivia_reden2
hide Olivia_Buero_MC_reden1
Olivia "You owe that to yourself."
Olivia "You did very well at your old school, as did Emily."
Olivia "When Elizabeth came to my office and told me about Emily and you, I just felt more validated."
Olivia "So she didn't influence me as much as she might have told you."
scene Olivia_Buero_MC_reden1
hide Olivia_Buero_Olivia_reden2
MC "I still think it's very cool that we're allowed to be here together."
MC "That makes it a lot easier to get used to."
scene Olivia_Buero_Olivia_reden2
hide Olivia_Buero_MC_reden1
Olivia "I included that in my decision."
Olivia "I want to see how you, a boy, settle in here."
Olivia "There are no other boys here either."
Olivia "So it makes sense to make it a little easier for you to get started with your friends."
scene Olivia_Buero_MC_reden2
hide Olivia_Buero_Olivia_reden2
MC "That's actually true. I think it's a great help."
MC "The college is very open one way or another and you can talk to anyone."
MC "Overall, that makes it pretty easy."
scene Olivia_Buero_Olivia_reden1
hide Olivia_Buero_MC_reden2
Olivia "That's nice to hear."
Olivia "I attach great importance to the teaching and behavior of the teachers."
Olivia "Well, I still have some work to do now. Please come back after you've spent a little more time at school."
Olivia "I'd very much like to know how you will continue to settle in here."
scene Olivia_Buero_MC_reden1
hide Olivia_Buero_Olivia_reden1
MC "No problem. See you soon."
pass

elif Sprache == "DE":
MC "Ich wollte mich nur kurz bei Ihnen vorstellen."
scene Olivia_Buero_Olivia_reden1
hide Olivia_Buero_MC_reden1
Olivia "Das ist nett von dir."
scene Olivia_Buero_MC_reden1
hide Olivia_Buero_Olivia_reden1
MC "Kein Problem. Sie haben mich ja gebeten gehabt, mich bei Ihnen vorzustellen."
MC "Ich wollte mich noch bedanken, dass Sie mir die Möglichkeit geben, mit Emily und Elizabeth zusammen auf das College zu gehen."
scene Olivia_Buero_Olivia_reden2
hide Olivia_Buero_MC_reden1
Olivia "Das hast du dir selber zu verdanken."
Olivia "Du hast an deiner alten Schule sehr gute Leistungen erbracht, genau so wie Emily."
Olivia "Als Elizabeth bei mir im Büro war und mir von Emily und dir erzählt hat, habe ich mich nur noch mehr bestätigt gefühlt."
Olivia "Sie hat mich also nicht so stark beeinflusst, wie Sie euch vielleicht erzählt hat."
scene Olivia_Buero_MC_reden1
hide Olivia_Buero_Olivia_reden2
MC "Ich finde es trotzdem sehr cool, dass wir hier zusammen sein dürfen."
MC "Das macht es deutlich leichter, sich einzuleben."
scene Olivia_Buero_Olivia_reden2
hide Olivia_Buero_MC_reden1
Olivia "Das habe ich in meine Entscheidung mit einfließen lassen."
Olivia "Ich will ja sehen, wie sich ein Junge du hier einlebt."
Olivia "Es gibt sonst auch keine anderen Jungen hier."
Olivia "Da bietet es sich an, dir den Einstieg durch deine Freunde etwas leichter zu machen."
scene Olivia_Buero_MC_reden2
hide Olivia_Buero_Olivia_reden2
MC "Das stimmt tatsächlich. Ich finde, es ist eine große Hilfe."
MC "Wobei das College so oder so sehr offen ist und man mit jedem reden kann."
MC "Das macht es insgesamt recht leicht."
scene Olivia_Buero_Olivia_reden1
hide Olivia_Buero_MC_reden2
Olivia "Das freut mich zu hören."
Olivia "Auf den Unterricht und das Verhalten der Lehrer lege ich besonders viel Wert."
Olivia "So, ich habe jetzt noch etwas zu arbeiten. Komm gerne wieder, wenn du etwas mehr Zeit an der Schule verbracht hast."
Olivia "Ich möchte sehr gerne wissen, wie du dich hier weiter einlebst."
scene Olivia_Buero_MC_reden1
hide Olivia_Buero_Olivia_reden1
MC "Kein Problem. Bis bald."
pass

if GalleryReplay == False:
$ OliviaChapter +=1
$ AddTime()
$ OliviaBeziehungNummer += 1
$ GalleryReplay = False
hide Olivia_Buero_MC_reden1
return

label Olivia_2:
scene Olivia_Buero_MC_reden1
if Sprache == "EN":
MC "I've now settled in a little and wanted to tell him about my experiences."
scene Olivia_Buero_Olivia_reden2
hide Olivia_Buero_MC_reden1
Olivia "With pleasure. I have some time right now. First tell me something about our new rooms."
Olivia "We have created some rooms especially for men."
scene Olivia_Buero_MC_reden2
hide Olivia_Buero_Olivia_reden2
MC "I think the rooms are in very good condition."
MC "Good for me alone, they are usually a bit too much."
MC "For example, I have everything to myself in the shower, but if more male students go to college over time, that should fit."
scene Olivia_Buero_Olivia_reden1
hide Olivia_Buero_MC_reden2
Olivia "That was the plan."
Olivia "We built bigger, so if you can get more male students to college."
Olivia "Of course, we then have to convert the bedrooms so that two boys can live in each room."
Olivia "You currently live alone."
scene Olivia_Buero_MC_reden1
hide Olivia_Buero_Olivia_reden1
MC "Living alone is a bit boring, but at least you have peace and quiet when you need it."
MC "The good thing is that I already have friends here and the teachers are also very nice."
scene Olivia_Buero_Olivia_reden1
hide Olivia_Buero_MC_reden1
Olivia "I'd like to talk about the teachers and other students next time."
Olivia "Let's get back to the rooms first."
Olivia "Can you handle the changing rooms and stuff too?"
Olivia "I think it is definitely not easy for the teachers and other students to find their way around either."
Olivia "So don't be angry if someone is wrong in the room."
scene Olivia_Buero_MC_reden2
hide Olivia_Buero_Olivia_reden1
MC "That's not a problem, I can understand that."
MC "It's definitely a change for everyone."
MC "But in general I think the rooms are very beautiful."
scene Olivia_Buero_Olivia_reden2
hide Olivia_Buero_MC_reden2
Olivia "That's nice to hear."
Olivia "Well, next time I'd like to talk about the teachers at the college."
Olivia "To do this, you should have spoken to every teacher, including Ms. Jackson, once."
Olivia "If so, please come back to my office. I still have something to do now."
Olivia "Have fun at my college."
scene Olivia_Buero_MC_reden1
hide Olivia_Buero_Olivia_reden2
MC "Thanks, I'll be back."
scene Olivia_Buero_Olivia_reden1
hide Olivia_Buero_MC_reden1
Olivia "Please close the door behind you."
pass

