4.50 star(s) 4 Votes

JollyMonk

Member
Game Developer
Jun 30, 2023
115
280
216
Ran into an error when speaking with Bart(ender. I see what you did there) for the second time, triggering the drink mixing minigame. Attached are the tracebacks. I'm pretty sure that Python's `time` module is being imported "invisibly" by renpy itself while parsing the .rpy files. I renamed every instance of "time" to "timer" in `game/minigames/cocktail/cocktail.rpy` and it seems to be working fine now. For anyone else having this trouble, replace that file with my attached one (and to the devs, feel free to include this in your game! I reserve no rights lol)

Thanks Rustedfork! Means a lot you took the time to help fix.

Minigame will be all sorted and working for the bug fix build (10.1)
 
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LafudaChan

New Member
May 28, 2025
2
0
35
Ran into an error when speaking with Bart(ender. I see what you did there) for the second time, triggering the drink mixing minigame. Attached are the tracebacks. I'm pretty sure that Python's `time` module is being imported "invisibly" by renpy itself while parsing the .rpy files. I renamed every instance of "time" to "timer" in `game/minigames/cocktail/cocktail.rpy` and it seems to be working fine now. For anyone else having this trouble, replace that file with my attached one (and to the devs, feel free to include this in your game! I reserve no rights lol)
cant seem to find this file
 

JollyMonk

Member
Game Developer
Jun 30, 2023
115
280
216
Build 0.10.1 - Bug Fix is now available!

Thanks to the players on here and elsewhere for reporting the issues! The below items have been fixed.

For android users, my phone & emulator appear stable but if you're still having issues please let me know!

-Bug fix for the cocktail minigame due to a timer variable issue
-Bug fix for android GUI not putting text box in correct place
-Bug fix for when revisiting the collar scene and getting a collar_stage8 error
-Nadia quest log update to confirm end of build progress
-Bug for Barney not appearing at the right time
-Bug for Barney not giving up the goods (Device)
-Quest log for post-karaoke updated


DOWNLOAD
Win/Linux
: - GOFILE - - MEGA - - PIXELDRAIN
Mac: - GOFILE - - MEGA - - PIXELDRAIN
Android: - GOFILE - - MEGA - - PIXELDRAIN
 

inGif.

Member
Oct 22, 2024
122
179
172
Build 0.10.1 - Bug Fix is now available!

Thanks to the players on here and elsewhere for reporting the issues! The below items have been fixed.

For android users, my phone & emulator appear stable but if you're still having issues please let me know!

-Bug fix for the cocktail minigame due to a timer variable issue
-Bug fix for android GUI not putting text box in correct place
-Bug fix for when revisiting the collar scene and getting a collar_stage8 error
-Nadia quest log update to confirm end of build progress
-Bug for Barney not appearing at the right time
-Bug for Barney not giving up the goods (Device)
-Quest log for post-karaoke updated


DOWNLOAD
Win/Linux
: - GOFILE - - MEGA - - PIXELDRAIN
Mac: - GOFILE - - MEGA - - PIXELDRAIN
Android: - GOFILE - - MEGA - - PIXELDRAIN
Code:
I'm sorry, but an uncaught exception occurred.
While running game code:
  File "renpy/common/00start.rpy", line 196, in <module>
  File "game/minigames/waiter/waiter.rpy", line 509, in <module>
  File "game/minigames/waiter/waiter.rpy", line 168, in __init__
  File "game/minigames/waiter/waiter.rpy", line 9, in load_map
Exception: Couldn't find file 'images/Minigame/waiter/map_1.csv'.
-- Full Traceback ------------------------------------------------------------
Full traceback:
  File "00start.rpyc", line 195, in script
  File "renpy/ast.py", line 834, in execute
  File "renpy/python.py", line 1187, in py_exec_bytecode
  File "renpy/common/00start.rpy", line 196, in <module>
  File "renpy/exports\statementexports.py", line 372, in execute_default_statement
  File "minigames/waiter/waiter.rpyc", line 509, in execute_default
  File "renpy/python.py", line 1211, in py_eval_bytecode
  File "game/minigames/waiter/waiter.rpy", line 509, in <module>
  File "game/minigames/waiter/waiter.rpy", line 168, in __init__
  File "game/minigames/waiter/waiter.rpy", line 9, in load_map
  File "renpy/loader.py", line 769, in transfn
Exception: Couldn't find file 'images/Minigame/waiter/map_1.csv'.
Opening the android port shows this error, can't open tasks and can't rollback, can't save aswell.
 
