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Brothel King - Girl packs and Mods Collection

4.00 star(s) 2 Votes
May 30, 2020
53
59
Does anyone know if there's a better tutorial for how to tag than the main one that's on that one google doc? I've seen about 2-3 different tutorials on how to tag images but it is brutal. I'm using stable diffusion so I can entirely bypass the annoyance of having different artstyles for the same character and that way i can have the character in any situation, and that works great for getting the images I want, but then I sit down to tag and it seems like I just have no grasp. When I first went to tag the images I didn't think I needed to do anything except hit everything that applied to the image, only to quickly realize after reviewing the guide that there's overlapping tags that don't work well together. I would've thought that with how long this has been out and how long the thread is that there would be a more straight-forward explanation. I'm not trying to hate on whoever was kind enough to take the time to make all these how-to's whether in this thread of in that google doc, but GOODNESS is it all self-referential. Referencing a different part of the doc or previously described method in order to explain how to tag to someone who has never used this tagging tool before to any familiar degree is just not helpful. I end up with bloated tags that overlap and make it so images show up for events they shouldn't really be in. Conversely, I'm sure that if I only put a couple of tags for an image I'll run into the reverse issue of having patches where I do HAVE an image that would cover an event, but the game will likely think I don't have one due to a lack of specificity, or just use one that has an overlapping tag rather than is an accurate representation of the event.

I don't expect a thorough breakdown for such an old game, but please, if anyone sees this and knows of a good dumb-downed explanation of the best method for creating a highly graded pack, please steer me in the direction of it, because I've read through that google doc on how to make a girl pack extensively and while it CLEARLY made sense to others given the PLETHORA of girl packs with good grades, I personally find it to be poorly worded.

(If someone sees this and doesn't know of a better one, but is curious as to my issue I'll specify further: I have the ability to create images for anything, but I'm really trying to figure out the best method to tag images so I can cover all my bases (or cover all the possible permutations that the game allows) as well as do variations (although I imagine variations would simply be *insertpermutationnamehere* (insert different number here).png)) To be honest, I really wish they didn't even bother with the tagging and simply made categories for all the permutations that way I could just knock out 5-6 images for each permutation and call it a day instead of figuring out whether or not I have every edge case covered myself. I'm also surprised the tags themselves aren't explicitly categorized. After playing the game more I've become more familiar with how the tags are grouped. But initially I had thought that these were just tags to match with the picture and that the game would determine when's best to use it rather than it already being pretty much set in stone for some sub-strata of events.

As a sidenote, I've replaced almost the entire base game event pictures/general pictures with ai generated boobsgames (artist) artwork and may share that if anyone's interested. Although I still have some adjustments to make to them since I realized after starting the game that not all of them were generic instances, but rather scripted story moments that (after seeing them in context) realized that they didn't really fit and that I need to change them. Also there's undoubtedly some poorly rendered background faces/fingers here and there although I LARGELY edited those out or redid them entirely.

Forgive me for how verbose this is, I just don't want to be guilty of what I'm accusing the original guide creator which (strictly in my opinion) is a lack of clarity.
 
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WarblGarbl

Member
Oct 10, 2017
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As a sidenote, I've replaced almost the entire base game event pictures/general pictures with ai generated boobsgames (artist) artwork and may share that if anyone's interested. Although I still have some adjustments to make to them since I realized after starting the game that not all of them were generic instances, but rather scripted story moments that (after seeing them in context) realized that they didn't really fit and that I need to change them. Also there's undoubtedly some poorly rendered background faces/fingers here and there although I LARGELY edited those out or redid them entirely.
I wouldn't know how to help you with the tagging thing, but I would be interested in the event art pack. I've seen the ones for the game a million times already so anything new would be nice.
 

Kite80

Well-Known Member
Modder
May 30, 2017
1,081
1,075
Since you use stable diffusion and can virtually get a bunch of pics for each tag, I suggest you to apply only 2-3 tags per pic; keep in mind this while you make your images and use tag tool to keep a track of what's still missing in your pack.
 

Kealan

Newbie
Feb 9, 2018
63
135
As a sidenote, I've replaced almost the entire base game event pictures/general pictures with ai generated boobsgames (artist) artwork and may share that if anyone's interested. Although I still have some adjustments to make to them since I realized after starting the game that not all of them were generic instances, but rather scripted story moments that (after seeing them in context) realized that they didn't really fit and that I need to change them. Also there's undoubtedly some poorly rendered background faces/fingers here and there although I LARGELY edited those out or redid them entirely.
I would also very much welcome this. I set out myself to do this with a Rance style Lora. I have replaced a few, but not nearly all, because the model is not that great. Would love to see what you have done.
 

Kite80

Well-Known Member
Modder
May 30, 2017
1,081
1,075
An event pics replacer like that deserves a place in the mods list, I'll gladly try it and definitely look forward it.
 