elif Sprache == "DE":
MC "Ich habe mich jetzt etwas eingelebt und wollte ihn von meinen Erfahrungen erzählen."
scene Olivia_Buero_Olivia_reden2
hide Olivia_Buero_MC_reden1
Olivia "Sehr gerne. Ich habe gerade etwas Zeit. Erzähl mir erst mal etwas zu unseren neuen Räumen."
Olivia "Einige Räumlichkeiten haben wir speziell für Männer geschaffen."
scene Olivia_Buero_MC_reden2
hide Olivia_Buero_Olivia_reden2
MC "Ich finde, die Räume sind in einem sehr guten Zustand."
MC "Gut für mich alleine sind Sie meist etwas zu viel."
MC "Da habe ich dann zum Beispiel in der Dusche alles nur für mich, aber wenn mit der Zeit mehr männliche Schüler auf das College gehen, sollte das passen."
scene Olivia_Buero_Olivia_reden1
hide Olivia_Buero_MC_reden2
Olivia "Das war der Plan."
Olivia "Wir haben direkt größer gebaut, um, wenn es mit dir klappt, mehr männliche Schüler auf das College zu holen."
Olivia "Natürlich müssen wir dann die Schlafzimmer noch umbauen, dass pro Zimmer zwei Jungs wohnen können."
Olivia "Aktuell wohnst du ja alleine."
scene Olivia_Buero_MC_reden1
hide Olivia_Buero_Olivia_reden1
MC "Alleine wohnen ist schon etwas langweilig, aber wenigstens hat man seine Ruhe, wenn man Sie braucht."
MC "Das Gute ist dabei echt, das ich hier schon Freunde habe und die Lehrer auch sehr nett sind."
scene Olivia_Buero_Olivia_reden1
hide Olivia_Buero_MC_reden1
Olivia "Über die Lehrer und anderen Schüler würde ich gerne beim nächsten Mal reden."
Olivia "Kommen wir erst mal zurück zu den Räumen."
Olivia "Kommst du auch klar mit den Umkleiden und so was?"
Olivia "Ich denke, es ist bestimmt auch für die Lehrer und anderen Schüler nicht ganz leicht, sich zurechtzufinden."
Olivia "Sei also nicht Böse, falls jemand sich im Raum vertut."
scene Olivia_Buero_MC_reden2
hide Olivia_Buero_Olivia_reden1
MC "Das ist kein Problem, ich kann das schon verstehen."
MC "Es ist bestimmt eine Umstellung für alle."
MC "Aber so generell finde ich die Räume sehr schön."
scene Olivia_Buero_Olivia_reden2
hide Olivia_Buero_MC_reden2
Olivia "Das freut mich zu hören."
Olivia "Gut, dann würde ich beim nächsten Mal gerne über die Lehrer an dem College reden."
Olivia "Dafür solltest du mit jedem Lehrer und auch mit Frau Jackson ein Mal geredet haben."
Olivia "Komm dann sehr gerne wieder in mein Büro. Ich habe jetzt noch etwas zu tun."
Olivia "Viel spaß weiterhin an meinem College."
scene Olivia_Buero_MC_reden1
hide Olivia_Buero_Olivia_reden2
MC "Danke, ich komme gerne wieder."
scene Olivia_Buero_Olivia_reden1
hide Olivia_Buero_MC_reden1
Olivia "Bitte mach die Tür hinter dir zu."
pass

if GalleryReplay == False:
$ OliviaChapter = 999
$ AddTime()
$ GalleryReplay = False
hide Olivia_Buero_Olivia_reden1
return

label Olivia_3:
return


#Default Answers
label Olivia_more:
$ Notification = True
if Sprache == "EN":
Olivia "Sorry, more in one of the next updates."
return
elif Sprache == "DE":
Olivia "Entschuldigung, mehr in einem der nächsten Updates."
return
 

innovation..

Newbie
Game Developer
Jul 28, 2020
38
111
#Talk Menu
label Olivia_menu:
if Characters[5].Location == "office_01":
if Sprache == "EN":
scene Olivia_QA_Olivia_reden
Olivia "Hello [MC]. What's up?"
scene Olivia_QA_MC_reden
hide Olivia_QA_Olivia_reden
menu:
"{i}How can [Characters[5].ForYou] help you?{/i}"
"I have a question":
scene Olivia_QA_Olivia_reden
hide Olivia_QA_MC_reden
Olivia "What kind of question do you have?"
scene Olivia_QA_MC_reden
hide Olivia_QA_Olivia_reden
$ LabelToCall = "Olivia_menu_1"
call expression LabelToCall from _call_expression_97
return
"I'd like to talk to you ([Characters[5].ForYou]'s relationship)":
$ LabelToCall = "Olivia_" + str(OliviaChapter)
call expression LabelToCall from _call_expression_98
hide Olivia_QA_Olivia_reden
hide Olivia_QA_MC_reden
return
"That's all for now, thank you":
scene Olivia_QA_Olivia_reden
hide Olivia_QA_MC_reden
Olivia "All right, have fun in my college."
Olivia "If you want to know anything else, please come back to me."
hide Olivia_QA_Olivia_reden
return

