Mono path[0] = 'Z:/games/Bound in Desire beta 0.16/Bound in desire_Data/Managed'
Mono config path = 'Z:/games/Bound in Desire beta 0.16/MonoBleedingEdge/etc'
[Physics::Module] Initialized MultithreadedJobDispatcher with 3 workers.
Initialize engine version: 2022.3.15f1 (b58023a2b463)
[Subsystems] Discovering subsystems at path Z:/games/Bound in Desire beta 0.16/Bound in desire_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=0
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
Vendor: NVIDIA
VRAM: 4017 MB
Driver: 31.0.15.3623
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 9.697 seconds
- Finished resetting the current domain, in 0.003 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 111.631800 ms
FullScreenMode: FullScreenMode.Windowed
Couldn't create a Convex Mesh from source mesh "Hemisphere_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "lowgen
olySurface1" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "Pipe_Angle_90_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 16.724200 ms
Unloading 10711 unused Assets to reduce memory usage. Loaded Objects now: 92795.
Total: 101.528200 ms (FindLiveObjects: 15.060700 ms CreateObjectMapping: 15.884500 ms MarkObjects: 37.567800 ms DeleteObjects: 33.014900 ms)
The referenced script on this Behaviour (Game Object 'Light') is missing!
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 58.288400 ms
NO KIND OF DEVICE SET
NEW SAVESCRIPT MADE!
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ENTRY_BASE/1_Inventory_LOD_CULLED/SHP_PRE_Toothpaste (1)/Collider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "MACHINES/SmallHoldingCellbase/1_LODCulled/HoldingCellBID (1)/Collider (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SPA_MEsh_House_Massage/PROPS/PRE_FUR_Bench_01_07/Collider/GameObject"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SPA_MEsh_House_Massage/PROPS/PRE_FUR_Bench_01_07/Collider/GameObject"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SPA_MEsh_House_Massage/PROPS/PRE_FUR_Bench_01_07/Collider/GameObject"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "MACHINES/SmallHoldingCellbase/1_LODCulled/HoldingCellBID (1)/ChamferBox004"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SPA_MEsh_House_Massage/PROPS/PRE_FUR_Bench_01_07/Collider/GameObject"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SPA_MEsh_House_Massage/PROPS/PRE_FUR_Bench_01_07/Collider/GameObject"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SPA_MEsh_House_Massage/PROPS/PRE_FUR_Bench_01_07/Collider/GameObject"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "MACHINES/SmallHoldingCellbase/1_LODCulled/HoldingCellBID (1)/Collider (3)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "MACHINES/SmallHoldingCellbase/1_LODCulled/HoldingCellBID (1)/Collider (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "MACHINES/1PLantFarmOfficeSmall/1_LODCUlled/keyboard"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "MACHINES/SmallHoldingCellbase/1_LODCulled/HoldingCellBID (1)/DoorManager_BID_GardenCell2"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "MACHINES/SmallHoldingCellbase/1_LODCulled/HoldingCellBID (1)/Collider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ENTRY_BASE/1_Inventory_LOD_CULLED/SHP_PRE_Toothpaste/Collider"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "VN_EVENTS/YuubarisFemalecheckingPost/RestraintTowerBase"
Setting up 2 worker threads for Enlighten.
Unloading 62410 unused Assets to reduce memory usage. Loaded Objects now: 169637.
Total: 129.452900 ms (FindLiveObjects: 39.182600 ms CreateObjectMapping: 12.753100 ms MarkObjects: 16.820100 ms DeleteObjects: 60.696700 ms)
NO KIND OF DEVICE SET
NO SAVEGAME SCRIPT FOUND!
