- Oct 9, 2017
- 536
- 609
I tried it , but unfortunately this also did not work at all. ( i had some people testing it for me as i produced... uff i think about 5 different versions one with culture.indifferent and several with static culture values like US/EN GB/EN)Have you tried specifically telling the game to use US locale when saving and loading? That should probably fix that without the need for converting anything, and would probably be more stable in the long run. IIRC, in c# that's done through passing a "culture" parameter to most things that are affected by it.