Good Job!
Zhe Art
Haven't seen such attention to detail since Tetris.Refreshing Art-Style in contrast to all those Shitty unimaginative quasi-realism oriented 144 fps VNs and traditional copy paste Jap attempts on creativity. The Art, its not "It just works", nor its great, nor tremendously great, its exceptional its on the same level as "we gonna build a wall" .
Zhe Story
Slow and steady progression but could be even slower with more attention to detail. It is subpar to the art direction but considering one has to please his bakers first I still find the to be well written (couse usually nothing tends to pleases as much as new scenes). There is an apparent lack of Dialog not to mention dialog options them self which are countered by a good Foundation, namely well thought out characters. Each Char is different in a significant way and one could Imagine their actually existence in the scope of an unending Multiverse. The Story is lacking in two fundamental aspects of Storytelling which are Drama and Consequence. While drama can be found at the beginning Stage of the Game this element is usually, as far as i can tell, only meaningfully used in conjunction with only one of Characters. There are no Consequences to your deeds at least no detrimental ones for your character which is unfortunate as Consequence can enhance story telling and add difficulty ("No good dead shall go unpunished"). Zhe Mechanics
The Day-Night Mechanics add some variety to the Games constricting Settings. This variety is increased through a nicely flavored Corruption system. Corruption is usually used as a number of progressive Road-blocks which in conjunction of some other mechanism can be used to hinder progress and thus add to zhe difficulty. This other mechanic is a fetch approach where you usually fetch some things in the game-world and use it on or bring it to actors/objects to fulfill some conditions which allow you to progress. The game sadly overly rely's on fetching and corruption and i hope a meaningful addition will be found in the course of the game development.Considering its a one-man Team a good amount of progress can be seen. Some people think just because its your main job updates should be faster and bigger where quiet the opposite is true as this is a form of Art and updates should be smaller and more precise just as the strokes of a paint brush. If you are fully committed the main problem is usually the discrepancy between being pleased with ones own work and others being pleased with it. Doing bigger updates is ill advised go for smaller more meaningful ones.
Good Fortunes to the Dev and may his next d20 roll be a 20.
"Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life". -Terry Pratchett