Unity Completed Breed Laboratory [v1.01] [Moeymoey]

3.60 star(s) 31 Votes

dezil

Newbie
Apr 25, 2020
91
8
So, I've built a few mods for this game using to fix several some problems with this game.

Getting started:
First, you'll want to start the game and change the resolution to something other than 960x540. The default resolution is simply too low for the mod manager UI. Then, you'll need Unity Mod Manager 0.31.1 from Nexus or Github. Install the prerequisite .Net Framework 4 if needed and unpack the files somewhere convenient. UMM does not support the game without the attached XML file in "UnityModManager - BreedLab Support.zip". The file should be placed in the same folder as the other UnityModManagerConfig.xml files. Once done, you can run UnityModManager.exe, select the game, pick the folder you installed Breed Laboratory to and click install. You do not need to change the install method from DoorstopProxy.

Installing mods:
You can either use the mods tab to install them, or unpack them directly to the mods folder under the game folder.

Configuring mods:
You can toggle the mod manager UI by pressing ctrl-F10. This can be useful if you forgot to change the resolution earlier. Parts of these mods can be enabled or disabled from the Mods tab, and you can disable the mod manager popup on startup from the Settings tab.

Attached mods:
px.BugFixes:
Corrects most of the softlocks (provided your save game isn't already corrupted) in act 4. Also optionally provides some rewritten/reformatted dialog for some especially bad grammar. Any or all of the fixes can be disabled from the UI.
px.GraphicsSettings: Allows toggling of vSync, increasing of the draw distance, mouse inversion and disabling of screen shake effect. vSync sometimes causes some stuttering in movement/animation. Game default draw distance is 50, but this mod sets it to 75 by default to prevent the most obvious clipping.
px.MultiSave: Gives you twelve save slots that you pick when creating a new game. Slot 1 is shared with the vanilla game. Adds some additional data to the save file during save to support this.

Compatibility with other mods:
You should be able to combine this with any one other Assembly-CSharp.dll replacement mod.

Update 2025-01-18: Updated GraphicsSettings mod to v1.1.1 to allow mouse inversion settings, disabling of screen shake effect and change shooting mode aim limits (warning: it'll be weird because the entire body aims, not just the arm).
You can show how the folder should look, or the video should be done how to put it all?
 

PH_HentaiSama

Newbie
Apr 30, 2023
24
3
Any cheats for v1.01? All of the old cheat didn't work for the newer version for me or I'll miss something. If anyone can share that would be awesome
 
  • Like
Reactions: dezil

pashax

New Member
Aug 13, 2020
14
17
You can show how the folder should look, or the video should be done how to put it all?
It's pretty simple: Unpack Unity Mod Manager anywhere (except to the Breed Laboratory folder) and copy the UnityModManager.BreedLab.xml file into the same folder you unpacked UMM into like this:
UMM-Config.png

Run the UnityModManager from that same folder, select the game from the drop down, and then select the main folder for the game, so it looks something like this:
UMM-Install.png

Click the install button and it should install. From there, you can click on the Mods tab and drag the zip files for the mods onto there to install them, but that should be self-explanatory. You do not need to extract the zip files yourself.
 
  • Like
Reactions: dezil

pashax

New Member
Aug 13, 2020
14
17
Is the corruption ending broken for others too? Any way to see it? Just shows a screen with all the UI elements and the tunnel.
This is caused by having multiple ending flags being set at the same time, usually because you saw one ending and then reloaded a save game without fully restarting the game. There are a lot of places in act 4 where flags are not properly reset when loading a save file. This is one of the bugs I fixed in my bug fix mod.
 

fartnir389

New Member
Jul 11, 2019
8
1
In act 2, I went right to the dorms area before doing anything else and I can't leave, it tells me I need to explore the area more but I've checked all the doors and none of them open. There's "storage", two "mensa" doors, a door in a dark alleyway, 5 open dorm rooms with one of them full of a mysterious white fluid, a 6th one that won't open, and near those doors there's another that also will not open. Have I gotten myself stuck?
 
3.60 star(s) 31 Votes