- Nov 21, 2018
- 159
- 433
Seems it was added back in May of 2019.just noticed it mentions selfsucking in the patch notes, since when was this a thing???
Seems it was added back in May of 2019.just noticed it mentions selfsucking in the patch notes, since when was this a thing???
Apparently it's something new. It works, but it makes your characters dick look like a long skinny dick no matter how you made it look before lol.just noticed it mentions selfsucking in the patch notes, since when was this a thing???
If you wanted the latest version (v0.49.0) it is here:Apparently it's something new. It works, but it makes your characters dick look like a long skinny dick no matter how you made it look before lol.
thats in the game for a pretty long time nowApparently it's something new. It works, but it makes your characters dick look like a long skinny dick no matter how you made it look before lol.
He inflates the game with crap and unnecessary code piling it up more and more, (Yanderedev be like XD )after a while of not playing i came back and noticed the newest game version runs much worse now. Already tried lowering the settings and different API's with no luck ( seems like dx11 is the only one that works) , anyone got any tips?
toasterJESUS why is the framerate so awful for me
Modern one and runs as shit."why does this run so bad"
well why are you trying to play on a wooden soviet laptop powered by potatoes with windows xp on it
"True" 3D games require a lot of dedicated works on optimisation, I don't think many indie devs (if any) hv the ability / resources to do the work.Modern one and runs as shit.
Sorry we cannot buy one better oh you mighty millionaire
I'd send you $$ but I already gave my 2 centsModern one and runs as shit.
Sorry we cannot buy one better oh you mighty millionaire
This version is primarily focused on enabling combat on non playable characters by implementing AI protocols and endurance mechanics, enabling them to face against eachother in sword fighting. The intention is to use the mechanic in key encounters, such as a pending one with Mister "Lurks in the Dark".
It's currently pretty basic and non mandatory. The extended combat mode adds dodge, block/parry and kick next to the standard moveset, all available via custom keymaps and only useable while equipping a sword and enabling combat and thus avoiding disruption of normal gameplay.
Remember that combos and parry are possible by carefully timing your swings and blocks against an enemy (watch your stamina!). In order to demo this, head over to the Frozen lake and approach a flaming sword, which will trigger a small tutorial and practice session.
Buffs now have to be earned by exploring the Outback before using them on lua scripts and scrolls, and will appear on scenes as shining wells which can be spotted from a fair distance (specially at night). The idea is to extend it similarly to console commands, further gamefying these elements and turning them into exploration and completion incentives.
Some changes to the Outback are going to be visible on this run of versions, but for now nothing too big. The moon aubergines have not disappeared, they are simply somewhere else now
Known issues:
Items cannot be equiped-unequipped online and will appear to flash for a brief time whenever someone tries to use them.
i mean, i've said it before but the dev doesn't charge monthly like a lot of other games that end up dying, but on a per-demo basis, so yeah, there's really irregular updates but you're only paying like. 2-3 times a year for it lolJFC the game hasn't been updated in months again...I really can't imagine paying for this when there's barely any communication from the Dev.
This is probaby to avoid exploding processors and GPUs fom non-high-level PCs, this is also necessary to not overload online serversThe whole mana and meios system and the 'earn buffs to use them' thing looks kinda backwards to me. I mean, isnt it supposed to be an orc powerfantasy where you pull some insane shit off? Not a fcking sims3 or whatever