Which explains why you cannot escape the Type 2 Wolfman.
No, that explains why it doesn't let you go when it's done.
Because it's
not done.
It also explains why your pink gauge rises faster and faster the longer you let it fuck you.
It doesn't explain why you can't escape, using the escape-mechanic that works on every other enemy in the game (so far).
You could have an interesting situation where if you can't stop it from grabbing you then you have to get free before it cums, because once it does the drugs will prevent you from being able to struggle properly and you'll get locked into a Game Over.
But no, spacebar just doesn't do anything and the monster's stamina bar is replaced by a skull for some reason.
The notes explain that the type-2 wolf is horny and full of aphrodisiacs.
It
doesn't say that it's A: Immune to gunfire, and B: Physically superhuman to the point where you can't escape it's grasp, unlike every other monster i've encountered so far.
Regardless, the lore on the subject isn't really relevant. It's not great game-design to create a boss that game-overs you if it comes within five feet of you, forcing you to shut the game down and re-open it.
Part of the issue is on me. I assumed I needed the key from the cell to subdue the wolf (because i'm obviously not getting out of this level without it chasing me.) but I was freeing it too soon. There's apparently
another key I need first so I can do some quest objectives before it wakes up.
But it's just not a great encounter in terms of enemy design either. It completely ignores multiple previous mechanics that you've established from prior levels and prior enemies.
The notes on the PC explain
some of these discrepancies as it being an improved model, but not all of them.
Clothing, the gun, the struggle mechanic. Maybe the cat-ears too. (do they do anything in this encounter? It occurs to me that I've been wearing them this whole time. It'd be interesting if
that was effecting something too)