The setting for the next work is a remote village!
It seems that this concept was first proposed in 1988. Wow, that long ago...!
Incidentally, it seems that villages that have surpassed the threshold of marginalization are heading toward extinction. The sound of that word is kind of scary...
In the next installment, the protagonist will head to a village resisting extinction alongside other breeding committee members and breeding hopefuls, using a defunct hot spring inn as a base, and perform breeding against the backdrop of a naturally beautiful rural landscape!
That's right, the task is always the same! Breeding!
The graphics for the next game, including the maps and backgrounds, will all be hand-drawn pixel art.
At the moment, we plan to increase the total number of maps slightly, so it looks like it will be quite a lot of work. Ugh... (・ω・)
Since it's such a rural area, I'd like to incorporate a few elements of a slow-paced lifestyle.
And of course, the next project will also aim for a worldview where "if sexual ethics were slightly off, it could actually happen," so I'll carefully craft and incorporate settings related to social issues, municipal policies, corporate initiatives, residents' lifestyles, and rural area quirks, among other things.
[Map and UI currently in production]
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[The background and other elements are rough and temporary images.]
When it comes to slow living, fishing is a must!
Fishing games are considered masterpieces and are even mentioned in the Kojiki!
In the game, there will be a girl who loves fishing, and it will be slightly related to the plot, but we won't make it so that you have to desperately catch rare fish to win her over. The difficulty will be light, and it will be a mini-game with the feeling of "When you come to the countryside, you just have to go fishing, right?"
There's also another larger mini-game planned...
There will be an encyclopedia element too (・ω・)