May 30, 2020
53
59


If I did that wrong then let me know if it doesn't work but that should have unzippable files for the events/perks/quests/default images. I noticed when I did a quick skim that some of them have rough looking faces for the backgroundish characters, but most of them either don't have background characters, or the ones that do are negligible when you're quickly going from page to page. I may revisit them at another time and/or change other default images like the gui, or maybe even backgrounds, but I mainly just wanted to hit the content ones and with the sheer number it already took a lot of time just to do those. Namely because you'll notice that while it definitely does not apply to ALL of them, there's quite a few that I tried to emulate the original image at least in terms of what was being shown. Be warned, the originals sometimes had furries and/or monsters so there are furries and/or monsters in some of them even if they're few and far between in actual gameplay in my experience.

Oh and I already kind of touched on this before but I want to emphasize they will in general suffer from the AI image syndrome where it will have imperfections, so if that bothers anyone I'm sorry but I'm only revisiting to fix ones if I have the time/interest which I have next to none of at the moment. So be wary of that. I don't think it's that big of an issue, but I'm just getting ahead of anyone saying anything about "hey, this one looks weird." Yeah, some of them aren't right, but when It takes hours upon hours for me to generate images and thousands of those images don't even get used because they're FAR worse than the final product be it due to imperfections or completely FUBAR results due to a minor mistake in the prompt, yeah, there's gonna be some less than ideal ones. I'm more likely to revisit the commonly used ones like the money earned/lost at the end of a day ones, and crime ones, stuff like that. Considering the intro images as well since I was caught off guard when I realized that they were not simply random numbered images, but that they were actually chronologically used in the prologue and then NEVER again (like the slave market images). In fact for the slave market images there's a couple that are arguably better than the one that is currently the default one I have now, so if you like one of them better for what you see in the shop day to day, it's as simple as finding the one in the folder and switching their numbers around.

And thank you for the advice for tagging. When you mentioned the tag tool keeping track of what's missing in each pack, are you saying there's a function where it will actually tell me what events/situations I'm missing images for? Because that would be useful. I'm less confident I'd get much value if it's only missing tags only because I know right now there's a pack I'm working on where it likes to show the monster/farm related pictures during regular sex images because they're tagged with something like cum in hair, or sub, or whatever else and that slight overlap throws them in. I THINK it's because I also had them tagged as sex and/or anal, which I THINK is a mistake and they should only be labled monster or whatever other farm related tags on the left side of the gui, but this is all conjecture given I don't personally know. (Irrelevant but I'm working on a Camie Utsushimi pack in a rampage/boobsgames/officialpit artstyle and a Clara from Taffy Tales in the original taffytales style pack)

Install Instructions: Save a back up of your game folders. Just unzip. You should have several files with names like default, events, etc. Just drag them into the folder labeled "game" with folders of the same name. It should replacethe files that are different. There are still plenty I have not messed with be it because they were in other folders or because I didn't feel the need to change them for stylistic consistency.
 
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__neronero

Member
Jan 23, 2021
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if anyone sees this and knows of a good dumb-downed explanation of the best method for creating a highly graded pack, please steer me in the direction of it, because I've read through that google doc on how to make a girl pack extensively and while it CLEARLY made sense to others given the PLETHORA of girl packs with good grades, I personally find it to be poorly worded.
Your confusion is understandable and I don't believe that many packmakers use the guide. It's a decent resource go get a general idea, but trying to strictly follow the "official" tagging formula for every conceivable in-game situation is guaranteed to drive you insane.

Most taggers use the WYSIWYG method: Don't think about the game at all, just add a tag to the image if you think it's suitable to that image. If one of your images isn't surfaced in the game where you'd expect it to be, raise that as an issue and let Goldo worry about applying the right tags formulas to the right events. This method of tagging is also "universal" in a way: More useful for new events & other games that may want to make use of your girl pack (when brothel king first started out, it occasionally made use of girl packs from other games too)

In the tagging tool, go to the girl pack statistics screen. It shows you how many images are returned when the game searches for certain tag combinations. A red 0 means no images found, 1-4 images is white, 5+ images found is green. For the grade "A+", you want this screen to mostly go green. And the bigger numbers on the left are more important than the smaller "optional tags" numbers on the right.

Don't be too concerned with the pack's rating. Realistically the two easiest ways to a high rating are:
  • Pick an extremely popular girl with lots of existing fan art
  • Don't do any quality control and include (nearly) duplicate content and low quality fan art in your pack
So for some more obscure girls, a B+ or a C+ can look and feel better in game than an artificially bloated A+ pack.