elif Sprache == "DE":
scene Olivia_QA_Olivia_reden
Olivia "Hallo [MC]. Was gibts?"
scene Olivia_QA_MC_reden
hide Olivia_QA_Olivia_reden
menu:
"{i}Wie kann [Characters[5].ForYou] dir helfen?{/i}"
"Ich habe eine Frage":
scene Olivia_QA_Olivia_reden
hide Olivia_QA_MC_reden
Olivia "Was hast du für eine Frage?"
scene Olivia_QA_MC_reden
hide Olivia_QA_Olivia_reden
$ LabelToCall = "Olivia_menu_1"
call expression LabelToCall from _call_expression_99
return
"Ich möchte mit dir reden ([Characters[5].ForYou]'s Beziehung)":
$ LabelToCall = "Olivia_" + str(OliviaChapter)
call expression LabelToCall from _call_expression_100
hide Olivia_QA_Olivia_reden
hide Olivia_QA_MC_reden
return
"Das ist erstmal alles, Danke":
scene Olivia_QA_Olivia_reden
hide Olivia_QA_MC_reden
Olivia "Alles kla, viel spaß in meinem College."
Olivia "Wenn du noch etwas wissen möchtest komm gerne wieder zu mir."
hide Olivia_QA_Olivia_reden
return
else:
$ LabelToCall = "Olivia_more"
call expression LabelToCall from _call_expression_101
return


#Q&A Office Menu and Answers
label Olivia_menu_1:
if Sprache == "EN":
menu:
"{i}How can [Characters[5].ForYou] help you?{/i}"
"I need help with a person":
scene Olivia_QA_Olivia_reden
hide Olivia_QA_MC_reden
Olivia "You have an icon in the top left that brings you to the character menu."
Olivia "There you can choose a person."
Olivia "On the person's side, you can find a lot of interesting things about the person."
Olivia "Among other things, a field with tips on what to do next."
Olivia "The best thing to do is talk to Ms. Jackson."
Olivia "As already mentioned, she is the guidance counselor."
Olivia "So she knows most people privately and can certainly give you background information."
$ LabelToCall = "Olivia_exit"
call expression LabelToCall from _call_expression_102
return
"How do I know where a person is?":
scene Olivia_QA_Olivia_reden
hide Olivia_QA_MC_reden
Olivia "You have an icon in the top left that you can use to access the character menu."
Olivia "There you can choose a person."
Olivia "On the person's side, you can find a lot of interesting things about the person."
Olivia "Among other things, a field in which the entire timetable of the person is described."
Olivia "There you can see in which room the person is."
Olivia "You can also select in the settings that you want to see a stars on the map where a person is."
$ LabelToCall = "Olivia_exit"
call expression LabelToCall from _call_expression_103
return
"How do I improve the relationship with a person?":
scene Olivia_QA_Olivia_reden
hide Olivia_QA_MC_reden
Olivia "In order to improve your relationship with someone, you need to interact with them more."
Olivia "There are several possibilities for that. Just try to talk to the person when you get the chance."
Olivia "Your relationship grows most when you are nice and polite."
Olivia "If you are rude or even abusive, your relationship with the person can deteriorate."
Olivia "So always try to show yourself at your best."
$ LabelToCall = "Olivia_exit"
call expression LabelToCall from _call_expression_104
return
"How do I improve my fitness?":
scene Olivia_QA_Olivia_reden
hide Olivia_QA_MC_reden
Olivia "You can easily increase your fitness."
Olivia "You only have to do this if Ms. Carter gave you homework to do."
Olivia "All you have to do is go to the locker room and click on your locker."
Olivia "Then you can decide what kind of training you want to do."
Olivia "But don't overdo it with training."
$ LabelToCall = "Olivia_exit"
call expression LabelToCall from _call_expression_105
return
"Next Page":
$ LabelToCall = "Olivia_menu_2"
call expression LabelToCall from _call_expression_106
return
"Previous Page":
$ LabelToCall = "Olivia_menu"
call expression LabelToCall from _call_expression_107
return

