So continue testing dev update. You start dungeon with all items, that you wear, so you can start with some armor. All of stuuf you recover in dungeons you keep.
But leveling in dungeon works slighty strange. You can select from 3 randoms skills from all of skill tree. And some of that skills is useless in combat. And worse. when you get new level and have a choose are skill all 3 choices are useless for combat. So maybe allow to pick only useful skills? Also if you try to loot containers, beware. some of them trapped and you can not know they are trapped. If container trapped you have 3 outcomes. they raise your lust or they lower your health or they force 2-3 random restrains on you.
I think maybe dev should implement new skill tree that can helps in dungeon delving.
I think that skills will be useful. 3 skills that adds 3 points to stats to character, when staring dungeon You allocate them at start of delve. Call that skills acclimatization. one skill that allows you pick one free skill at start of dungeon. 3 skills that allows you chance to detect that loot container is trapped. I think first get you 15%, then second adds another 15% and final add 20%. so you have 50% chance to detect trap. Another one that allows you use rest place to recover some heath. And maybe another several ones, that slightly raiseschances that broken vendomat give you something. And/Or increase how much attempts you can use that vendomat.
But leveling in dungeon works slighty strange. You can select from 3 randoms skills from all of skill tree. And some of that skills is useless in combat. And worse. when you get new level and have a choose are skill all 3 choices are useless for combat. So maybe allow to pick only useful skills? Also if you try to loot containers, beware. some of them trapped and you can not know they are trapped. If container trapped you have 3 outcomes. they raise your lust or they lower your health or they force 2-3 random restrains on you.
I think maybe dev should implement new skill tree that can helps in dungeon delving.
I think that skills will be useful. 3 skills that adds 3 points to stats to character, when staring dungeon You allocate them at start of delve. Call that skills acclimatization. one skill that allows you pick one free skill at start of dungeon. 3 skills that allows you chance to detect that loot container is trapped. I think first get you 15%, then second adds another 15% and final add 20%. so you have 50% chance to detect trap. Another one that allows you use rest place to recover some heath. And maybe another several ones, that slightly raiseschances that broken vendomat give you something. And/Or increase how much attempts you can use that vendomat.