Ren'Py Brothel King [v0.3t.2] [Goldo]

4.60 star(s) 51 Votes

Hermenegild

Active Member
Sep 18, 2017
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Jman9, do you have a way of contacting Goldo now that HHS forum is dead? Thanks, Leortha, found him.

goldo00, there are two typos in BKitems.rpy which block you from building weapon racks. Both "Weapon rack" and "Weapon rack XL" are marked as "Utilities" instead of "Utility", and because of that they're not picked up by the carpenter screen.

To fix a new game, edit lines 387-388 of BKitems.rpy and change "type='Utilities'" to "type='Utility'".

To fix an existing game, enter the console and type:
Python:
furniture_dict['Weapon rack'].type = 'Utility'
furniture_dict['Weapon rack XL'].type = 'Utility'
A nice side effect is, you can now actually manage to make the carpenter icon disappear if you build everything ;)
 
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hrjfwf4

Newbie
Jul 30, 2021
35
9
43
I am a major user of quicksave (guess who lobbied for the F5/F9 shortcuts :sneaky:), so I haven't really tried it, recently or not. Does anyone else have this problem? If not, maybe you have accidentally disabled rollback somehow?
On the topic of Quicksave and load is there a reason why quickload doesn´t work on specific screens? Not really familiar with Renpy or programming in general so maybe it´s obvious why it doesn´t work^^
 

Leortha

Active Member
Jun 25, 2019
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Jman9, do you have a way of contacting Goldo now that HHS forum is dead?
Goldo created an account here on F95 shortly after the original BK home went down. He's currently offline on vacation for a couple of weeks, so responses may be a bit slow, but look through the last 10 pages or so of this thread and you should see him multiple times.
 
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vadi9203

Member
Aug 2, 2019
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goldo00, there are two typos in BKitems.rpy which block you from building weapon racks. Both "Weapon rack" and "Weapon rack XL" are marked as "Utilities" instead of "Utility", and because of that they're not picked up by the carpenter screen.

To fix a new game, edit lines 387-388 of BKitems.rpy and change "type='Utilities'" to "type='Utility'".

To fix an existing game, enter the console and type:
Python:
furniture_dict['Weapon rack'].type = 'Utility'
furniture_dict['Weapon rack XL'].type = 'Utility'
A nice side effect is, you can now actually manage to make the carpenter icon disappear if you build everything ;)
An updated BKitems.rpy for those who are lazy or dont know how to edit it.
 

Jman9

Engaged Member
Jul 17, 2019
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Jman9, do you have a way of contacting Goldo now that HHS forum is dead?
While you might think I do, in fact I have no special connections to Goldo, for good or ill.

He does appear to have been lurking here since less than a month after I joined. :unsure:

On the topic of Quicksave and load is there a reason why quickload doesn´t work on specific screens?
Technically, because those screens have not been made to support those shortcuts. I imagine it's primarily a combination of trying to avoid lumping quicksave in there as well, and laziness. :D
 
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hrjfwf4

Newbie
Jul 30, 2021
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did anyone play around with scaling the game to 4k and has the backgrounds in better quality? that seems to be the only thing that doesn´t get scaled the rest looks okish. But its strange to play with a mostly black background on the mainpage^^
Edit: Ah only the .jpg files get scaled
 
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__neronero

Member
Jan 23, 2021
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did anyone play around with scaling the game to 4k and has the backgrounds in 4k? that seems to be the only thing that doesn´t get scaled the rest looks okish. But its strange to play with a mostly black background on the mainpage^^
Edit: Ah only the .jpg files get scaled
I sort of did... But I half-assed it and some code changes might be required to fully make things work.

If I remember correctly I mass-upscaled every image below a certain resolution (around 1920x1080?) to 300% scale and converted everything to .webp (even though the game still expects certain images to be .jpg's)
Upscaled images are .
 

hrjfwf4

Newbie
Jul 30, 2021
35
9
43
nice thx i converted all .webp to .jpg to at least have them scaled a bit but now i can actually use a higher res :D i tried to change the code but not sure if i messed something up since i just replace .webp with .jpg in all files so i prob broke something but made a backup
 

hrjfwf4

Newbie
Jul 30, 2021
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Can someone explain to me what this means? Where do i have to change what exactly for this to work? i presume it concerns girl generation template?
 

__neronero

Member
Jan 23, 2021
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Can someone explain to me what this means? Where do i have to change what exactly for this to work? i presume it concerns girl generation template?
The "important" comment is an instruction from Goldo as to why the next line (in this case "traitking = traitking_template") is an important part to include for mod-creators

The second comment is about the lines that follow below, which determine how many traits girls may spawn with. If you want to edit those, make sure that the value of "traitking_t..._positive" is always at least 1 more than "traitking_t..._gold"
 

hrjfwf4

Newbie
Jul 30, 2021
35
9
43
ah thx for the fast help didn´t realise it was part of a mod template and not from the mod creator
 

hrjfwf4

Newbie
Jul 30, 2021
35
9
43
Can someone tell me if the virgin bonus only applies to sexual acts or jobs aswell? Can´t seem to find an answer to that would be a pain to play around that and fight out after hours xD

Edit: Also thx for answering my barrage of questions :D
 

__neronero

Member
Jan 23, 2021
285
393
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In case goldo00 misses it, bug report from the girlpacks/mods thread:

I mean, my problem was not with saving the file (as i usually allowed clones in testing), but with them having keep_last_name = False in config, but in game they all generated with same last name (i thought it was because of keep_init line before). After small test rignt now, i found interesting bug - if game setting in BK have yes set to save first or last name for clones, it will take preference over .ini False setting ( even if use clonning name settings from .ini = yes). So you can have .ini file with keep_first_name = True, keep_last_name = False and game settings with keep first name: no, keep last name = yes, use ini settings = yes - clones will generate saving both first and last names :unsure:

Edit: My guess about naming bug : in BK functions.rpy lines ~3301- 3306, after checking for cloning options in ini, BK checks persistent.keep_firstname (game settings) and only if both checks are False it gets randomized. I probably will change those checks in my copy, but maybe someone can report that to dev to fix globally :)
 

EchoEater

Newbie
Feb 15, 2018
39
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100
So for characters that have packs from several different pack creators, which approach do people here suggest for including them:
1. Just pick one of the packs
2. Combine all the packs of that character into one folder
3. Keep each as a separate pack

I'm just curious and would be interested in hearing how people go about it or if there is standard advice for this that I'm just overlooking.
 
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Jman9

Engaged Member
Jul 17, 2019
2,295
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Well, the approach that keeps turning people into pack makers seems to be "I'll combine these two, and add this pic here, and retag it a little, and...". :)
 

vadi9203

Member
Aug 2, 2019
463
273
238
And in the end you start making your very own pack becuse there are some characters what you like but it's either made long ago or still dont have a pack.
 
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