We've recently been experimenting with , in case you're interested in that (not every tag can be automatically recognised, but it does reduce the workload quite a bit)
 
May 30, 2020
53
59
Your confusion is understandable and I don't believe that many packmakers use the guide. It's a decent resource go get a general idea, but trying to strictly follow the "official" tagging formula for every conceivable in-game situation is guaranteed to drive you insane.

Most taggers use the WYSIWYG method: Don't think about the game at all, just add a tag to the image if you think it's suitable to that image. If one of your images isn't surfaced in the game where you'd expect it to be, raise that as an issue and let Goldo worry about applying the right tags formulas to the right events. This method of tagging is also "universal" in a way: More useful for new events & other games that may want to make use of your girl pack (when brothel king first started out, it occasionally made use of girl packs from other games too)

In the tagging tool, go to the girl pack statistics screen. It shows you how many images are returned when the game searches for certain tag combinations. A red 0 means no images found, 1-4 images is white, 5+ images found is green. For the grade "A+", you want this screen to mostly go green. And the bigger numbers on the left are more important than the smaller "optional tags" numbers on the right.

Don't be too concerned with the pack's rating. Realistically the two easiest ways to a high rating are:
  • Pick an extremely popular girl with lots of existing fan art
  • Don't do any quality control and include (nearly) duplicate content and low quality fan art in your pack
So for some more obscure girls, a B+ or a C+ can look and feel better in game than an artificially bloated A+ pack.

We've recently been experimenting with , in case you're interested in that (not every tag can be automatically recognised, but it does reduce the workload quite a bit)
Thank you, this is far more digestible. Also while it was obvious after you said so, I now realized that while I had played around with the tagging application and used it for tagging, I remember when I first used it I looked at the statistics tab and was heavily intimidated by all the numbers and never bothered with looking at it again or deciphering how it worked, but your explanation clears it mostly up and now I can see using it more. It's a shame I can't simply go event by event and make images to match, but with this new-found knowledge it will make making the pack more manageable.

I'm also vaguely familiar with the machine automatic tagging as that's something I had to use in order to create custom loras (like the one I made for a couple taffy tales characters) and that process was a HEADACHE, but I may revisit it since if I could figure it out it would be more efficient. As it stands right now though I think I'll play some youtube in the background while I work on some of the packs I want to have fully functional. I definitely can tell what you mean about some of them being bloated, and I certainly was worried at one point that the only way for me to make a good pack was to have an abhorrently high number of images (which tbh isn't hard to do with stable diffusion, it's just that stable diffusion obviously will base off of the current prompt and therefore have little to no variations without me changing prompt constantly meaning I would end up with a bunch of nearly duplicate images) but what you said helps because now I know as long as I have 5-6 for them and cover my bases (and more importantly have a better idea of HOW to cover them) hopefully I do it right this time.
 
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Jdozer

Newbie
Feb 21, 2019
57
35
Worth mentioning, there is a setting for accuracy vs variety in picture selection in game, that may give you better mileage on seeing context appropriate pictures (though I *think* it mostly just affects advanced training?).
 

WarblGarbl

Member
Oct 10, 2017
284
246


If I did that wrong then let me know if it doesn't work but that should have unzippable files for the events/perks/quests/default images.
I think you have them saved as jpgs, and the game takes webp. Or at least, you can't overwrite what's there by default because of the different file types.
 

Adimusa

Newbie
May 4, 2024
15
4
Anyone heard anything about an updates for the King's Way trainer ?
In the 0.3 test version of BK the mod has some kind of performance issue.
Its like a delayed response to your inputs if you click buttons from the cheat menu.
 

igoot

New Member
Dec 18, 2019
2
0
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/BKmain.rpy", line 955, in script call
$ result = ui.interact()
File "game/BKhelp.rpy", line 61, in script call
call expression target_label from _call_expression
File "game/Mods/Trait King/Trait King.rpy", line 1514, in script
if traitking_activated == True:
File "game/Mods/Trait King/Trait King.rpy", line 1514, in <module>
if traitking_activated == True:
NameError: name 'traitking_activated' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/BKmain.rpy", line 955, in script call
$ result = ui.interact()
File "game/BKhelp.rpy", line 61, in script call
call expression target_label from _call_expression
File "game/Mods/Trait King/Trait King.rpy", line 1514, in script
if traitking_activated == True:
File "renpy/ast.py", line 1898, in execute
if renpy.python.py_eval(condition):
File "renpy/python.py", line 2276, in py_eval
return py_eval_bytecode(code, globals, locals)
File "renpy/python.py", line 2269, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/Mods/Trait King/Trait King.rpy", line 1514, in <module>
if traitking_activated == True:
NameError: name 'traitking_activated' is not defined

Windows-10-10.0.22621
Ren'Py 7.4.11.2266
Brothel King 0.2 v220711
Tue Oct 8 06:42:41 2024

how to fix? Happens anytime i try to activate trait king
 

__neronero

Member
Jan 23, 2021
285
393
how to fix? Happens anytime i try to activate trait king
To activate trait king, enable it from the main menu and then start a new game.