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JollyMonk

Member
Game Developer
Jun 30, 2023
115
280
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Code:
I'm sorry, but an uncaught exception occurred.
While running game code:
  File "renpy/common/00start.rpy", line 196, in <module>
  File "game/minigames/waiter/waiter.rpy", line 509, in <module>
  File "game/minigames/waiter/waiter.rpy", line 168, in __init__
  File "game/minigames/waiter/waiter.rpy", line 9, in load_map
Exception: Couldn't find file 'images/Minigame/waiter/map_1.csv'.
-- Full Traceback ------------------------------------------------------------
Full traceback:
  File "00start.rpyc", line 195, in script
  File "renpy/ast.py", line 834, in execute
  File "renpy/python.py", line 1187, in py_exec_bytecode
  File "renpy/common/00start.rpy", line 196, in <module>
  File "renpy/exports\statementexports.py", line 372, in execute_default_statement
  File "minigames/waiter/waiter.rpyc", line 509, in execute_default
  File "renpy/python.py", line 1211, in py_eval_bytecode
  File "game/minigames/waiter/waiter.rpy", line 509, in <module>
  File "game/minigames/waiter/waiter.rpy", line 168, in __init__
  File "game/minigames/waiter/waiter.rpy", line 9, in load_map
  File "renpy/loader.py", line 769, in transfn
Exception: Couldn't find file 'images/Minigame/waiter/map_1.csv'.
Opening the android port shows this error, can't open tasks and can't rollback, can't save aswell.
Thanks! Think I found the fault.

Would you mind trying it again please with the (new) 10.1 on the main page links?
 
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Dracconic Evolution

Active Member
Feb 28, 2020
818
430
299
Thanks! Think I found the fault.

Would you mind trying it again please with the (new) 10.1 on the main page links?
Missing image sequence:
so_collar_front_image
so_collar_front_image m1 e1 a4
so_collar_front_image m0 e0 a0
so_collar_front_image collar
so_collar_front_image m4 e6
so_collar_front_image m1 e8 a4
so_collar_front_image m4 e6 a1
so_collar_front_image m1 e8 a4
so_collar_front_image m2 e3 a2
so_collar_front_image m1 e8 a4
so_collar_front_image m2 e3 a2
 

JollyMonk

Member
Game Developer
Jun 30, 2023
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Missing image sequence:
so_collar_front_image
so_collar_front_image m1 e1 a4
so_collar_front_image m0 e0 a0
so_collar_front_image collar
so_collar_front_image m4 e6
so_collar_front_image m1 e8 a4
so_collar_front_image m4 e6 a1
so_collar_front_image m1 e8 a4
so_collar_front_image m2 e3 a2
so_collar_front_image m1 e8 a4
so_collar_front_image m2 e3 a2
EDIT:Wait...no...let me investigate

EDIT2: OK got it, I got carried away with tidying up old code and deleted the layered image name by accident. You can skip through this scene as it's not major. But thank you for the bug report!
 
Last edited:

halluva

Member
May 18, 2017
347
201
204
I think the overworld map would be a lot easier to use if the clickable rooms were identifiable without hovering over them first. A lot of them are just a random spot on the ship's hull, so finding what you want is a matter of scanning over every inch until you find it until you eventually memorize the spot. It's especially annoying when you unlock a new room and don't know where it is. Give each clickable section a glowing outline or something.
 

JollyMonk

Member
Game Developer
Jun 30, 2023
115
280
216
I had tried to keep locations a bit more subtle to avoid overloading the hub screen but how would something like this look?

1767534710409.png
 

jonquilnatrix

Member
Feb 27, 2024
291
1,578
280
You could maybe even make a simple button toggle to switch between showing all of the locations like that, and the original that doesn't show the locations but looks better? Seems like that would be the best of both worlds to let people choose?
 
4.50 star(s) 4 Votes