- Jul 10, 2022
- 128
- 140
I'd say that generally many people are still really enjoying your game! So please do not be disheartened by other comments of people who are just trying to sway the game into the direction that THEY want when it isn't what you had in mind. While of course constructive criticism should be welcomed you definitely need to expect an increase in people complaining about the game as it gets more popular, but thats ok! Many of us are patiently waiting and are happy with everything you've been making and doing and will continue to support in any way we can.I've read these comments above a few days ago and just wanted to let it sink in before I reply.
I've noted down suggestions, and yes I think of not going in heavy on the lewd/corruption stat. I want to do character building, I don't want her to conform to being some slut. There needs to be an ease with her 'getting used to it' rather than 'looking for it'.
I like the idea of having the chance to 'offer' something else to walkers like groping or photos, that's actually a really cool idea. It doesn't have to be at night also, could happen in other events during the day.
But to get to the point
I'm making this game to how i've envisioned it, off the style of Naked order and Naked adventure, which includes the blackmail, the stats which will affect endings at some point.
I am happy with constructive criticism and suggestions. But when people start to direct how the game should be towards their own preferences, it becomes difficult to make. I get it though, everyone has tastes.
I don't really take on comments to the heart if it's because someone doesn't like something because it's not their 'thing', that just means the game isn't for them.
I'm not going to be rebuilding entire things because someone doesn't like the story arc, or the blackmail, or the corruption (There isn't really corruption in this game, well I don't think. I've not intentionally implemented it?) or if the player made a wrong turn down a street and got caught. But like in previous versions where a 'walker or 'jogger' was too fast and they couldn't escape and player have reached out and said this ain't working. That's fair enough and I will look into stamina, and into enemy speed movement. We make adjustments and put it back out there in the next version to trial.
The entire purpose of the game is to try and sneak around at night, maybe get caught? Look, I get the stamina isn't great, and the sneaking around is still not 100% but i'd say it's a good lot better than how it used to be. Why would I remove both of those options? Who wants an RPGM game that has either walk or run (default). How fast are the enemies going to go then? Are they going to 'walk' after you at night? Building in stamina means you've got to prepare your own 'resource management' when you're about to run down a street that may be busy, or a mission you've failed once and now more prepared or knowing the pattern of a walker at night, to sneak instead (which reduces detection down to 2 squares). These options build that level of intensity, the 'adrenaline' if you like and that's the purpose of saving only at home or at a phonebooth. Limiting these options means that the gameplay runs how it should be and if it doesn't go well, then that's the part of the story or day cut short.
I'll look into some sort one time use save items so a player can save somewhere, but then that starts to break the game. That's the reason why I took the 'Save sphere' out. If people save a game and come back to it another time, the game script still runs that entire area almost as new, so if there is any cinematic events or movement, or character movement that needs to happen and it gets stuck. Then the game is stuck and the player cannot continue and therefore the savefile is poop. So by limiting the save access, I know that the game can reload properly for player rather than break. I've set it all up to load up correctly.
There are the comments where people have played it for 5 minutes and get angry because, 'it's not how they wanted it to happen' or they 'got caught one night and lost a day' That's the idea of the game, sometimes you can't control every element but you can prep yourself with timing, stamina, sneak, or going an opposite direction.
There is no such thing as a 'perfect run' at least not yet until I revise different endings at a later-later date.
I've been trying to think of a good reply to those sort of comments and i've found the perfect meme. Please see below.
View attachment 3337359
The more you fuck around, the higher chance you'll find out.
But yeah, these comments suck to read, it's disheartening. But that's the business, especially it seems in this category/corner of the game development universe. Remember i've had pretty much no experience in game design, i'm working on this during my free time (which this month has been tough admittedly, but i'm not giving up ofc!), and the games free. At least for those who are downloading it and not supporting the patreon.
But then I thank those who have put time into writing those messages, those constructive ones, and especially those who have been out right helpful. This game wouldn't be as it would now, if it wasn't for those players. You know who you are and I will be giving credit in the game. Those who have supported through patreon, thank you for donating to this project, i've always been clear the money raised goes to copious amounts of coffee and also things for the game, like recently an SFX pack. So as a side message, to those, thank you again.
-B
Regarding the corruption aspect of Bryn, I feel that her 'getting into it' instead of conforming would definitely be seemingly more right since this is a ENF game. If she conforms and is corrupted into liking it, would it rlly be a ENF, more of a NF only a that rate. Since getting used to it doesn't mean she wouldn't be embarrassed and was sort of already discussed earlier on anyway during much earlier development, haha.