I added the buttons in the help menu to explore the possibility of (de-)activation while halfway through a game, but quickly came to the conclusion that it's orders of magnitude more complicated than I thought it would be. So that functionality is sadly not supported unlike what the buttons would suggest. Best not to touch those buttons, I'll remove them from future TK versions.
 

igoot

New Member
Dec 18, 2019
2
0
alright, got it. Ty
To activate trait king, enable it from the main menu and then start a new game.

I added the buttons in the help menu to explore the possibility of (de-)activation while halfway through a game, but quickly came to the conclusion that it's orders of magnitude more complicated than I thought it would be. So that functionality is sadly not supported unlike what the buttons would suggest. Best not to touch those buttons, I'll remove them from future TK versions.
 
May 30, 2020
53
59
All of them should work if put over the originals, since when I did this I literally copied the exact file names for them each as I went. If the files are jumbled then thats because the original files are jumbled. They do however work. All of them show up in game. I can and will edit for install instructions although it's really just drag and drop.
 
May 30, 2020
53
59
So I've just encountered taxes. And if there's one thing I was not expecting to find in this game, it was taxes. Not a fan at all considering the game seems to imply through the events I've encountered thus far in regards to player agency that given good enough dice rolls and business choices I can get rid of things that don't suit my fancy, so I tried to look into things related to the Slavers' Guild, and the tax girl, but the only comments I can find on this website or otherwise seem to indicate that people LIKE this mechanic as it stems the flow of income and keeps the game interesting. I'm going to set aside how bonkers it is to me that people like to have their income knee-capped since I know arguing against how others enjoy playing a game is a waste of time, but is there really no way to get out of paying? Through my research on the subject I've seen people say the taxes can get as high as 95% of last month's income, and I don't care how much more of this game I have left to see, 95% is absolutely outRAGEOUS. It would be one thing if the only way it got that high was through you aggravating the Slavers' Guild or other such things, but the fact that it can get that high the way it does I think is insane. One might say, "Well, come on man. That's not your situation. It doesn't start off that high, and by the time you should worry about that you should be well off into the late game with some killer team that makes enough to where that's not a concern." First of all I've seen NOTHING that indicates to me that this tax takes into consideration your expenses. ONLY that it takes into account income. And if it's just income then I think leaving you with a potential low of 5% income is unplayable and that's being flattering.

Before I make this monolithic post longer for something that is solve-able, I will ask questions that heavily weigh on whether or not I think I can continue to enjoy the game: 1. Is there a way that I can get rid of the tax, and I have just managed to avoid using the right keywords in my search on these forums how, or when someone DID discuss how, their terminology was so thoroughly and utterly vague that my keywords haven't helped me locate said method? and 2. If there is no way to get rid of it, is the tax just not that big of a deal later on? And I just have a severe misunderstanding of the game?

For context to why I'm so bent out of shape, I was chilling going at my own pace, upgraded to the first move into the second district and got slapped in the face with how much more expensive things got, and had to severely restructure how I was approaching the game in order to stay afloat and not rely on the loan shark, and after trials, tribulations, and many reloaded saves, I improved my ways to make more money, only to run into this loaner who's asking me for around 1300 and some change for the first payment. I know this will sound pathetic given some of the amounts I've seen people making on the threads I researched, but 1300 for me would be financially devastating. I could likely manage it for awhile while I make more improvements, but they emphasized that the longer I stay, the worse it gets, which is highly discouraging. Granted, I have a self-imposed handicap where I've been trying to keep the workers to my MC, and planned to only whore other characters I liked less once I had more space, but I never reloaded due to a monster breaking in, or a worker being tempted, because I'm not so willing to die on that hill when I realize how important whoring is to the game's economy, and this comment is made out of the concern that even if I whore out every last character in my retinue, I might still not make the absurdist figures I've been reading about to pay this tax. I would REALLY like not to mod or cheat, but yeah. I've spent a lot of time working on some packs, and while they may not be as high quality as other peoples', I'd like for the work I've put in thus far not to be wasted on a game that I'm not good enough to succeed at even a regular difficulty. I'm hoping that I continue to play and not find it an issue, or that someone responds to this "Hey dumbass, just keep playing. You'll be able to get rid of her, you're just unlucky to not have found someone mention it." or "it becomes super easy/manageable later." But that being said I'm not holding my breath. For now I'll just hopefully keep playing and figure something out. Sorry for text wall, just had to emphasize:

I hate taxes. In real life. And in game. So much so that I reloaded a save to change my answer from "They're a necessary evil." To whatever the "fuck you taxes are the worst" option was. Even if none of you agree with me, I hope you at least found my whining funny.
 
4.00 star(s) 2 Votes