f96zonetrooper go to page 44 and look through the chat. qwsaq created a fan version of the game's HTML, and he fixed a lot of bugs, including the one you mentioned and many other. All you need to do is to download his HTML file and play it.
Thanks for the hint.f96zonetrooper go to page 44 and look through the chat. qwsaq created a fan version of the game's HTML, and he fixed a lot of bugs, including the one you mentioned and many other. All you need to do is to download his HTML file and play it.
I agree with pretty much everything you said. The semi-consensual, graduate approach to the genre is my favorite thing about this game as well. I feel like it's a unique take on the genre. However, I'm not very confident in this game's feature, but I really hope I'm wrong.Thanks for the hint.
I already did this and checked the game's html file on my own for variables and progress and identified some of the same problems as qwsaq.
The game became more interesting for me when checking NPC stats like Arousal, Tiredness, Boredness, Lordliness, Playfullness, Obedience, Corruption, Assertiveness, Bisexuality, ... for example if Arousal of the wife gets too high, she initiates sex on her own. If tiredness is too high or Arousal is too low, she declines sex or the mc has to motivate her more. Most other games don't do this.
Jenny and her sub-hubby are interesting, but I fear this story will turn more and more into a typical cruel sadistic femdom mistress slave story. I prefer more kind of consensual erotic roleplay with teasing and seduction, challenge and reward. Probably won't be long and Jenny will go shopping for panties for her sub at the mall.
All in all, this project is ambitious. Hope the dev continues. For the everyday routine it would be good if the dev would play some other games in the genre, eg I remember Big Brother, Cure my Addiction, WaterWorld, ...
The UI needs improvement. At some point the player should be able to skip a timeslot with just 1 click and be able to see where all NPCs are located at a glance. At the moment the mc has to be in a room, has to skip time, then has to exit the room, has to check other rooms or locations which might be realistic but can be tiresome for a simulation which is supposed to run for hundreds of days ...
The announcement that " the game will be divided into several episodes" doesn't make much sense for me since so far players can choose different approaches with each NPC, so mc can dom the maid and submit to wife and be a good boss to the secretary, etc ... what the dev can do is to separate story lines so that the secretary will never meet the wife, as it is so far the case. However once the game introduces visible changes to the mc like a chastity cage, buttplug, female clothes on a sub route, these changes at home would have effect on events with other NPCs on all locations.
I fear that the game will loose lots of its current open world sandbox charme if it is "divided into several episodes". Instead of playing a separated episode then it would be more efficient to directly watch some porn.
These are all topics that have sort of been talked to death already. Not that I blame you; it's easy to skim the first page or two, the last page or two, and then submit your post based on what you see there (I do it all the time).Thanks for the hint.
I already did this and checked the game's html file on my own for variables and progress and identified some of the same problems as qwsaq.
The game became more interesting for me when checking NPC stats like Arousal, Tiredness, Boredness, Lordliness, Playfullness, Obedience, Corruption, Assertiveness, Bisexuality, ... for example if Arousal of the wife gets too high, she initiates sex on her own. If tiredness is too high or Arousal is too low, she declines sex or the mc has to motivate her more. Most other games don't do this.
Jenny and her sub-hubby are interesting, but I fear this story will turn more and more into a typical cruel sadistic femdom mistress slave story. I prefer more kind of consensual erotic roleplay with teasing and seduction, challenge and reward. Probably won't be long and Jenny will go shopping for panties for her sub at the mall.
All in all, this project is ambitious. Hope the dev continues. For the everyday routine it would be good if the dev would play some other games in the genre, eg I remember Big Brother, Cure my Addiction, WaterWorld, ...
The UI needs improvement. At some point the player should be able to skip a timeslot with just 1 click and be able to see where all NPCs are located at a glance. At the moment the mc has to be in a room, has to skip time, then has to exit the room, has to check other rooms or locations which might be realistic but can be tiresome for a simulation which is supposed to run for hundreds of days ...
The announcement that " the game will be divided into several episodes" doesn't make much sense for me since so far players can choose different approaches with each NPC, so mc can dom the maid and submit to wife and be a good boss to the secretary, etc ... what the dev can do is to separate story lines so that the secretary will never meet the wife, as it is so far the case. However once the game introduces visible changes to the mc like a chastity cage, buttplug, female clothes on a sub route, these changes at home would have effect on events with other NPCs on all locations.
I fear that the game will loose lots of its current open world sandbox charme if it is "divided into several episodes". Instead of playing a separated episode then it would be more efficient to directly watch some porn.
Guess I'll see myself out then. Shame.There's still a tiny bit of maledom here and there, so themale domination
tag is technically warranted I guess. But it might be worth editing the OP a bit to make it clearer that this is now primarily a femdom game, to avoid disappointed punters. Anyone who plays this game looking for maledom is likely to be frustrated.
Not that I know of. It has been reported that he (the dev) has started working on a different game. You know as much as we do...Any news about an update?
Man, how many times did he try to remake his gameflow already? Since gameplay was always the weakest part and his strong point was specific scenes, I really think that blindly trying to follow this "daily routine" approach that so many Twine developers implement, was a mistake. He should stick with CYOA design imo, you can't go wrong with it as long as you can write specific encounters.he is trying a game with vore content on RPG-Maker and he has Plans to completly rearange Boring days gameplay, so it will take a while till we see any news
Honestly, I was thinking about making it CYOA a few times, even wanted to make concept, but always didn't find a time for it.Man, how many times did he try to remake his gameflow already? Since gameplay was always the weakest part and his strong point was specific scenes, I really think that blindly trying to follow this "daily routine" approach that so many Twine developers implement, was a mistake. He should stick with CYOA design imo, you can't go wrong with it as long as you can write specific encounters.
Developing whole game in a way to justify the name, omegalulIt's called boring days, wouldn't make sense without the daily routine
Game is dead bro literally. So don't expect anything until the developer makes an announcement.So?
How is it going?