- Jul 20, 2019
- 455
- 701
speak for yourselfIts pretty awful
speak for yourselfIts pretty awful
Artemis is so goodCurrently the only gay content is with vordruth the serpents lair bartender and Artemis the waiter at the world's collide lounge!
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/Mission 1 script.rpy", line 602, in script
if flash1 == True or floyd_pet_desire11 == True or saved_self == True:
File "game/Mission 1 script.rpy", line 602, in <module>
if flash1 == True or floyd_pet_desire11 == True or saved_self == True:
NameError: name 'floyd_pet_desire11' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/Mission 1 script.rpy", line 602, in script
if flash1 == True or floyd_pet_desire11 == True or saved_self == True:
File "D:\jdown\BrokenSky-V0 1-win\BrokenSky-V0.1-win\renpy\ast.py", line 1842, in execute
if renpy.python.py_eval(condition):
File "D:\jdown\BrokenSky-V0 1-win\BrokenSky-V0.1-win\renpy\python.py", line 1209, in py_eval
return py_eval_bytecode(code, globals, locals)
File "D:\jdown\BrokenSky-V0 1-win\BrokenSky-V0.1-win\renpy\python.py", line 1202, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/Mission 1 script.rpy", line 602, in <module>
if flash1 == True or floyd_pet_desire11 == True or saved_self == True:
NameError: name 'floyd_pet_desire11' is not defined
Windows-10-10.0.19045 AMD64
Ren'Py 8.2.1.24030407
Broken Sky V0.1
Fri Jun 21 01:34:03 2024
```
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/nadir_events.rpy", line 2318, in script
jump sl_start_menu
ScriptError: could not find label 'sl_start_menu'.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/nadir_events.rpy", line 2318, in script
jump sl_start_menu
File "D:\jdown\BrokenSky-V0 1-win\BrokenSky-V0.1-win\renpy\ast.py", line 1698, in execute
rv = renpy.game.script.lookup(target)
File "D:\jdown\BrokenSky-V0 1-win\BrokenSky-V0.1-win\renpy\script.py", line 1103, in lookup
raise ScriptError("could not find label '%s'." % str(original))
ScriptError: could not find label 'sl_start_menu'.
```
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/Mission 1 script.rpy", line 2186, in script
owner "jordana#1181, Valkera"
Exception: Sayer 'owner' is not defined.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/Mission 1 script.rpy", line 2186, in script
owner "jordana#1181, Valkera"
File "D:\jdown\BrokenSky-V0 1-win\BrokenSky-V0.1-win\renpy\ast.py", line 2557, in execute
Say.execute(self)
File "D:\jdown\BrokenSky-V0 1-win\BrokenSky-V0.1-win\renpy\ast.py", line 575, in execute
who = eval_who(self.who, self.who_fast)
File "D:\jdown\BrokenSky-V0 1-win\BrokenSky-V0.1-win\renpy\ast.py", line 464, in eval_who
raise Exception("Sayer '%s' is not defined." % who)
Exception: Sayer 'owner' is not defined.
Windows-10-10.0.19045 AMD64
Ren'Py 8.2.1.24030407
Broken Sky V0.1
Fri Jun 21 02:35:45 2024
Thank you! But these errors and quite a few more have all been fixed in V0.11 of the game!In case it's helpful I got an error message, I started from the start and the ignore button let me continue.
Amazing game by the way, especially like the music and writing!
Edit: I got a second error message, after talking to the Naga bartender, this one didn't allow me to ignore it but I could rollback.
Edit2: Third error message at the credits, Hope it helps.
