XCarsteinX

New Member
Mar 22, 2025
4
0
10
First of all, congratulations on the first release! I'm keeping my fingers crossed. I've really enjoyed the game so far—nice animations, good sound, and generally great graphics.

Questions:
-Is there a way to see how far the women have progressed? I can see the points at the end of a “treatment,” but I can't follow it. Have I overlooked something?
- How do I get ahead with the secretary?
- And where do I use the magic bottle?
- Will there be more women in the course of the game?

In any case, I'm looking forward to the game and wish you continued good luck and success.
 
Nov 20, 2018
53
113
157
Game has so much potential, already pretty high quality.

Gameplay aspects that the game needs:
  • Things you can interact with need some sort of white outline, and hidden things could use a subtle lens flash every few seconds or something like that. Clicking 100 times around to try and discover things isn't fun and gets annoying.
  • A shortcut button to return home.
 
Oct 8, 2025
20
87
33
Also, in the future, can you make it so we can fool around with the randos that come for massages? Don't even need to give them faces just quick animations for the sake of it
That idea existed, and it's still there but not anytime soon.
First of all, congratulations on the first release! I'm keeping my fingers crossed. I've really enjoyed the game so far—nice animations, good sound, and generally great graphics.

Questions:
-Is there a way to see how far the women have progressed? I can see the points at the end of a “treatment,” but I can't follow it. Have I overlooked something?
- How do I get ahead with the secretary?
- And where do I use the magic bottle?
- Will there be more women in the course of the game?

In any case, I'm looking forward to the game and wish you continued good luck and success.
Thanks! Regarding your questions:
1)Note- there's a button at the bottom next to the inventory. Click it to open the notebook, then select the character you need on the left to see their info.
2)Not possible yet, will be in the next content update.
3)I don't like to spoiler things, but it was already mentioned in the thread above.
4)Of course there will be

  • Things you can interact with need some sort of white outline, and hidden things could use a subtle lens flash every few seconds or something like that. Clicking 100 times around to try and discover things isn't fun and gets annoying.
  • A shortcut button to return home.
1) For now only transitions between rooms will be highlighted. The rest isn't planned yet. But I'm planning to add more items to pick up (like the needle box) and they will have their own "highlighting" effect so you don't miss key items.
2) In the future, a button to travel to the map will be added from almost anywhere (except from places like the alchemy table).
 
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Slobodam

Newbie
Jul 11, 2017
56
15
148
can anyone explain to me how alchemy works? Like idk... i got all the materials from lady and got water and bought empty bottles. And i follow the recipe from the potion book for example Lust potion recipe: 1 yellow root and 2 purple ones and then it says to use mortar, i do and he says i do not know any recipe like this? What am i supposed to do? I tried not getting mortar to the end of the bar. And adding the rest of the things as pictures go from picture book, i tried adding it all together... how am i supposed to make a potion??
 

Joey's Conscience

Active Member
Sep 28, 2020
974
3,019
408
This has tons of potential. A couple of things though:

- This could use a map icon to move between the overworld and the clinic faster

- I'll have to agree that the potion making should be instant after a while. Maybe some kind of experience system, or something you can buy in the shop. I can see it becoming very annoying, or something players will only do if absolutely necessary after a few updates.

Other than that, best of luck to the dev
 

EarthTramp

Member
May 12, 2020
309
245
207
Very good, like the mechanics might be a personal thing but maybe gaining the money seems VERY easy to the point that by day 7-8 I had everything the shop offered. Not that this is a bad thing just maybe a little too easy. Looking forward to the next update and what is to come.
 

Zarkko

New Member
Oct 9, 2025
7
17
3
This is a great concept with a lot of potential.

(More than) a few notes:

- I managed to complete the accupunture with no upgrades once, but never even got kind of close with hypnosis. It is too hard baseline in my opinion. Input delay on the game client also seemed very inconsistent for stopping the bar in the zones.
- As others have said, alchemy is tedious. After making a potion successfully once, it should just be instant. I'm all for "fishing for the sake of fishing" stuff in games, but there is actually no challenge here, and the other minigames fulfill this requirement much better.
- Forcing some potion experimentation because the recipe is 'damaged' when you buy it could be a be an interesting approach if presented fairly.
- The inventory would be more practical as a flyout menu. Tool and skill upgrades could be listed on your profile page instead.
- Dragging and dropping items on specific people or locations isn't needed if there is only 1 target. If in the future there are multiple targets, you could darken the background and silhouette the potential targets.
- When at a vendor, it would be nice to see how many of something I already own.
- I really want to get a better look at the potion dealers "inventory". Maybe center her and zoom in when she's "open for business?"
- It should be a requirement to give the wife a lust potion before she can accumulate any lust rating. You should have to build her trust with a successful massage and give them a "calming aid" to kick off any sexual activity.
- The recipe for the sleep potion and the aroma candles really shouldn't be available until you're forced to give the wife a normal massage because her husband is there
- Because she knows you drugged her, she could suggest asking your potion dealer for ideas about dealing with her husband to unlock sleep potions
- Owning the coffee maker should be a requirement for putting the husband to sleep at all, and should be required to wake him up. If the player has no beans, you could steal $25 from his wallet and run to the store and back.
- The wife should just give you the aroma candles instead of purchasing them after dosing her husband 3 times.
 
4.00 star(s) 1 Vote