elif Sprache == "DE":
menu:
"{i}Wie kann [Characters[5].ForYou] dir helfen?{/i}"
"Ich brauche Hilfe bei einer Person":
scene Olivia_QA_Olivia_reden
hide Olivia_QA_MC_reden
Olivia "Du hast oben links ein Symbol, womit du in das Charaktermenü kommst."
Olivia "Dort kannst du eine Person auswählen."
Olivia "Auf der Seite der Person findest du viele interessante Sachen über die Person."
Olivia "Unter anderem ein Feld, in dem Tipps stehen, was du als Nächstes machen musst."
Olivia "Am besten redest du mit Frau Jackson."
Olivia "Sie ist, wie bei der Einschulung bereits erzählt, die Vertrauenslehrerin."
Olivia "Sie kennt also die meisten Personen privat und kann dir bestimmt auch Hintergrund Informationen geben."
$ LabelToCall = "Olivia_exit"
call expression LabelToCall from _call_expression_108
return
"Woher weiß ich, wo sich eine Person aufhält?":
scene Olivia_QA_Olivia_reden
hide Olivia_QA_MC_reden
Olivia "Du hast oben links ein Symbol, mit dem du in das Charaktermenü kommst."
Olivia "Dort kannst du eine Person auswählen."
Olivia "Auf der Seite der Person findest du viele interessante Sachen über die Person."
Olivia "Unter anderem ein Feld, in dem der gesamte Stundenplan der Person beschrieben steht."
Olivia "Dort siehst du, in welchem Raum sich die Person aufhält."
Olivia "Du kannst außerdem in den Einstellungen auswählen, dass du auf der Karte Sterne sehen möchtest, wo sich eine Person aufhält."
$ LabelToCall = "Olivia_exit"
call expression LabelToCall from _call_expression_109
return
"Wie verbessere ich die Beziehung mit einer Person?":
scene Olivia_QA_Olivia_reden
hide Olivia_QA_MC_reden
Olivia "Um deine Beziehung mit einer Person zu verbessern, musst du mehr mit ihr interagieren."
Olivia "Dafür gibt es mehrere Möglichkeiten. Versuch einfach mit der Person bei Gelegenheit zu reden."
Olivia "Am meisten steigert sich deine Beziehung, wenn du nett und höflich bist."
Olivia "Wenn du unhöflich oder gar beleidigend bist, kann sich deine Beziehung mit der Person verschlechtern."
Olivia "Versuch also immer, dich von deiner besten Seite zu zeigen."
$ LabelToCall = "Olivia_exit"
call expression LabelToCall from _call_expression_110
return
"Wie steigere ich meine Fitness?":
scene Olivia_QA_Olivia_reden
hide Olivia_QA_MC_reden
Olivia "Deine Fitness kannst du leicht erhöhen."
Olivia "Das musst du aber nur dann machen, wenn Frau Carter es dir als Hausaufgabe aufgegeben hat."
Olivia "Dazu musst du lediglich in die Umkleide gehen und dort auf deinen Spind klicken."
Olivia "Anschließend kannst du dich entscheiden, was du für ein Training machen möchtest."
Olivia "Übertreib es aber nicht mit dem Training."
$ LabelToCall = "Olivia_exit"
call expression LabelToCall from _call_expression_111
return
"Nächste Seite":
$ LabelToCall = "Olivia_menu_2"
call expression LabelToCall from _call_expression_112
return
"Vorherige Seite":
$ LabelToCall = "Olivia_menu"
call expression LabelToCall from _call_expression_113
return
return

label Olivia_menu_2:
if Sprache == "EN":
menu:
"{i}How can [Characters[5].ForYou] help you?{/i}"
"Tell me about Stevens College":
scene Olivia_QA_Olivia_reden
hide Olivia_QA_MC_reden
Olivia "Stevens College is an elite college."
Olivia "It was founded in 1887, along with seven other elite colleges, by Nettie Stevens, a geneticist."
Olivia "The universities all belong together to the Eight Sisters Colleges."
Olivia "These are women's colleges that were founded between 1837 and 1889."
$ LabelToCall = "Olivia_exit"
call expression LabelToCall from _call_expression_114
return
"How do I improve my subject-related skills?":
scene Olivia_QA_Olivia_reden
hide Olivia_QA_MC_reden
Olivia "You can easily increase your skill."
Olivia "You only have to do this, if a teacher has given you a homework."
Olivia "Just look at books in your room and learn from them."
Olivia "You can choose between the three subjects in which you will be taught at this college."
Olivia "A level of knowledge is sometimes required to teach with one person or to continue with the story."
$ LabelToCall = "Olivia_exit"
call expression LabelToCall from _call_expression_115
return
"What do I do with a key card?":
scene Olivia_QA_Olivia_reden
hide Olivia_QA_MC_reden
Olivia "With a key card you get access to the apartments, showers and toilets of the teachers and yours truly."
Olivia "However, only teachers have a key card. So unfortunately you cannot come and visit us."
Olivia "You always have the opportunity to ask us questions or talk to us in class. In an emergency, you can also go to the staff room."
$ LabelToCall = "Olivia_exit"
call expression LabelToCall from _call_expression_116
return
"Wie kann ich den Entwickler des Spieles unterstützen?":
scene Olivia_QA_Olivia_reden
hide Olivia_QA_MC_reden
Olivia "If you already like the game and want to support the developer, you can do so at Patreon.com/InnovationOne."
Olivia "With support you also get special advantages over normal players."
Olivia "Please read the explanations on Patreon.com/InnovationOne."
Olivia "In any case, the developer would like to thank you for your interest in his game."
$ LabelToCall = "Olivia_exit"
call expression LabelToCall from _call_expression_117
return
"Previous Page":
$ LabelToCall = "Olivia_menu_1"
call expression LabelToCall from _call_expression_118
return


elif Sprache == "DE":
menu:
"{i}Wie kann [Characters[5].ForYou] dir helfen?{/i}"
"Erzähl mir etwas über das Stevens College":
scene Olivia_QA_Olivia_reden
hide Olivia_QA_MC_reden
Olivia "Das Stevens College ist eine Elitehochschule."
Olivia "Es wurde 1887 neben sieben anderen Elitehochschulen von Nettie Stevens, einer Genetikerin, gegründet."
Olivia "Die Hochschulen gehören alle zusammen zu den Eight Sisters Colleges."
Olivia "Das sind Frauen Colleges die in zwischen 1837 und 1889 gegründet wurden."
$ LabelToCall = "Olivia_exit"
call expression LabelToCall from _call_expression_119
return
"Wie steigere ich mein fachbezogene Fertigkeit?":
scene Olivia_QA_Olivia_reden
hide Olivia_QA_MC_reden
Olivia "Deine Fertigkeit kannst du leicht erhöhen."
Olivia "Das musst du allerdings nur machen, wenn dir ein Lehrer eine Hausaufgabe aufgegeben hat."
Olivia "Schau dir dazu einfach Bücher in deinem Zimmer oder in der Bibliothek an und lerne Stoff aus diesen."
Olivia "Du kannst zwischen den drei Fächern wählen, in denen du an diesem College unterrichtet wirst."
Olivia "Für den Unterricht bei einer Person oder um mit der Story fortzufahren, wird gelegentlich ein gewisser Wissensstand vorausgesetzt."
$ LabelToCall = "Olivia_exit"
call expression LabelToCall from _call_expression_120
return
"Was macht ich mit einer Schlüsselkarte?":
scene Olivia_QA_Olivia_reden
hide Olivia_QA_MC_reden
Olivia "Mit einer Schlüsselkarte bekommt man Zutritt zu den Wohnungen, Duschen und WCs der Lehrer und meiner Wenigkeit."
Olivia "Allerdings haben nur Lehrer eine Schlüsselkarte. Also könnt ihr uns leider nicht besuchen kommen."
Olivia "Um uns Fragen zu stellen oder mit uns zu reden, habt ihr im Unterricht immer Gelegenheit. Im Notfall könnt ihr auch in das Lehrerzimmer gehen."
$ LabelToCall = "Olivia_exit"
call expression LabelToCall from _call_expression_121
return
"Wie kann ich den Entwickler des Spieles unterstützen?":
scene Olivia_QA_Olivia_reden
hide Olivia_QA_MC_reden
Olivia "Wenn dir das Spiel bereits gut gefällt und du den Entwickler unterstützen möchtest, dann kannst du das auf Patreon.com/InnovationOne machen."
Olivia "Durch eine Unterstützung bekommst du auch spezielle Vorteile gegenüber normalen Spielern."
Olivia "Lies Dir dazu gerne die Erklärungen auf Patreon.com/InnovationOne durch."
Olivia "In jedem Fall danke dir der Entwickler für dein Interesse an seinem Spiel."
$ LabelToCall = "Olivia_exit"
call expression LabelToCall from _call_expression_122
return
"Vorherige Seite":
$ LabelToCall = "Olivia_menu_1"
call expression LabelToCall from _call_expression_123
return