Memory Statistics:
[ALLOC_TEMP_TLS] TLS Allocator
StackAllocators :
[ALLOC_TEMP_MAIN]
Peak usage frame count: [0-1.0 KB]: 64031 frames, [1.0 KB-2.0 KB]: 1 frames, [2.0 KB-4.0 KB]: 4 frames, [4.0 KB-8.0 KB]: 2 frames, [8.0 KB-16.0 KB]: 1 frames, [16.0 KB-32.0 KB]: 363 frames, [32.0 KB-64.0 KB]: 3 frames, [64.0 KB-128.0 KB]: 4 frames, [128.0 KB-256.0 KB]: 1 frames, [256.0 KB-0.5 MB]: 83 frames, [0.5 MB-1.0 MB]: 175377 frames, [1.0 MB-2.0 MB]: 1 frames, [2.0 MB-4.0 MB]: 2 frames, [4.0 MB-8.0 MB]: 4 frames
Initial Block Size 4.0 MB
Current Block Size 8.0 MB
Peak Allocated Bytes 8.0 MB
Overflow Count 625894
[ALLOC_TEMP_Background Job.worker 4]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 1.5 KB
Overflow Count 0
[ALLOC_TEMP_Loading.PreloadManager]
Initial Block Size 256.0 KB
Current Block Size 0.5 MB
Peak Allocated Bytes 495.6 KB
Overflow Count 394
[ALLOC_TEMP_Background Job.worker 3]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 11]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 7]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 6]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_CloudJob.worker 0]
Initial Block Size 32.0 KB
Current Block Size 44.0 KB
Peak Allocated Bytes 19.6 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 12]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 2]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 2.0 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 9]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 0]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 24.0 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 10]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 8]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 15]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 2.0 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 1]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_EnlightenWorker] x 2
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 1]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 25.3 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 13]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 5]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_UnityGfxDeviceWorker]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 26.6 KB
Overflow Count 6
[ALLOC_TEMP_AssetGarbageCollectorHelper] x 3
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 138 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 2]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 24.0 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 0]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 14]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 2.0 KB
Overflow Count 0
[ALLOC_TEMP_Loading.AsyncRead]
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 261 B
Overflow Count 0
[ALLOC_TEMP_BatchDeleteObjects]
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_DEFAULT] Dual Thread Allocator
Peak main deferred allocation count 8712
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 4.0 MB
Failed Allocations. Bucket layout:
16B: 8 Subsections = 8192 buckets. Failed count: 248717
32B: 36 Subsections = 18432 buckets. Failed count: 1997028
48B: 67 Subsections = 22869 buckets. Failed count: 3929859
64B: 42 Subsections = 10752 buckets. Failed count: 550865
80B: 43 Subsections = 8806 buckets. Failed count: 433915
96B: 26 Subsections = 4437 buckets. Failed count: 1008492
112B: 22 Subsections = 3218 buckets. Failed count: 134101
128B: 12 Subsections = 1536 buckets. Failed count: 161988
[ALLOC_DEFAULT_MAIN]
Peak usage frame count: [32.0 MB-64.0 MB]: 64414 frames, [128.0 MB-256.0 MB]: 175463 frames
Requested Block Size 16.0 MB
Peak Block count 8
Peak Allocated memory 158.0 MB
Peak Large allocation bytes 78.3 MB
[ALLOC_DEFAULT_THREAD]
Peak usage frame count: [16.0 MB-32.0 MB]: 61400 frames, [32.0 MB-64.0 MB]: 717 frames, [64.0 MB-128.0 MB]: 1405 frames, [128.0 MB-256.0 MB]: 636 frames, [256.0 MB-0.50 GB]: 255 frames, [0.50 GB-1.00 GB]: 175464 frames
Requested Block Size 16.0 MB
Peak Block count 19
Peak Allocated memory 0.86 GB
Peak Large allocation bytes 0.65 GB
[ALLOC_TEMP_JOB_1_FRAME]