Code:I'm sorry, but an uncaught exception occurred. While running game code: File "game/Mission 1 script.rpy", line 602, in script if flash1 == True or floyd_pet_desire11 == True or saved_self == True: File "game/Mission 1 script.rpy", line 602, in <module> if flash1 == True or floyd_pet_desire11 == True or saved_self == True: NameError: name 'floyd_pet_desire11' is not defined -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/Mission 1 script.rpy", line 602, in script if flash1 == True or floyd_pet_desire11 == True or saved_self == True: File "D:\jdown\BrokenSky-V0 1-win\BrokenSky-V0.1-win\renpy\ast.py", line 1842, in execute if renpy.python.py_eval(condition): File "D:\jdown\BrokenSky-V0 1-win\BrokenSky-V0.1-win\renpy\python.py", line 1209, in py_eval return py_eval_bytecode(code, globals, locals) File "D:\jdown\BrokenSky-V0 1-win\BrokenSky-V0.1-win\renpy\python.py", line 1202, in py_eval_bytecode return eval(bytecode, globals, locals) File "game/Mission 1 script.rpy", line 602, in <module> if flash1 == True or floyd_pet_desire11 == True or saved_self == True: NameError: name 'floyd_pet_desire11' is not defined Windows-10-10.0.19045 AMD64 Ren'Py 8.2.1.24030407 Broken Sky V0.1 Fri Jun 21 01:34:03 2024 ``` I'm sorry, but an uncaught exception occurred. While running game code: File "game/nadir_events.rpy", line 2318, in script jump sl_start_menu ScriptError: could not find label 'sl_start_menu'. -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/nadir_events.rpy", line 2318, in script jump sl_start_menu File "D:\jdown\BrokenSky-V0 1-win\BrokenSky-V0.1-win\renpy\ast.py", line 1698, in execute rv = renpy.game.script.lookup(target) File "D:\jdown\BrokenSky-V0 1-win\BrokenSky-V0.1-win\renpy\script.py", line 1103, in lookup raise ScriptError("could not find label '%s'." % str(original)) ScriptError: could not find label 'sl_start_menu'. ``` I'm sorry, but an uncaught exception occurred. While running game code: File "game/Mission 1 script.rpy", line 2186, in script owner "jordana#1181, Valkera" Exception: Sayer 'owner' is not defined. -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/Mission 1 script.rpy", line 2186, in script owner "jordana#1181, Valkera" File "D:\jdown\BrokenSky-V0 1-win\BrokenSky-V0.1-win\renpy\ast.py", line 2557, in execute Say.execute(self) File "D:\jdown\BrokenSky-V0 1-win\BrokenSky-V0.1-win\renpy\ast.py", line 575, in execute who = eval_who(self.who, self.who_fast) File "D:\jdown\BrokenSky-V0 1-win\BrokenSky-V0.1-win\renpy\ast.py", line 464, in eval_who raise Exception("Sayer '%s' is not defined." % who) Exception: Sayer 'owner' is not defined. Windows-10-10.0.19045 AMD64 Ren'Py 8.2.1.24030407 Broken Sky V0.1 Fri Jun 21 02:35:45 2024
Thanks for the response, I'll download the updateThank you! But these errors and quite a few more have all been fixed in V0.11 of the game!
I see you are playing on windows, the patch from 0.1 to 0.11 is only a few kilobytes if you'd like to give it a download!
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/Mission 1 script.rpy", line 602, in script
if flash1 == True or floyd_pet_desire1 == True or saved_self == True:
File "game/Mission 1 script.rpy", line 602, in <module>
if flash1 == True or floyd_pet_desire1 == True or saved_self == True:
NameError: name 'saved_self' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/Mission 1 script.rpy", line 602, in script
if flash1 == True or floyd_pet_desire1 == True or saved_self == True:
File "/BrokenSky-V0.11-linux/renpy/ast.py", line 1842, in execute
if renpy.python.py_eval(condition):
File "/BrokenSky-V0.11-linux/renpy/python.py", line 1209, in py_eval
return py_eval_bytecode(code, globals, locals)
File "/BrokenSky-V0.11-linux/renpy/python.py", line 1202, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/Mission 1 script.rpy", line 602, in <module>
if flash1 == True or floyd_pet_desire1 == True or saved_self == True:
NameError: name 'saved_self' is not defined
Linux-6.9.5 x86_64
Ren'Py 8.2.1.24030407
Broken Sky V0.11
Sun Jun 23 21:25:15 2024
Damn, that bug was hiding underneath a different bug. Thank you though!I've like to report a bug
Code:I'm sorry, but an uncaught exception occurred. While running game code: File "game/Mission 1 script.rpy", line 602, in script if flash1 == True or floyd_pet_desire1 == True or saved_self == True: File "game/Mission 1 script.rpy", line 602, in <module> if flash1 == True or floyd_pet_desire1 == True or saved_self == True: NameError: name 'saved_self' is not defined -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/Mission 1 script.rpy", line 602, in script if flash1 == True or floyd_pet_desire1 == True or saved_self == True: File "/BrokenSky-V0.11-linux/renpy/ast.py", line 1842, in execute if renpy.python.py_eval(condition): File "/BrokenSky-V0.11-linux/renpy/python.py", line 1209, in py_eval return py_eval_bytecode(code, globals, locals) File "/BrokenSky-V0.11-linux/renpy/python.py", line 1202, in py_eval_bytecode return eval(bytecode, globals, locals) File "game/Mission 1 script.rpy", line 602, in <module> if flash1 == True or floyd_pet_desire1 == True or saved_self == True: NameError: name 'saved_self' is not defined Linux-6.9.5 x86_64 Ren'Py 8.2.1.24030407 Broken Sky V0.11 Sun Jun 23 21:25:15 2024
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/gallery_screen.rpy", line 1949, in script
Sh "Sorry [P], Wistala will be hanging up now. This next part is just for us."
