I'm kinda torn on this one. Let's get the good bits out of the way to start with. The art is nice, the characters simple but well written and varied enough, scenes have a decent variety of fetishes without going into super weird territory, and quests are for the most part well signposted.
However there are more than a few bits that irk me. The biggest one being the uselessness of the whole alchemy system. It's sole purpose is for making quest items. The bulk of your stat bonuses come from leveling up, your armor is just costumes bought from a couple of the shops in the hub town, and you get your best weapon from a quest after completing the third (?) dungeon. Healing items are much easier to buy than to make, but also kinda useless since you start with the heal spell and it costs next to no mana.
That by itself isn't the worst thing, but the quest items you make often come in two tiers, one taking more work than the other. You might think that the extra work comes with an extra reward, and you'd be right. However the bonus 90% of the time is in extra healing items, with the sex scene tied to the quest attached to taking the lazy option.
My other main issue comes with the leveling system. You have to distribute exp manually between each character, and since there's around 8 party members by the end you're kinda forced to either pick two to level, or just dump all the exp into the main character.
There's a few other things, every scene seems to use the same oddly upbeat music which got old pretty fast for me, a lot of the scenes reuse art (I counted at least five using the same standing vaginal art), battlefuck scenes are based on monster type and so often don't match up between the monster you're fighting and the grapple pose, the dom/sub system seems to exist only to gate some scenes, the karma system seems entirely pointless (maybe it changes endings? either way it seemed to bounce between 0 and 20 for me depending on the order I did quests), and in general it's pretty grindy overall.
I didn't hate it, I still sunk seven ish hours into it, but unless you're into grinding random drops for little reward I'd play the first dungeon then download a completed save.
However there are more than a few bits that irk me. The biggest one being the uselessness of the whole alchemy system. It's sole purpose is for making quest items. The bulk of your stat bonuses come from leveling up, your armor is just costumes bought from a couple of the shops in the hub town, and you get your best weapon from a quest after completing the third (?) dungeon. Healing items are much easier to buy than to make, but also kinda useless since you start with the heal spell and it costs next to no mana.
That by itself isn't the worst thing, but the quest items you make often come in two tiers, one taking more work than the other. You might think that the extra work comes with an extra reward, and you'd be right. However the bonus 90% of the time is in extra healing items, with the sex scene tied to the quest attached to taking the lazy option.
My other main issue comes with the leveling system. You have to distribute exp manually between each character, and since there's around 8 party members by the end you're kinda forced to either pick two to level, or just dump all the exp into the main character.
There's a few other things, every scene seems to use the same oddly upbeat music which got old pretty fast for me, a lot of the scenes reuse art (I counted at least five using the same standing vaginal art), battlefuck scenes are based on monster type and so often don't match up between the monster you're fighting and the grapple pose, the dom/sub system seems to exist only to gate some scenes, the karma system seems entirely pointless (maybe it changes endings? either way it seemed to bounce between 0 and 20 for me depending on the order I did quests), and in general it's pretty grindy overall.
I didn't hate it, I still sunk seven ish hours into it, but unless you're into grinding random drops for little reward I'd play the first dungeon then download a completed save.