Boxed In is a medium-length visual novel created by Badbod in which you find yourself in a movie-like series of trap rooms where you have to do “bad” things with a bunch of girls and slowly discover secrets wrapped in many coincidences. It’s a simple premise and easily predictable, nonetheless it’s well written and presented in a concise and impressively enjoyable manner, never overstaying its presence or having a dialog that drags on for too long. All the women are beautiful and very distinct, offering multiple options to the player to pick his favorite amongst a good line of girls with decent relationship arcs. The exception being Lydia, who appears battered and unkempt, noticeably older and out of shape compared to the other models. Thankfully, Badbod decided to focus on quantity instead of quality, limiting the number of romances but aiming for more depth with each. An admirable and obvious decision that so many developers are blind to. In this Saw II inspired setting, the protagonist and the girls slowly get known by the player. The relationship escalation is a bit more abrupt than what I would personally want, but still has a good pace throughout this somewhat short story. Like their models, each character has a unique personality, demonstrating that the dev cared for individuality. The game offers a fair amount of choices that result in different endings. In a pleasant surprise, the game offers many bonus scenes after completion, showing a new perspective of the scenes. The negatives are few and far in between, mostly about impossible coincidences and one or two characters that don’t add much and could have been cut for a better pacing. Beyond that, there isn’t much to complain about. Boxed In has a very interesting premise and delivers a fantastic content entwined in this not-so suspense story that gives plenty of levity and great scenes charged with emotional payoffs. Despite the initial strangeness, it can quickly hook the player with its mystery and its characters. Above all, it’s a very fun visual novel.