label Olivia_exit:
if Sprache == "EN":
Olivia "Is that all you want to know or can I help you in any other way?"
scene Olivia_QA_MC_reden
hide Olivia_QA_Olivia_reden
menu:
"{i}Can Olivia help you further?{/i}"
"Yes, I have another question":
$ LabelToCall = "Olivia_menu"
call expression LabelToCall from _call_expression_124
return
"No thanks, thats all for now":
scene Olivia_QA_Olivia_reden
hide Olivia_QA_MC_reden
Olivia "All right, have fun in my college."
Olivia "If you want to know anything else, please come back to me."
hide Olivia_QA_Olivia_reden
return

elif Sprache == "DE":
Olivia "Ist das alles was du wissen möchtest oder kann ich dir noch irgendwie anders helfen?"
scene Olivia_QA_MC_reden
hide Olivia_QA_Olivia_reden
menu:
"{i}Kann Olivia dir noch weiter helfen?{/i}"
"Ja ich hätte da noch eine Frage":
$ LabelToCall = "Olivia_menu"
call expression LabelToCall from _call_expression_125
return
"Nein Danke, das war alles":
scene Olivia_QA_Olivia_reden
hide Olivia_QA_MC_reden
Olivia "Alles klar, viel spaß in meinem College."
Olivia "Wenn du noch etwas wissen möchtest komm gerne wieder zu mir."
hide Olivia_QA_Olivia_reden
return


#Events
label Olivia_1:
scene Olivia_Buero_MC_reden1
if Sprache == "EN":
MC "I just wanted to briefly introduce myself to you."
scene Olivia_Buero_Olivia_reden1
hide Olivia_Buero_MC_reden1
Olivia "That's nice of you."
scene Olivia_Buero_MC_reden1
hide Olivia_Buero_Olivia_reden1
MC "No problem. You asked me to introduce myself to you."
MC "I just wanted to thank you for giving me the opportunity to go to college with Emily and Elizabeth."
scene Olivia_Buero_Olivia_reden2
hide Olivia_Buero_MC_reden1
Olivia "You owe that to yourself."
Olivia "You did very well at your old school, as did Emily."
Olivia "When Elizabeth came to my office and told me about Emily and you, I just felt more validated."
Olivia "So she didn't influence me as much as she might have told you."
scene Olivia_Buero_MC_reden1
hide Olivia_Buero_Olivia_reden2
MC "I still think it's very cool that we're allowed to be here together."
MC "That makes it a lot easier to get used to."
scene Olivia_Buero_Olivia_reden2
hide Olivia_Buero_MC_reden1
Olivia "I included that in my decision."
Olivia "I want to see how you, a boy, settle in here."
Olivia "There are no other boys here either."
Olivia "So it makes sense to make it a little easier for you to get started with your friends."
scene Olivia_Buero_MC_reden2
hide Olivia_Buero_Olivia_reden2
MC "That's actually true. I think it's a great help."
MC "The college is very open one way or another and you can talk to anyone."
MC "Overall, that makes it pretty easy."
scene Olivia_Buero_Olivia_reden1
hide Olivia_Buero_MC_reden2
Olivia "That's nice to hear."
Olivia "I attach great importance to the teaching and behavior of the teachers."
Olivia "Well, I still have some work to do now. Please come back after you've spent a little more time at school."
Olivia "I'd very much like to know how you will continue to settle in here."
scene Olivia_Buero_MC_reden1
hide Olivia_Buero_Olivia_reden1
MC "No problem. See you soon."
pass

