I REALLY wish this game got a combat rework, the world, characters, and writing have all been really interesting everytime I checked it out but every fight is just rng based which is annoying as it could possibly be. Making something rng based is not the same as making the game challenging, it just artificially extends the time needed to do something and breaks down every fight to luck (and not the stat in game). If I wanted to fight a boss, lose due to luck, and then reset my save I would be playing fallout or skyrim (which both have a better system to enable you actually hit your shots, even in VATS). Sure you can "always come back" but when the options in the game are, "grind until you can reliably hit your target/one shot your target, or create a quicksave and smash your head into the wall repeatedly" I'm always just going to quit the game because none of those options are appealing to me when there isn't any good incentive to finish the battle in the first place other than maaaayyyybeeee in the next 3 towns there will be a scene I like. All the luck to the dev as you really created a well written and interesting game, but when your combat is the equivalent of a casino slot machine for half the game, I'm not gonna put time into it. Please rework things and I promise, me and more people will come to play and more importantly, support this game.