(cross posted from patreon)
Update time!
Let’s start by ripping off the band aid, Kat’s date art is not likely to make it in time, so her date will have to wait until the next version (0.3). I’m working together with phoenix to create a more transparent schedule (as much as is possible within the limitations of working on commission). So hopefully we won’t over extend like this again. The good news is that Eve’s date art is likely to just make it under the wire, so her date will be included in the upcoming version. I’ve already received sketches for it, and its looking really good so far.
I’ve covered some more ground in terms of writing, with the next city event fully written and implemented in the game, along with its associated minigame. As always minigames are optional and you can autowin them from the settings (though I think this one turned out rather fun, I’m anticipating your feedback on it).
I’m continuing to write Kats date, even if it won’t make it into the upcoming release, I want it to be ready and implemented the second the art pipeline clears it. So completing it is going to be my focus for next week. Along with bug fixing and typo hunting in preparation for the QA version release next weekend. Public release date of version 0.2 remains on the 20th of March.
Have a great week!
Update time!
Let’s start by ripping off the band aid, Kat’s date art is not likely to make it in time, so her date will have to wait until the next version (0.3). I’m working together with phoenix to create a more transparent schedule (as much as is possible within the limitations of working on commission). So hopefully we won’t over extend like this again. The good news is that Eve’s date art is likely to just make it under the wire, so her date will be included in the upcoming version. I’ve already received sketches for it, and its looking really good so far.
I’ve covered some more ground in terms of writing, with the next city event fully written and implemented in the game, along with its associated minigame. As always minigames are optional and you can autowin them from the settings (though I think this one turned out rather fun, I’m anticipating your feedback on it).
I’m continuing to write Kats date, even if it won’t make it into the upcoming release, I want it to be ready and implemented the second the art pipeline clears it. So completing it is going to be my focus for next week. Along with bug fixing and typo hunting in preparation for the QA version release next weekend. Public release date of version 0.2 remains on the 20th of March.
Have a great week!