I didn't play the previous versions except the very first demo, so I'll just talk about the current version.
It's a decent start, but the game certainly went in a different direction than I anticipated after playing the demo. I thought it would be a gritty undercover story that tests your morals or something like that. The way this is going seems more like a story about a very standard good guy MC saving a bunch of damsels in distress. The college stuff is an interesting choice... There is no way to tell for sure, but I find it highly unlikely that there will be a route where the MC gets "too deep" undercover and has to make questionable choices. Well, there is no right or wrong here regarding the overall direction of the game. As long as characters behave believably and events follow a logical progression, it should be fine.
But that is where I have to nitpick a bit. I mean, I have no actual knowledge about law enforcement, but the undercover procedures seemed really sloppy all around. The chief pulling that weird stunt was absurd. Constantly calling/meeting his colleagues and even doing police raids while he is supposed to be undercover also seems like an absurd situation. The MC is not really doing any work and has so many unrelated thoughts (like playing therapist, watching soccer, playing games) when he was supposedly so fired up and serious about bringing the Syndicate down. Granted, most of these points are actually addressed one way or another within the script. I think I could stretch my suspension of disbelieve enough to give it a pass since he is just starting with the undercover work and haven't infiltrated anything yet, but it still seems like sloppy police work.
Anyways, the plot elements being set in the midst of all that melodrama did keep me interested.
It's a decent start, but the game certainly went in a different direction than I anticipated after playing the demo. I thought it would be a gritty undercover story that tests your morals or something like that. The way this is going seems more like a story about a very standard good guy MC saving a bunch of damsels in distress. The college stuff is an interesting choice... There is no way to tell for sure, but I find it highly unlikely that there will be a route where the MC gets "too deep" undercover and has to make questionable choices. Well, there is no right or wrong here regarding the overall direction of the game. As long as characters behave believably and events follow a logical progression, it should be fine.
But that is where I have to nitpick a bit. I mean, I have no actual knowledge about law enforcement, but the undercover procedures seemed really sloppy all around. The chief pulling that weird stunt was absurd. Constantly calling/meeting his colleagues and even doing police raids while he is supposed to be undercover also seems like an absurd situation. The MC is not really doing any work and has so many unrelated thoughts (like playing therapist, watching soccer, playing games) when he was supposedly so fired up and serious about bringing the Syndicate down. Granted, most of these points are actually addressed one way or another within the script. I think I could stretch my suspension of disbelieve enough to give it a pass since he is just starting with the undercover work and haven't infiltrated anything yet, but it still seems like sloppy police work.
Anyways, the plot elements being set in the midst of all that melodrama did keep me interested.