I've been following the game for about a year and played every update. The dynamics between the characters and the overall scene construction are some of the best in the genre but somehow I can't be optimistic about this game.
The new content brought by each update is extremely small and not always working correctly. For example in 30.1 there are about 2 pages of text and one image regarding the delivery girl, which keeps repeating and one more including he "old" delivery guy Miguel (whom I've never seen before). Basically you keep meeting the new delivery girl over and over again every Monday. As far as the maid scenes are concerned, there are some pages of text and a few new images. The concept in itself is good, but the execution was lackluster. The foot massage video is the same one used for the wife and, if I'm not mistaking, even the apron that she forces you to wear is the same as the one you had to wear in your training. Furthermore, on a new playthrough, the MC-training chain of events started exactly like in the previous versions even though you were not supposed to be able to trigger since it's incompatible with the cooking lessons. Lastly, all I could find related the new kink mentioned in the changelog ("New kink - Self Cum Eating. Visit the master bedroom to activate it.") was the trigger that switches it off and (probably) on.
Another big problem in my book is the lack in game logic consistency. The fact that it started out as dom/sub game and it now shifted to sub-only generates a lot of issues. I'm very afraid that this game will eventually be abandoned as the developers keeps piling new content over a faulty base. I have an extremely limited grasp on game development, but adding new variables when you are already having problems keeping track of the original ones can't be good. Maid scenes such as the ones where she gets you out of bed or when you work from home keep appearing even when she's not there, the scene when Jenny and the wife complain about the maid's absence happen even when she is there, the toe sucking dialogue keeps happening "for the first time" every time you do it, the character screen doesn't track changes in behavior (if you start out by domming the maid it will never go back to the sub path even when her obedience is -40) and so on. The random scenes concerning the wife aren't well planned out and don't occur often enough. For example if there's a random chain of events that only happens in specific days of the weak (such as every Tuesday), there shouldn't be any random content that happens in that day until that chain is over. After the first two weeks when you're done meeting all of the new characters, wife events should trigger more frequently. For example, in my latest playthrough starting a new game, the first and only time the bath scene triggered was over 2 months in. Also, the wife stats, could be tweaked to change quicker to avoid making things grindy and tedious. These are just a few examples.
Lastly, in some cases, the spelling and phrase structure could use a little polishing. If needed, I volunteer to help. Hopefully, if the developers ever read this, they will get that I'm not trying to "sh*t on" a game that I actually like. My aim is to offer some constructive criticism that will hopefully lead to improvements in the future.
The new content brought by each update is extremely small and not always working correctly. For example in 30.1 there are about 2 pages of text and one image regarding the delivery girl, which keeps repeating and one more including he "old" delivery guy Miguel (whom I've never seen before). Basically you keep meeting the new delivery girl over and over again every Monday. As far as the maid scenes are concerned, there are some pages of text and a few new images. The concept in itself is good, but the execution was lackluster. The foot massage video is the same one used for the wife and, if I'm not mistaking, even the apron that she forces you to wear is the same as the one you had to wear in your training. Furthermore, on a new playthrough, the MC-training chain of events started exactly like in the previous versions even though you were not supposed to be able to trigger since it's incompatible with the cooking lessons. Lastly, all I could find related the new kink mentioned in the changelog ("New kink - Self Cum Eating. Visit the master bedroom to activate it.") was the trigger that switches it off and (probably) on.
Another big problem in my book is the lack in game logic consistency. The fact that it started out as dom/sub game and it now shifted to sub-only generates a lot of issues. I'm very afraid that this game will eventually be abandoned as the developers keeps piling new content over a faulty base. I have an extremely limited grasp on game development, but adding new variables when you are already having problems keeping track of the original ones can't be good. Maid scenes such as the ones where she gets you out of bed or when you work from home keep appearing even when she's not there, the scene when Jenny and the wife complain about the maid's absence happen even when she is there, the toe sucking dialogue keeps happening "for the first time" every time you do it, the character screen doesn't track changes in behavior (if you start out by domming the maid it will never go back to the sub path even when her obedience is -40) and so on. The random scenes concerning the wife aren't well planned out and don't occur often enough. For example if there's a random chain of events that only happens in specific days of the weak (such as every Tuesday), there shouldn't be any random content that happens in that day until that chain is over. After the first two weeks when you're done meeting all of the new characters, wife events should trigger more frequently. For example, in my latest playthrough starting a new game, the first and only time the bath scene triggered was over 2 months in. Also, the wife stats, could be tweaked to change quicker to avoid making things grindy and tedious. These are just a few examples.
Lastly, in some cases, the spelling and phrase structure could use a little polishing. If needed, I volunteer to help. Hopefully, if the developers ever read this, they will get that I'm not trying to "sh*t on" a game that I actually like. My aim is to offer some constructive criticism that will hopefully lead to improvements in the future.