Jman9
Engaged Member
- Jul 17, 2019
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You sure? To me, it looks like the usual way girls tend to work in games and RL?One of my girls glitched out.
...she's just costing me money and taking up a slot.
You sure? To me, it looks like the usual way girls tend to work in games and RL?One of my girls glitched out.
...she's just costing me money and taking up a slot.
furniture_dict['Weapon rack'].type = 'Utility'
furniture_dict['Weapon rack XL'].type = 'Utility'
On the topic of Quicksave and load is there a reason why quickload doesn´t work on specific screens? Not really familiar with Renpy or programming in general so maybe it´s obvious why it doesn´t work^^I am a major user of quicksave (guess who lobbied for the F5/F9 shortcuts), so I haven't really tried it, recently or not. Does anyone else have this problem? If not, maybe you have accidentally disabled rollback somehow?
Goldo created an account here on F95 shortly after the original BK home went down. He's currently offline on vacation for a couple of weeks, so responses may be a bit slow, but look through the last 10 pages or so of this thread and you should see him multiple times.Jman9, do you have a way of contacting Goldo now that HHS forum is dead?
An updated BKitems.rpy for those who are lazy or dont know how to edit it.goldo00, there are two typos in BKitems.rpy which block you from building weapon racks. Both "Weapon rack" and "Weapon rack XL" are marked as "Utilities" instead of "Utility", and because of that they're not picked up by the carpenter screen.
To fix a new game, edit lines 387-388 of BKitems.rpy and change "type='Utilities'" to "type='Utility'".
To fix an existing game, enter the console and type:
A nice side effect is, you can now actually manage to make the carpenter icon disappear if you build everythingPython:furniture_dict['Weapon rack'].type = 'Utility' furniture_dict['Weapon rack XL'].type = 'Utility'![]()
While you might think I do, in fact I have no special connections to Goldo, for good or ill.Jman9, do you have a way of contacting Goldo now that HHS forum is dead?
Technically, because those screens have not been made to support those shortcuts. I imagine it's primarily a combination of trying to avoid lumping quicksave in there as well, and laziness.On the topic of Quicksave and load is there a reason why quickload doesn´t work on specific screens?
I sort of did... But I half-assed it and some code changes might be required to fully make things work.did anyone play around with scaling the game to 4k and has the backgrounds in 4k? that seems to be the only thing that doesn´t get scaled the rest looks okish. But its strange to play with a mostly black background on the mainpage^^
Edit: Ah only the .jpg files get scaled
The "important" comment is an instruction from Goldo as to why the next line (in this case "traitking = traitking_template") is an important part to include for mod-creatorsCan someone explain to me what this means? Where do i have to change what exactly for this to work? i presume it concerns girl generation template?
I mean, my problem was not with saving the file (as i usually allowed clones in testing), but with them having keep_last_name = False in config, but in game they all generated with same last name (i thought it was because of keep_init line before). After small test rignt now, i found interesting bug - if game setting in BK have yes set to save first or last name for clones, it will take preference over .ini False setting ( even if use clonning name settings from .ini = yes). So you can have .ini file with keep_first_name = True, keep_last_name = False and game settings with keep first name: no, keep last name = yes, use ini settings = yes - clones will generate saving both first and last names
Edit: My guess about naming bug : in BK functions.rpy lines ~3301- 3306, after checking for cloning options in ini, BK checks persistent.keep_firstname (game settings) and only if both checks are False it gets randomized. I probably will change those checks in my copy, but maybe someone can report that to dev to fix globally![]()