NameError: Name 'playername' is not defined.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/gallery_screen.rpy", line 1949, in script
Sh "Sorry [P], Wistala will be hanging up now. This next part is just for us."
File "/BrokenSky-V0.11-linux/renpy/ast.py", line 2557, in execute
Say.execute(self)
File "/BrokenSky-V0.11-linux/renpy/ast.py", line 615, in execute
renpy.exports.say(who, what, *args, **kwargs)
File "/BrokenSky-V0.11-linux/renpy/exports.py", line 1493, in say
who(what, *args, **kwargs)
File "/BrokenSky-V0.11-linux/renpy/character.py", line 1379, in __call__
what = self.prefix_suffix("what", self.what_prefix, what, self.what_suffix)
File "/BrokenSky-V0.11-linux/renpy/character.py", line 1293, in prefix_suffix
return (sub(prefix) + sub(body) + sub(suffix))
File "/BrokenSky-V0.11-linux/renpy/character.py", line 1273, in sub
return renpy.substitutions.substitute(s, scope=scope, force=force, translate=translate)[0]
File "/BrokenSky-V0.11-linux/renpy/substitutions.py", line 368, in substitute
s = interpolate(s, kwargs) # type: ignore
File "/BrokenSky-V0.11-linux/renpy/substitutions.py", line 97, in interpolate
rv += format(value, fmt)
File "/BrokenSky-V0.11-linux/renpy/character.py", line 1243, in __format__
return format(str(self), spec)
File "/BrokenSky-V0.11-linux/renpy/character.py", line 1235, in __str__
rv = renpy.substitutions.substitute(who)[0]
File "/BrokenSky-V0.11-linux/renpy/substitutions.py", line 368, in substitute
s = interpolate(s, kwargs) # type: ignore
File "/BrokenSky-V0.11-linux/renpy/substitutions.py", line 86, in interpolate
raise e
File "/BrokenSky-V0.11-linux/renpy/substitutions.py", line 78, in interpolate
value = renpy.python.py_eval(code, {}, scope)
File "/BrokenSky-V0.11-linux/renpy/python.py", line 1209, in py_eval
return py_eval_bytecode(code, globals, locals)
File "/BrokenSky-V0.11-linux/renpy/python.py", line 1202, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "<none>", line 1, in <module>
File "/BrokenSky-V0.11-linux/renpy/substitutions.py", line 310, in __getitem__
raise NameError("Name '{}' is not defined.".format(key))
NameError: Name 'playername' is not defined.
Linux-6.9.6 x86_64
Ren'Py 8.2.1.24030407
Broken Sky V0.11
Mon Jun 24 21:01:19 2024
pretty sure its referring to the deer boy that you meet in the club.I just noticed the "trap" tag. Is there a trap in this game or is that coming later?
There's some good points here, so I'd like to take a moment to go through them one by one!Is this game going to just be a chain of mandatory losses where you and your partners either die or get raped?
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Earlier into the game, it's really strange Lilly asks you to be in a relationship after you have sex with her just to joke about cheating on you.You don't have permission to view the spoiler content. Log in or register now.
One of the other things I do find a little surprising is the polarity between sub and dom options. Some of the dom options and the corruption mechanic make me wonder how "evil" can the player be?You don't have permission to view the spoiler content. Log in or register now.
I'm going to go ahead and admit the only reason I decided to try this game out was because the NTR content is promised to be completely disabled if you pick the right choices or filter them out. The characters are cute, the art and scenes are nice, even the content I never will try getting in a genuine playthrough are well drawn. Playing it again with the filters I wanted on made the experience marginally more enjoyable, but the mandatory defeats and the feeling I'm playing the game wrong with the filters enabled sours it a little bit. I hope the content currently in the game isn't final and is willing to be expanded up with either better scenarios or choices at aren't cosmetic. It's disheartening to see a worthless stat and attribute screen that has no affect on your choices, especially very serious choices. The filters are nice and I genuinely appreciate them, but it's a shame they're currently the only way to avoid or disallow content you don't like as of right now.
The next update is August 2nd! I pushed back the one that was supposed to come out at the start of July and merged it with the one coming out in August because I was gone for a week and then was also sick.is the update soon?