elif Sprache == "DE":
MC "Ich wollte mich nur kurz bei Ihnen vorstellen."
scene Olivia_Buero_Olivia_reden1
hide Olivia_Buero_MC_reden1
Olivia "Das ist nett von dir."
scene Olivia_Buero_MC_reden1
hide Olivia_Buero_Olivia_reden1
MC "Kein Problem. Sie haben mich ja gebeten gehabt, mich bei Ihnen vorzustellen."
MC "Ich wollte mich noch bedanken, dass Sie mir die Möglichkeit geben, mit Emily und Elizabeth zusammen auf das College zu gehen."
scene Olivia_Buero_Olivia_reden2
hide Olivia_Buero_MC_reden1
Olivia "Das hast du dir selber zu verdanken."
Olivia "Du hast an deiner alten Schule sehr gute Leistungen erbracht, genau so wie Emily."
Olivia "Als Elizabeth bei mir im Büro war und mir von Emily und dir erzählt hat, habe ich mich nur noch mehr bestätigt gefühlt."
Olivia "Sie hat mich also nicht so stark beeinflusst, wie Sie euch vielleicht erzählt hat."
scene Olivia_Buero_MC_reden1
hide Olivia_Buero_Olivia_reden2
MC "Ich finde es trotzdem sehr cool, dass wir hier zusammen sein dürfen."
MC "Das macht es deutlich leichter, sich einzuleben."
scene Olivia_Buero_Olivia_reden2
hide Olivia_Buero_MC_reden1
Olivia "Das habe ich in meine Entscheidung mit einfließen lassen."
Olivia "Ich will ja sehen, wie sich ein Junge du hier einlebt."
Olivia "Es gibt sonst auch keine anderen Jungen hier."
Olivia "Da bietet es sich an, dir den Einstieg durch deine Freunde etwas leichter zu machen."
scene Olivia_Buero_MC_reden2
hide Olivia_Buero_Olivia_reden2
MC "Das stimmt tatsächlich. Ich finde, es ist eine große Hilfe."
MC "Wobei das College so oder so sehr offen ist und man mit jedem reden kann."
MC "Das macht es insgesamt recht leicht."
scene Olivia_Buero_Olivia_reden1
hide Olivia_Buero_MC_reden2
Olivia "Das freut mich zu hören."
Olivia "Auf den Unterricht und das Verhalten der Lehrer lege ich besonders viel Wert."
Olivia "So, ich habe jetzt noch etwas zu arbeiten. Komm gerne wieder, wenn du etwas mehr Zeit an der Schule verbracht hast."
Olivia "Ich möchte sehr gerne wissen, wie du dich hier weiter einlebst."
scene Olivia_Buero_MC_reden1
hide Olivia_Buero_Olivia_reden1
MC "Kein Problem. Bis bald."
pass

if GalleryReplay == False:
$ OliviaChapter +=1
$ AddTime()
$ OliviaBeziehungNummer += 1
$ GalleryReplay = False
hide Olivia_Buero_MC_reden1
return

label Olivia_2:
scene Olivia_Buero_MC_reden1
if Sprache == "EN":
MC "I've now settled in a little and wanted to tell him about my experiences."
scene Olivia_Buero_Olivia_reden2
hide Olivia_Buero_MC_reden1
Olivia "With pleasure. I have some time right now. First tell me something about our new rooms."
Olivia "We have created some rooms especially for men."
scene Olivia_Buero_MC_reden2
hide Olivia_Buero_Olivia_reden2
MC "I think the rooms are in very good condition."
MC "Good for me alone, they are usually a bit too much."
MC "For example, I have everything to myself in the shower, but if more male students go to college over time, that should fit."
scene Olivia_Buero_Olivia_reden1
hide Olivia_Buero_MC_reden2
Olivia "That was the plan."
Olivia "We built bigger, so if you can get more male students to college."
Olivia "Of course, we then have to convert the bedrooms so that two boys can live in each room."
Olivia "You currently live alone."
scene Olivia_Buero_MC_reden1
hide Olivia_Buero_Olivia_reden1
MC "Living alone is a bit boring, but at least you have peace and quiet when you need it."
MC "The good thing is that I already have friends here and the teachers are also very nice."
scene Olivia_Buero_Olivia_reden1
hide Olivia_Buero_MC_reden1
Olivia "I'd like to talk about the teachers and other students next time."
Olivia "Let's get back to the rooms first."
Olivia "Can you handle the changing rooms and stuff too?"
Olivia "I think it is definitely not easy for the teachers and other students to find their way around either."
Olivia "So don't be angry if someone is wrong in the room."
scene Olivia_Buero_MC_reden2
hide Olivia_Buero_Olivia_reden1
MC "That's not a problem, I can understand that."
MC "It's definitely a change for everyone."
MC "But in general I think the rooms are very beautiful."
scene Olivia_Buero_Olivia_reden2
hide Olivia_Buero_MC_reden2
Olivia "That's nice to hear."
Olivia "Well, next time I'd like to talk about the teachers at the college."
Olivia "To do this, you should have spoken to every teacher, including Ms. Jackson, once."
Olivia "If so, please come back to my office. I still have something to do now."
Olivia "Have fun at my college."
scene Olivia_Buero_MC_reden1
hide Olivia_Buero_Olivia_reden2
MC "Thanks, I'll be back."
scene Olivia_Buero_Olivia_reden1
hide Olivia_Buero_MC_reden1
Olivia "Please close the door behind you."
pass

