Hey Kerni,
Thanks for another great game -- it's really impressive what a "one man dev team" who only works on weekends can get done in a short time. Can't wait for the story to progress.
I found a few things in the current version that might need fixing:
- I opened the wardrobe and tried to scroll through the clothing with the mousewheel. That brings up the history. I then left the wardrobe, and then the history windows stayed open and could not be closed. I had to go back to the wardrobe again, scroll until the history windows vanished and then leave.
Maybe you could implement a History key, like pressing "H" to turn on/off the history windows and only use the mousewheel to scroll through it then. Otherwise the mousewheel could be used to browse through the wardrobe/inventory (which hopefully will get pretty big throughout the further development game)
- Talking about the wardrobe: the test subject bodysuit doesn't show in the wardrobe after your back home from "the walk". It would be nice to equip it again afterwards
- Some of the gift cards vanish from the inventory after use (yellow, red), others stay in the inventory (blue, black)
- If you take a walk into the mountains or the watertrench, there's heavy clipping in the rocks and water -- but you're probably not supposed to walk around there anyway.
- I found other vehicles but can't use them. But these will probably come in an update.
- After redressing, showering and trying the second machine, the effect of the collar (hide) is goine, even if it's still equipped. But I don't remember, which exact action made the green/red symbol on the bottom right dissapear.
Thanks again for a good game, have fun contineing the development.
So… Okay… Many questions from many people and so many things to fix (and also always, not enough time to fix them)
The wardrobe and history bug is new to me, but… i hope this can be fixed rather easily (and with the H key.. not a bad idea actually)
The test subject suit may occur later once Kyra likes to show off her assets "more" , but i think i will tie this with story progression.
The gift cards do not vanish.. (i tested this actually)
Guess i have to check again.
I doubt that there will be other vehicles in the game besides the transport hover thingy. Because it would take too much coding and animation effort to include this into the game in a more realistic way.
I would need to code all the enemy AI to acknowledge your state on the vehicle so that they will either not follow the player or... well i do not know. maybe kick the player off ?
Redressing is a known bug and i think i fixed this in my dev version already ^_^
Odd thing to say while getting fingered in the ass
Guessing the dialogue was "written" by chatGPT
View attachment 3218658
Fixed in dev version and yes.. i used a LOCAL LLM (not chat GTP) to fix my spelling errors.
(I maybe need to find a better one next time)
I know you can outrun the restraining bots but how to make them stop chasing me? They just keep following me until I stop.
This one is on me.. i really need to find a way that they stop after the second or third try of following the player.