Unity - Breed Laboratory [v0.41] [Moeymoey]

  1. 2.00 star(s)

    iamnuff

    Game area is very dark. it's aiming for 'spooky' but landed on 'Can't see where i'm going'

    There are multiple areas where you can't tell if you're walking into a wall or not.

    Unfortunately, the game has a much more foundational problem.

    It's a h-game where encountering H-scenes results in you getting a game-over and having to reload from your last save.

    The two game-over states are 'hitting zero willpower' and 'becoming pregnant'
    Unfortunately, the only way to prevent pregnancy (other than perfectly avoiding all monsters, which is likely impossible) involves losing lots of willpower.

    Willpower can only be restored with consumables. (essensially healthpacks)

    Compounding on this problem is that there are mandatory h-scenes. Which still drain willpower.

    This all adds up to a sitution where you can walk into a room where you are scripted to fuck a monster, and can't leave until you do.

    But if you do, you lose the game because you don't have enough HP, but you don't have any items to restore HP because you used them all getting attacked by random monsters.

    It's an issue that could be fixed and the game could eventually be good (It's currently in alpha, version 0.16 as I write this) but it would require the developer to completely rethink his game-design and decide to not punish the player for seeing the sex-content that they downloaded his game to see.

    Overall rating, 2 stars.
  2. 1.00 star(s)

    pogpotato0

    Basically a walking simulator where 95% of the possible time spent in the game is empty halls and rooms.
    It's cool that the game isn't generic html or visual novel type format but it ends up being extremely generic unity walking simulator instead.
  3. 5.00 star(s)

    learningfromit

    its a 3d unity game and not a generic VN or rpgm, people need to praise these games more so we get more of them. This one is feels fine to play and has potential already.

    Request- Mind control / hypnosis machine or monster.
  4. 5.00 star(s)

    baged

    Overall, conceptually, I liked this game. I really love games of this type when you play as a girl and you need to survive, and if she loses, she is "punished":D Hopefully the developer will finish the game and bring it to perfection. So far, it lacks moans in the erotic scenes, the scenes themselves. I wish you good luck, I will definitely support developers by purchasing it.
  5. 3.00 star(s)

    ThatWeirdGuyWithaWeirdHat

    It's not a bad starting place... as an early alpha.

    -Nearly every single model needs some kind of polishing, looking very barebones and rigid.
    -Interaction detection is a little wonky. The dev was most likely trying to make it realistic by having only an object right in front of the character be interactable, but this doesn't work very well in these types of games.
    -Enemy are able to walk clean through closed doors.
    -You have 0 mobility while aiming, which is required to shoot. If you're going to make it to where you're completely unable to move while aiming and shooting, make your enemies less mobile.
    -Your limited inventory space gets in your way a LOT. Maybe add an actual menu to all of the lockers you can run into so that you can put items in as well as take them out.

    The level design is actually pretty good. I was never really lost and was always able to deduce where to go on my first playthrough. If this game can get some polish, I'd definitely be willing to change my 2-star rating.

    EDIT:
    As of the current version of writing, only these two issues still stand out:
    -You have 0 mobility while aiming, which is required to shoot. If you're going to make it to where you're completely unable to move while aiming and shooting, make your enemies less mobile.
    -Your limited inventory space gets in your way a LOT. Maybe add an actual menu to all of the lockers you can run into so that you can put items in as well as take them out.
    Everything else has either been fixed or expounded upon. I feel comfortable bumping up a star.
  6. 4.00 star(s)

    bigwill117

    Good proof of concept game, obviously very early in dev, basic controls, and not much there in mechanics, but I can say it has a creepy atmosphere and really nailed the tone of a "horror porn game" lol. but Im happy to follow it and see where it goes.
  7. 2.00 star(s)

    Fidzius

    [v0.22.8]

    Lacks convenience to be any fun for now. Can't even play it and go back to check missed content (LOOSE TO H).

    Lacking pause menu- there's no in-game option to load or return to main menu, just resume and quit.

    Inventory mess, clothing items, key items that don't stack, tiny inventory and no way to store or organize them or take only some items form containers, ending up having to delete some.

    Not much point in clothing- usually they take 1 hit and disappear, even those that don't make much sense? Why do they target skirt and sneakers when the rest is already exposed? Some scenes get triggered at full clothing anyway. And consumable shoes are ridiculous, what is more ridiculous is the default walking speed.

    Inconsistent doors - some with a blue exclamation point are currently locked, some open, some are 1-way, some prevent monster movement, some do.

    Gun aiming is terrible- can't aim down well (makes crawling bugs damn near impossible) and it moves the aiming area when activating aim mode, limited ammo for not much damage.

    Bugs - Equipping underwear deletes the one equipped.
    Getting stuck in the lower, many doors, including locked ones, area- even if I see something that looks like a blue glowing keycard, I can't pick it up + area door doesn't let out +saved.
    Monster behavior inconsistent- some doors are safe, some not, sometimes reset to their patrol area, sometimes end up walking at a door.

    Unknown mechanics:
    Slow walking- shift makes you move slower, why? No sound of footsteps, but no idea if sound get attention. Massively slow so moving monsters would still catch you easier. Boots that make you walk faster are consumed by walking.
    Light- is there a non-visual reason to have it off?

    No escape- enemies target at various distances and track forever.
    Why not make it more of a stealth game by peeking around corners or crouching behind objects?

    Not fun at its current state. It looks like its barely held together game wise.
    2 stars is harsh, but it is a good reflection of my opinion:
    "I recommend not playing it "