I usually just ignore bad reviews that say stuff like 'not my kind of game, didn't read the description' or 'this game is trash because I don't like it.' but a lot of what you wrote is simply not correct and might mislead new players. Many of these points were already addressed two months ago, but I will go through them again here.
1. The combat system
Since the last update the combat system is fully turn based, not an auto battler, but it seems you didn't even play beyond the prologue. It seems you also did not unlock lust attacks, resource abilities, or any of the systems that open up after the first chapters. Judging from the points you mentioned, it seems you stopped very early.
2. Dice rolls and content
There is a huge amount of choices in the game, and all major content is very clearly marked with big warnings. If you pick a fetish several times, yes, the game will track that and adjust. None of the extreme content forces itself onto you.
You also made it sound like you get locked into NTR or forced to see NTR scenes. That is simply incorrect.
For example:
- The first Mariel night visit has only a 20% chance to fail, and you have multiple action points to stop it even if the first roll fails. And even if you could simply jump back.
- Every other NTR-related scene is entirely choice based and after you declined you don't even get any NTR based choices for that character in the future.
- Futa, genderbend, mother transformation, gay content etc. are not behind resistance rolls at all. You have to choose them willingly.
Even if you fail a resistance roll, you can always go back one passage.
3. Story length, multiple POV, and pacing
Yes, the game is extremely story focused and switches POVs. This is not a secret. It is written directly in the store description and also on the very first screen when you start the game. I literally cannot make the warning bigger.
View attachment 5443037
Some people enjoy deep character backstories and world building, others prefer a lighter style. That part comes down to taste.
4. Combat consequences
You wrote that losing a fight has no consequences. Correct, and that is intentional. The game can take 10 hours or more depending on how you play. If I made every boss a hard fail state, players who enjoy only certain routes or who do not grind would get soft-locked. Instead of punishing players, fights reward you with resources so you can upgrade buildings, unlock outfits, lingerie, and other mechanics at your pace.
5. "Kinetic novel" claim
Calling it a kinetic novel is misleading. Your choices matter, major content is locked behind user decisions, you have relationship paths, night and morning visits, unlockable events, city building, scalable battles, and a dynamic combat system. A kinetic novel offers none of this.
It is completely fine if the game is not for you, but many of the claims in your review are factually wrong based on very early versions or based on stopping after the prologue.