Initial Block Size 2.0 MB
Used Block Count 0
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_TEMP_JOB_2_FRAMES]
Initial Block Size 2.0 MB
Used Block Count 0
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
Initial Block Size 2.0 MB
Used Block Count 1
Overflow Count (too large) 5
Overflow Count (full) 0
[ALLOC_TEMP_JOB_ASYNC (Background)]
Initial Block Size 1.0 MB
Used Block Count 1
Overflow Count (too large) 131
Overflow Count (full) 0
[ALLOC_GFX] Dual Thread Allocator
Peak main deferred allocation count 10
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 4.0 MB
Failed Allocations. Bucket layout:
16B: 8 Subsections = 8192 buckets. Failed count: 248717
32B: 36 Subsections = 18432 buckets. Failed count: 1997028
48B: 67 Subsections = 22869 buckets. Failed count: 3929859
64B: 42 Subsections = 10752 buckets. Failed count: 550865
80B: 43 Subsections = 8806 buckets. Failed count: 433915
96B: 26 Subsections = 4437 buckets. Failed count: 1008492
112B: 22 Subsections = 3218 buckets. Failed count: 134101
128B: 12 Subsections = 1536 buckets. Failed count: 161988
[ALLOC_GFX_MAIN]
Peak usage frame count: [128.0 KB-256.0 KB]: 55 frames, [256.0 KB-0.5 MB]: 121 frames, [0.5 MB-1.0 MB]: 835 frames, [1.0 MB-2.0 MB]: 63222 frames, [8.0 MB-16.0 MB]: 181 frames, [16.0 MB-32.0 MB]: 445 frames, [64.0 MB-128.0 MB]: 175018 frames
Requested Block Size 16.0 MB
Peak Block count 2
Peak Allocated memory 94.2 MB
Peak Large allocation bytes 66.8 MB
[ALLOC_GFX_THREAD]
Peak usage frame count: [32.0 MB-64.0 MB]: 61847 frames, [64.0 MB-128.0 MB]: 2386 frames, [128.0 MB-256.0 MB]: 175644 frames
Requested Block Size 16.0 MB
Peak Block count 10
Peak Allocated memory 158.0 MB
Peak Large allocation bytes 0 B
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
Peak main deferred allocation count 296
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 4.0 MB
Failed Allocations. Bucket layout:
16B: 8 Subsections = 8192 buckets. Failed count: 248717
32B: 36 Subsections = 18432 buckets. Failed count: 1997028
48B: 67 Subsections = 22869 buckets. Failed count: 3929859
64B: 42 Subsections = 10752 buckets. Failed count: 550865
80B: 43 Subsections = 8806 buckets. Failed count: 433915
96B: 26 Subsections = 4437 buckets. Failed count: 1008492
112B: 22 Subsections = 3218 buckets. Failed count: 134101
128B: 12 Subsections = 1536 buckets. Failed count: 161988
[ALLOC_CACHEOBJECTS_MAIN]
Peak usage frame count: [2.0 MB-4.0 MB]: 55 frames, [8.0 MB-16.0 MB]: 114 frames, [16.0 MB-32.0 MB]: 9 frames, [32.0 MB-64.0 MB]: 184 frames, [64.0 MB-128.0 MB]: 64052 frames, [256.0 MB-0.50 GB]: 175463 frames
Requested Block Size 4.0 MB
Peak Block count 14
Peak Allocated memory 368.0 MB
Peak Large allocation bytes 317.9 MB
[ALLOC_CACHEOBJECTS_THREAD]
Peak usage frame count: [0.50 GB-1.00 GB]: 124 frames, [1.00 GB-2.00 GB]: 55 frames, [2.00 GB-4.00 GB]: 64054 frames, [4.00 GB-8.00 GB]: 175644 frames
Requested Block Size 4.0 MB
Peak Block count 237
Peak Allocated memory 4.34 GB
Peak Large allocation bytes 3.46 GB
[ALLOC_TYPETREE] Dual Thread Allocator
Peak main deferred allocation count 2
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 4.0 MB
Failed Allocations. Bucket layout:
16B: 8 Subsections = 8192 buckets. Failed count: 248717
32B: 36 Subsections = 18432 buckets. Failed count: 1997028
48B: 67 Subsections = 22869 buckets. Failed count: 3929859
64B: 42 Subsections = 10752 buckets. Failed count: 550865
80B: 43 Subsections = 8806 buckets. Failed count: 433915
96B: 26 Subsections = 4437 buckets. Failed count: 1008492
112B: 22 Subsections = 3218 buckets. Failed count: 134101
128B: 12 Subsections = 1536 buckets. Failed count: 161988
[ALLOC_TYPETREE_MAIN]
Peak usage frame count: [0-1.0 KB]: 175542 frames, [4.0 KB-8.0 KB]: 64335 frames
Requested Block Size 2.0 MB
Peak Block count 1
Peak Allocated memory 4.1 KB
Peak Large allocation bytes 0 B
[ALLOC_TYPETREE_THREAD]
Peak usage frame count: [2.0 KB-4.0 KB]: 63156 frames, [8.0 KB-16.0 KB]: 1 frames, [32.0 KB-64.0 KB]: 1075 frames, [64.0 KB-128.0 KB]: 175645 frames
Requested Block Size 2.0 MB
Peak Block count 1
Peak Allocated memory 125.7 KB
Peak Large allocation bytes 0 B