Lots of potential, but very clunky,
Especially after playing the latest "Breeders" concept demo by the same dev. I do think there's potential here but I genuinely think this game is in need of an upgrade mechanics wise to what Breeders was attempting, for a more enjoyable and stable (and even scary/moody) experience.
Above all else, I think this game needs a good trimming of the fat, and a rework of its combat/H-gameplay.
The ideas here are good, rife with potential for spooks and cooms alike, but they're so slapdash in execution that it gets into the "its not fun to play as a game, let alone an H-Game" territory. I get disempowerment is part of horror, especially survival horror, but this doesn't feel intentionally disempowering, it feels unintentionally clunky.
good potential here, but I think a rework or a shift in gameplay design is needed to bring the best out of this game. Otherwise it'll just be lacking compared to other H-games, like Infection Lab or Bioasshard in terms of survival horror fixed-camera spooks or arcadey horror shoot-bang fun respectively.
To the creator, should they ever come across this
seriously suggest trying out SIGNALIS, and see about implementing those aesthetics or camera angles, and shooting system. You have the ligthing down, I can see this game filling that Silent Hill + Sci-Fi H-Game niche if the cards are played right
(assuming that's what you're going for anyway)
Anywho, best of luck to the dev, and to anyone else, consider trying this out, but keep your expectations level for the time being.
Especially after playing the latest "Breeders" concept demo by the same dev. I do think there's potential here but I genuinely think this game is in need of an upgrade mechanics wise to what Breeders was attempting, for a more enjoyable and stable (and even scary/moody) experience.
Above all else, I think this game needs a good trimming of the fat, and a rework of its combat/H-gameplay.
The ideas here are good, rife with potential for spooks and cooms alike, but they're so slapdash in execution that it gets into the "its not fun to play as a game, let alone an H-Game" territory. I get disempowerment is part of horror, especially survival horror, but this doesn't feel intentionally disempowering, it feels unintentionally clunky.
good potential here, but I think a rework or a shift in gameplay design is needed to bring the best out of this game. Otherwise it'll just be lacking compared to other H-games, like Infection Lab or Bioasshard in terms of survival horror fixed-camera spooks or arcadey horror shoot-bang fun respectively.
To the creator, should they ever come across this
seriously suggest trying out SIGNALIS, and see about implementing those aesthetics or camera angles, and shooting system. You have the ligthing down, I can see this game filling that Silent Hill + Sci-Fi H-Game niche if the cards are played right
(assuming that's what you're going for anyway)
Anywho, best of luck to the dev, and to anyone else, consider trying this out, but keep your expectations level for the time being.