Bugs:
-Mantis boss's doggy style animation doesn't move for some reason.
-If you have spacebar held down during that giraffe tongue guy's scene when you climax, the blue bar gets hard locked at the current value and you can never stand up after the scene finishes.
-Can't turn on flashlight in the flesh tunnel with all the mute clones.
-That "choose one" room doesn't proceed until you chose all 3 (at least, I chose the two on the right side first and the door stayed closed until I chose the one on the left side too), and the mist is opaque. Might tone the mist down a little so you can see the room.
-Sometimes you get stuck in the position you're getting fucked in after breaking out of their hold. Looks quite hilarious to slide around the room flat on your back.
Suggestions:
- A little bit of struggling would be nice, most of the animations look consensual from how little restraint and struggling there are on either side.
-Game needs a map.
-IMPORTANT: The 3 animal statues in lvl 1 should emit light. Same goes for the lockers you can open, unless you're treating it more as a secret bonus. Also doors you can interact with should have some kind of highlight, even if it's still locked; there's a few spots in lvl 2 where the texture of the wall is exactly the same as doors you can open, except there's not even a blue exclamation mark on it when you stand in front. The pickups and keycards and teminals and screens all have light. The visual indicators of things you can interact with should be consistent.