elif Sprache == "DE":
MC "Ich habe mich jetzt etwas eingelebt und wollte ihn von meinen Erfahrungen erzählen."
scene Olivia_Buero_Olivia_reden2
hide Olivia_Buero_MC_reden1
Olivia "Sehr gerne. Ich habe gerade etwas Zeit. Erzähl mir erst mal etwas zu unseren neuen Räumen."
Olivia "Einige Räumlichkeiten haben wir speziell für Männer geschaffen."
scene Olivia_Buero_MC_reden2
hide Olivia_Buero_Olivia_reden2
MC "Ich finde, die Räume sind in einem sehr guten Zustand."
MC "Gut für mich alleine sind Sie meist etwas zu viel."
MC "Da habe ich dann zum Beispiel in der Dusche alles nur für mich, aber wenn mit der Zeit mehr männliche Schüler auf das College gehen, sollte das passen."
scene Olivia_Buero_Olivia_reden1
hide Olivia_Buero_MC_reden2
Olivia "Das war der Plan."
Olivia "Wir haben direkt größer gebaut, um, wenn es mit dir klappt, mehr männliche Schüler auf das College zu holen."
Olivia "Natürlich müssen wir dann die Schlafzimmer noch umbauen, dass pro Zimmer zwei Jungs wohnen können."
Olivia "Aktuell wohnst du ja alleine."
scene Olivia_Buero_MC_reden1
hide Olivia_Buero_Olivia_reden1
MC "Alleine wohnen ist schon etwas langweilig, aber wenigstens hat man seine Ruhe, wenn man Sie braucht."
MC "Das Gute ist dabei echt, das ich hier schon Freunde habe und die Lehrer auch sehr nett sind."
scene Olivia_Buero_Olivia_reden1
hide Olivia_Buero_MC_reden1
Olivia "Über die Lehrer und anderen Schüler würde ich gerne beim nächsten Mal reden."
Olivia "Kommen wir erst mal zurück zu den Räumen."
Olivia "Kommst du auch klar mit den Umkleiden und so was?"
Olivia "Ich denke, es ist bestimmt auch für die Lehrer und anderen Schüler nicht ganz leicht, sich zurechtzufinden."
Olivia "Sei also nicht Böse, falls jemand sich im Raum vertut."
scene Olivia_Buero_MC_reden2
hide Olivia_Buero_Olivia_reden1
MC "Das ist kein Problem, ich kann das schon verstehen."
MC "Es ist bestimmt eine Umstellung für alle."
MC "Aber so generell finde ich die Räume sehr schön."
scene Olivia_Buero_Olivia_reden2
hide Olivia_Buero_MC_reden2
Olivia "Das freut mich zu hören."
Olivia "Gut, dann würde ich beim nächsten Mal gerne über die Lehrer an dem College reden."
Olivia "Dafür solltest du mit jedem Lehrer und auch mit Frau Jackson ein Mal geredet haben."
Olivia "Komm dann sehr gerne wieder in mein Büro. Ich habe jetzt noch etwas zu tun."
Olivia "Viel spaß weiterhin an meinem College."
scene Olivia_Buero_MC_reden1
hide Olivia_Buero_Olivia_reden2
MC "Danke, ich komme gerne wieder."
scene Olivia_Buero_Olivia_reden1
hide Olivia_Buero_MC_reden1
Olivia "Bitte mach die Tür hinter dir zu."
pass

if GalleryReplay == False:
$ OliviaChapter = 999
$ AddTime()
$ GalleryReplay = False
hide Olivia_Buero_Olivia_reden1
return

label Olivia_3:
return


#Default Answers
label Olivia_more:
$ Notification = True
if Sprache == "EN":
Olivia "Sorry, more in one of the next updates."
return
elif Sprache == "DE":
Olivia "Entschuldigung, mehr in einem der nächsten Updates."
return

What exactly is that supposed to tell me?
 

ben akeba

Active Member
May 9, 2018
914
891
Sorry for that, will be fixed with the next update.
elisabeth and mia relation task can't be completed, elisabeth because you can't introduce yourself (first conversation in the library is about making less noise and working with the girls) and mia task ask for the mc to be friend with elisabeth but seem that the stop of the progress with her aslo stop it with mia for some reason :S

the first release was frustrating, to the point i dropped the game and took it back only six month later to find that the frustrating uncompletable relation task were just a signature move of the dev T_T that's a low blow dude (aslo game seem niver than before and i like the new options, still a mood killer to not be able to see the actual content of an update T_T)

edit: not sure it would come across, so i'm ranting for the two bugged task but complimenting the other area where it did get better and more fap/user friendly
 

innovation..

Newbie
Game Developer
Jul 28, 2020
38
111
elisabeth and mia relation task can't be completed, elisabeth because you can't introduce yourself (first conversation in the library is about making less noise and working with the girls) and mia task ask for the mc to be friend with elisabeth but seem that the stop of the progress with her aslo stop it with mia for some reason :S

the first release was frustrating, to the point i dropped the game and took it back only six month later to find that the frustrating uncompletable relation task were just a signature move of the dev T_T that's a low blow dude (aslo game seem niver than before and i like the new options, still a mood killer to not be able to see the actual content of an update T_T)

edit: not sure it would come across, so i'm ranting for the two bugged task but complimenting the other area where it did get better and more fap/user friendly

Thank you very much for your feedback.

I get your point.
The problem is that we are currently doing the testing ourself. Unfortunately, testing takes about a day with another day to fix bugs and we only go through the new events and tools.
Unfortunately, in order to incorporate the new menus (such as the gallery and the index), we had to make some changes in the basic code. This resulted in a few errors.
Hopefully these will all be fixed in the next update.
 

ben akeba

Active Member
May 9, 2018
914
891
Thank you very much for your feedback.

I get your point.
The problem is that we are currently doing the testing ourself. Unfortunately, testing takes about a day with another day to fix bugs and we only go through the new events and tools.
Unfortunately, in order to incorporate the new menus (such as the gallery and the index), we had to make some changes in the basic code. This resulted in a few errors.
Hopefully these will all be fixed in the next update.
from the very little understanding i have i'd say that changing part of the basic code would require meticulous test as it could result in bug being generated in the earlier part of the game event if the newest seem fine :S

the less time consuming would be to go through the game while skipping the text and trying all choice to be sure they all lead to workig part of the game, aslo trying a couple different "path" to be sure that the game wont be blocked because the player focused on a character more than another or did the in an order that could prevent him from progressing

i have never created game on something other than rpgm, most error are due to flag and trigger pairing having one misspelled or having the flag being used once then disapear when it should have been permanent, when you work a long time on a project or when more than one person work on coding, the misspelling or renaming of the flag or trigger is more likely to happen, having a standardised way of writing the flag and trigger is a good way to prevent it, having a document with a list of all currently used is aslo a good one ... at least it worked for me even when working with a team of people that could only understand fast if you took a lot of time to explain T_T (it aslo lessen the time and even the need of systematic testing of the game at every release ^^ give fresh breath and a healthy skin but do nothing against the stupidy of the creationist T_T)
 

innovation..

