Just dont reward them after every little thing they do. Ohh she got a perfect score at work, oooh she accepted to have sex with me, ohh she made a friend ................................................................. (cant understand why everyone want to be a sugar daddy or want to be a harem protag in a brothel game)How does spoiling slaves work? All my slaves end up spoiled, even if I try to have a break between rewards.
The best way to manage energy is by giving them items what gives you constitution, upgrading the bookshelf, giving them atleast 1 half day work and 2 free days, upgrading the room they live in, training them in constitution until they hit max. (For most part im always used to give them 3 free days so they pretty much never run out of energy)Actually, I'm using it to manage energy. Give free days when they are too low and not getting a break that day and reward with sex to bleed excess. I hate having to go to the schedule menu to fiddle it once I've set it.
The best way is by waiting it out. You can give them rewards, but limit it. Give them rewards maybe once a week.I get why spoiling happens, what I'm looking for is any way to gauge how far/fast it's happening and how to deal with it. Wait it out, balance with punishments or what?
That's an odd one.so i don't know whats wrong with my girlpacks but here a pic of them i have more the said girl in pic but when i go to click on any other girl its the same girl portiats even it should be a diffenert one also they all have the same name for some reason im using v2 btw SEND HALP
I think you may be on to something here. Another clue in this direction is that all of the girls have the same name. This is telling me that the game thinks that there is only one girl pack, and is building multiple clones off of this one pack.One possibility is loading girlpacks inside other girlpack folders. Can you post a screenshot of your game/girls folder, and ofthe the folder for the girl that Kawakami is created from?
tyvm i got it working but i got another question what do i do when some is like this? the trust is all the way up but its giving me neg buff never seen this be4?For Dasneaky, Your post says that I was correct. You do not want that folder called "Girlpacks". Either move all the packs up one level, or place a pound sign at the start of "Girlpacks".
This means she have a masochist personality. For her it's working the other way around.tyvm i got it working but i got another question what do i do when some is like this? the trust is all the way up but its giving me neg buff never seen this be4?
Is this necessarily a bad thing, though? For example, if you have multiple packs of the same girl from different authors and want the game to consider them all as one girl, e.g.If they are under other folders, the game will consider them to be all part of one girl pack.
The problem is with how it happened for you. You did not have multiple packs of the same girl being treated as one pack. You had multiple packs of 20+ different girls being treated as one pack. The result was (to the game) a single pack with hundreds or thousands of images. So for any image from this pack, you could randomly end up with an image from any of the different girls.Is this necessarily a bad thing, though? For example, if you have multiple packs of the same girl from different authors and want the game to consider them all as one girl, e.g.
girl/girlpack_leortha
girl/girlpack_otherauthor
Would there be a conflict or issue in how the game picks certain images? Would the game still select pics from both packs?
Ah, I'm not the OP with the issue, just someone who had a follow-up question with that sort of girlpack structureThe problem is with how it happened for you.
I think you would be fine, but I cannot say for certain. The exact workings of how it chooses among the available pics is not something I'm that familiar with. Sorry.My main concern was if both packs had different images that shared an exact filename; would the game have always picked one over the other, meaning you would never see one of them?
Easiest way to chat about this is by signing up atGoldo said:So I was working on cleaning up the UI a bit by adding a custom menu for sending a girl to the Farm, instead of the unwieldy succession of renpy menus we have now. And since I'm at it, is there anything you find particularly frustrating or cumbersome about the UI that I should take a look at?
No promises, I don't want to get side-tracked by a large refactoring effort, but if I can improve things a bit for 0.3 I'll give it a try.