Hi BrynsAdventureGame, first of all, I have finished your game so far and I liked it, however, I would like to give you directly my critique and also point out some bugs I have found.
I'll start with my review:
I really like the theme of AI generated images and see the different uses that people give it. I'm not one of those fanatics that sees an AI image and automatically rejects it (there are many of those xD), I like this world and I like to learn and perfect my technique.
first i wanted to ask you, what checkpoint and app are you using, i guess you are using stable difussion with A1111, right? if so, i would like to give you some tips:
- if you are using A1111, I recommend you to take a look at invokeAI, I use it mainly for the canvas, it is more powerful than A1111, also, you don't need to move the LoRAs or checkpoints, because you can configure in which folder invokeAI has to look (in A111 it is not like that). I recommend that you use a combination of both.
- it would be very good if you check some images, that have errors or strange things still, I know that the AI generation is difficult to achieve perfection, but you can do it with the canvas (in A1111 I think it's called inpainting) and also retouch with photoshop (or krita in my case, I recommend it), I give you this example of the mission supermarket 2, the girl has strange or quite false hairs in sight, as I indicate in the image, it could be fixed.
View attachment 3250935
- it would be good to check the avatars with different expressions, I imagine you have generated an image, used the same seed and changed the prompt for different expressions, resulting in slight differences between one and another, that when you make the transition from one image to another in the game during the dialogues, those differences are appreciated and look weird.
there is a way to avoid this, and that is to use a neutral face image, delete the mouth and maybe some other details, and use different images to superimpose them on top as another layer (surely in rpgmaker you have examples of what I'm telling you). another option is to avoid this and directly that the avatar has a different pose in each expression so you don't notice those changes that I mentioned before.
the same happens with the different transitions in the images of the scene when a person hunts the girl and fucks her, it looks weird, but in this case maybe you have to use another technique or debug all the images better, which takes more work.
View attachment 3250994
now I'm going to talk about the bugs:
the exit cube of the school can be used from outside, but it takes you to the same place, which is strange, can this be avoided? or maybe put another cube there to enter?
View attachment 3251017
sometimes gps points appear in inaccessible areas, I put an example in the following image (this is to the left of the train station. however I have seen other similar points in other places).
View attachment 3251036
the shopping centre has exits that cannot be accessed (see image), which are the two north exits (it only allows me to use the south exit to go out)
View attachment 3251052
the shopping centre has exits that cannot be accessed (see image), which are the two north exits (it only allows me to use the south exit to go out)
i hope all this has helped you, and sorry if something is not well written or expressed, because english is not my native language (i have translated everything with deepl), i liked your game and i hope it will improve in the future, because it reminded me of the game roshutsu (3d game) where you do exhibitionism on the street, but unfortunately the development of this game is very slow. thank you very much and much encouragement for the development, which is not easy. best regards.