Newbie
Game Developer
Jul 28, 2020
38
111
from the very little understanding i have i'd say that changing part of the basic code would require meticulous test as it could result in bug being generated in the earlier part of the game event if the newest seem fine :S

the less time consuming would be to go through the game while skipping the text and trying all choice to be sure they all lead to workig part of the game, aslo trying a couple different "path" to be sure that the game wont be blocked because the player focused on a character more than another or did the in an order that could prevent him from progressing

i have never created game on something other than rpgm, most error are due to flag and trigger pairing having one misspelled or having the flag being used once then disapear when it should have been permanent, when you work a long time on a project or when more than one person work on coding, the misspelling or renaming of the flag or trigger is more likely to happen, having a standardised way of writing the flag and trigger is a good way to prevent it, having a document with a list of all currently used is aslo a good one ... at least it worked for me even when working with a team of people that could only understand fast if you took a lot of time to explain T_T (it aslo lessen the time and even the need of systematic testing of the game at every release ^^ give fresh breath and a healthy skin but do nothing against the stupidy of the creationist T_T)
As I said, testing with bugfixing takes about 2 days.
I only do this as a hobby, alongside other hobbys, my job and university.
That said, we will change something in the update schedule so that a few people can test the game earlier before the others get it.
 

ben akeba

Active Member
May 9, 2018
914
891
As I said, testing with bugfixing takes about 2 days.
I only do this as a hobby, alongside other hobbys, my job and university.
That said, we will change something in the update schedule so that a few people can test the game earlier before the others get it.
pretty sure that changing the release schedule would be far less frustrating for the players (speacking for myself at least and wouldn't know if the majority think the same ^^) if you are alone that would be nicer on you as there must quite a good number of people ranting more or less politely and that can be depressing some time (hard to rant and compliment at the same time and in following comments conversation tend to stay on the rant more than the compliment as there would not be anything to change on what seem good to the one ranting :S )
i did not see the two day mention before i must have read wrong or missed a message then :X

on a simple matter of curiosity what was the problem for those two task ?
 

innovation..

Newbie
Game Developer
Jul 28, 2020
38
111
pretty sure that changing the release schedule would be far less frustrating for the players (speacking for myself at least and wouldn't know if the majority think the same ^^) if you are alone that would be nicer on you as there must quite a good number of people ranting more or less politely and that can be depressing some time (hard to rant and compliment at the same time and in following comments conversation tend to stay on the rant more than the compliment as there would not be anything to change on what seem good to the one ranting :S )
i did not see the two day mention before i must have read wrong or missed a message then :X

on a simple matter of curiosity what was the problem for those two task ?
We will do that.
I'm basically doing the game on my own (except for the basic story, my girlfriend writes that).

I don't really care about the people who rant on the game. As long as they can describe what bothers them, because then I can adapt the game to suit their needs. I pretty much do my thing and as long as I enjoy it, everything is fine.
There are also several who like the game or at least see potential and I don't want to disappoint them.

The problem with Ms. Moore was a line of code that asks which event has already been played. This tried to start further events, although there were none.
With Sophia, Elizabeth and Mia the bug was related to a query. I asked whether the event was greater than or equal to "talk for the first time", which of course meant that it didn't work, because after the talk in the library the event is logically greater.
Now the question asked is whether the event is equal to "talk for the first time" or not. If not, continue.
 

ben akeba

Active Member
May 9, 2018
914
891
We will do that.
I'm basically doing the game on my own (except for the basic story, my girlfriend writes that).

I don't really care about the people who rant on the game. As long as they can describe what bothers them, because then I can adapt the game to suit their needs. I pretty much do my thing and as long as I enjoy it, everything is fine.
There are also several who like the game or at least see potential and I don't want to disappoint them.

The problem with Ms. Moore was a line of code that asks which event has already been played. This tried to start further events, although there were none.
With Sophia, Elizabeth and Mia the bug was related to a query. I asked whether the event was greater than or equal to "talk for the first time", which of course meant that it didn't work, because after the talk in the library the event is logically greater.
Now the question asked is whether the event is equal to "talk for the first time" or not. If not, continue.
well rant except for those that want or don't want ntr/futa/trap/bestiality/hair/taxidermie and other idea that seem to need a debate among player while disrepecting the dev can actualy be interesting and if you can read between the line (often hard ^^) constructive for the gameplay ^^

Oo... Oo yep now i'm sure i should stay on rpgm, simpler for my capability as your anwser look like a foreign language i never heard before (i think i got the meaning ... mostly, but i don't understand why it's made that way)

i'll take another look at the game later because i'm still waiting for the toilet fun and the hole in the bathroom ...
 

innovation..

Newbie
Game Developer
Jul 28, 2020
38
111
well rant except for those that want or don't want ntr/futa/trap/bestiality/hair/taxidermie and other idea that seem to need a debate among player while disrepecting the dev can actualy be interesting and if you can read between the line (often hard ^^) constructive for the gameplay ^^

Oo... Oo yep now i'm sure i should stay on rpgm, simpler for my capability as your anwser look like a foreign language i never heard before (i think i got the meaning ... mostly, but i don't understand why it's made that way)

i'll take another look at the game later because i'm still waiting for the toilet fun and the hole in the bathroom ...

It's a simple "if query".
As I said, we didn't test everything, only the new events.

Sure, we have a toilet scene with Mia and Elizabeth. But more will come later.
I'm currently working on an idea of how to spend time differently between the events.
 

ben akeba

Active Member
May 9, 2018
914
891
Sure, we have a toilet scene with Mia and Elizabeth. But more will come later.
I'm currently working on an idea of how to spend time differently between the events.
yeah i know it's the one i can't see unless i take a look in the folders of the game :X
it's your choice to choose where you start first but it's true that if you only do school time event other time of the day feel empty (shower time, changing room time, pe time, librarytime and the two room time) it's mostly a problem for people like me i guess if all players play every update and use previous save they would feel it less i think, more than new way to spend the time, just having less "reading time" would be nice (people seem to see it as grinding when it do nothing at all, there's three homework)
 
1.50 star(s) 2 Votes