Curious about thisDoes anyone have works from "Oyama Dennou Giken"?
I found the CGs of their games on ex-hentai and they're all very good: a fantasy world with many characters (from nobles to high class roles - the ones "deserve" to be BDSM-ed), extremely lewd BDSM scenes, lots of erotic costumes,...
Most Oyama Dennou works are visual novels from a series named Legend of Deep, which are about a fantasy setting going through an ongoing tentacle monster apocalypse. The typical entry will focus on two VIP girls (queens/princesses, priestesses, valkyries, etc.) having a very bad time, along with usually some other girl of lesser status (like a personal maid) who also got caught up in all of the tentacle rape.Curious about this
Oyama Dennou Giken
game as well...no one seems to be talking about it, strangely?
Not meant as a dig against you, but from my point of view it's a resounding meh. Average "My first RPGMaker Game!" slob.You must be registered to see the links
New promising game focused on restraints/bondage. Warning: it has AI CGs but the story and writing are worth a chance imo.
Some of your points are fair while others are not.Not meant as a dig against you, but from my point of view it's a resounding meh. Average "My first RPGMaker Game!" slob.
The bondage minigame is a lesser version of what DiDnapper offers. Here's a list of my gripes, RPGMaker sins and red flags, if anyone cares.
AI CG and scenes might be worth it to you so YMMV, I was not swayed to keep playing.
- Use of wait commands. It's not cute dev, it is annoying.
- Monologing. Unnecessary, tedious monologing. At least not the worst I've seen.
- Excessive use of dots to suggest speech pauses
- Slow events and actor movement.
- No skippable cutscenes or dialog
- Lots of mechanics being hinted at with no observable sense or purpose
- Why does it need a day/night as well as a date tracker?
- Bog-standard Maker combat. And it commits the worst since: it's not inoffensive nor interesting - it is boring and tedious
- You get stunlocked in the second forced combat
- Skills take forever to charge and are just more damage and minor status effect
- Turns are not exceedingly slow, but they're still slow
- I already get the impression this game expects you to fight each encounter. Even avoidable ones
- Heals are over time so you spend some time just running in circles to refill
- No saving before interesting events, no autosaves
You can basically skip the dialogues by holding ShiftNo skippable cutscenes or dialog
You have to use the "Sidewinder Stance" skill to counter-attack.You get stunlocked in the second forced combat
There is literally an autosave file, the dev also wrote to save often which you should do anyway to get all the options.No saving before interesting events, no autosaves
Man this game is just not very good, I got really annoyed with the dialog and waiting.....and waiting.... AND WAITING. If the Dev keeps the dialog moving and refines the "mechanics" it could be an "ok" game but know it is very below averageSome of your points are fair while others are not.
You can basically skip the dialogues by holding Shift
You have to use the "Sidewinder Stance" skill to counter-attack.
There is literally an autosave file, the dev also wrote to save often which you should do anyway to get all the options.
I do agree about your critiques about some of the aspects of the gameplay which are tedious and unnecesserily slow,but they are easy to fix. Also the monologueing is overused but I feel like it is kinda needed in the prologue. Some of the mechanics are also underused but this is a demo which shows the potential gameplay implications in the future. I think the clock system has a use in time-locking some quests but I still have to try this to confirm it.
It's fairly grindy. But it's fairly addicting. But it's also very complex with many, many conditions that you have to figure out how to use effectively.
This illustrator is everywhere now and I'm loving it.New game from Yumekakiya
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English version coming soon, hopefully