Aug 15, 2025
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This looks extremely promising. Would love to see more than just the generic elves and dwarves. Maybe some of the more complicated races could be left for later. I would love to see an origin where you start off as a undead, generally hated by everyone.
A lot of races are planned for the next update! That undead idea sounds cool, like a zombie type?
 
Aug 15, 2025
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I'm not sure what triggered it but at some point every named character stoped having dialogue options, only ''I should be going'' is available, as if the dialogue options didn't reset at the beggining of the new day, because if I meet a new named character they have all their dialogue options but, once exhausted for the day, they never reset either.

I noticed it happening around the time I went to the montain and stayed there exploring 2 or 3 days. Dunno if not sleeping at home for a day did it but it's the only thing that comes to mind.

At Ironhold Isle, when you speak to the guards, the only dialogue option is ''Never mind'' and it doesn't take you back to the previous screen, you need to manually go back with the rewind function at the top.

Pronouns are all over the place, the same person is refered as he, her and they in the same conversation with generated characters on bars, markets, etc. Pronouns are also used incorrectly on during ''sex scenes'' , actors' actions are mixed up.

Many characters during ''sex scenes'' are called ''the'' and the only way to end the scene is ''withdrawing consent''? Some of the sex writing seems...odd.
View attachment 5513897
Thank you for reporting these bugs! I fixed a few things today, like the 'the' naming. I'm finding it hard to replicate the daily reset issue, do you mind send your save here or in the Discord?
 

karthmanter

New Member
Jul 17, 2023
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I don't believe there's much I can do without art, sorry
I think he's talking about it being reflected in writing, like how some games give you character options to roleplay as a demon or undead, but then everybody in the game world just treats your character like a normal human person. I love having that level of detail in games, but it's really time-consuming for the developers so I wouldn't blame anyone for not including it or focusing on it.
 
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I think he's talking about it being reflected in writing, like how some games give you character options to roleplay as a demon or undead, but then everybody in the game world just treats your character like a normal human person. I love having that level of detail in games, but it's really time-consuming for the developers so I wouldn't blame anyone for not including it or focusing on it.
Ahh okay, that's a detail I can try to go further into! I'll note it down
 

cd13

Newbie
Mar 5, 2019
58
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I don't believe there's much I can do without art, sorry
I personally don't think about art in this context. I'm probably a minority here but I actually prefer text-based games.

I was talking about world interaction. To use a simple example: with current character creation you can make 6-foot tall amazon or a dainty flower that can barely reach 5 feet while jumping but it have no noticeable effect on how your character interacts with the world and how the world interacts with them.

And please understand, it is not even really a complaint about your game. I understand it is early release with incomplete features. But it is also something that is universally shared by this style of games on this site and in this genre in general.

Basically, customization of a character is a series of fake choices because author (and therefore the world) have a specific image of how character looks and behaves like and writes stuff accordingly. I do not know what this image is for your game yet because the interactions I saw so far are incredibly bare bones, but I think there will be one eventually.
 
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I personally don't think about art in this context. I'm probably a minority here but I actually prefer text-based games.

I was talking about world interaction. To use a simple example: with current character creation you can make 6-foot tall amazon or a dainty flower that can barely reach 5 feet while jumping but it have no noticeable effect on how your character interacts with the world and how the world interacts with them.

And please understand, it is not even really a complaint about your game. I understand it is early release with incomplete features. But it is also something that is universally shared by this style of games on this site and in this genre in general.

Basically, customization of a character is a series of fake choices because author (and therefore the world) have a specific image of how character looks and behaves like and writes stuff accordingly. I do not know what this image is for your game yet because the interactions I saw so far are incredibly bare bones, but I think there will be one eventually.
Character customization integration is usually not that deep in games like this because it's not viable writing or programming wise, you'd have to account for dozens of combinations of possibilities for just one interaction - so usually it's saved for interactions of importance.
 
May 17, 2020
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So, itch web version - found infinite item glitch.
Works on any item with Stack number.
If you have items of X number (and it is greater than 2 for that to work), if you specify to move in home storage inventory X-1 number - you move 2 Stack of items and then Increase in Number.
So the bug is somewhere on the stack logic when it is split, because game moves more items than there are in the split stack

Already have like thousands of silver coins just under 10 min.
Like 27 stacks of 999 or so

Also, why are Apples behave differently ? They stack into one pile (with like 9999 limit ??) in the storage, while every others items i had (like parley, wheat) are 99 max.
 
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Aug 15, 2025
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So, itch web version - found infinite item glitch.
Works on any item with Stack number.
If you have items of X number (and it is greater than 2 for that to work), if you specify to move in home storage inventory X-1 number - you move 2 Stack of items and then Increase in Number.
So the bug is somewhere on the stack logic when it is split, because game moves more items than there are in the split stack

Already have like thousands of silver coins just under 10 min.
Like 27 stacks of 999 or so
Thank you for playing and reporting!
 
May 17, 2020
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Thank you for playing and reporting!
Make sure to check apple stack as well, it behaves differently than other? it goes to 9999 when other items 999/99

I also think that in the itch version the Groceries quest is broken ?
I mean, it gets auto completed after first time even if i never moved from the conversation with Mother.

I dont think i made something special to have so many things in one go.
 
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