Really nice art style but jesus fuck, the dev/artist needs some lessons in efficiency, there's SO MUCH FUCKING REDUNDANCY
Example: resources/app/resources/z 3.0/SophieModels/DangleSophie1/
; there's a total of 226 images within. But it's 14 different facial expressions times 13 frames. It's the exact same body motion animation for 14 different expressions. Then there's the DangleSophie2, which is pretty much the exact same thing as before, but with a different level of erection. So we have a grand total of 452 images that should've been just 13 body frames, 26 penis frames (floppy, semi erect) and 14 face images.
It's not about compression, it's about knowing what the fuck you're doing. You can easily increase the quality of the images and still end up with a lighter game just by being smarter with reuse.
Legs -> 2 variations, 1 frame.
Upper torso -> 13 frames
Breasts -> 2 variations, 13 frames
Cock -> 3 variations, 13 frames
Face -> 14 variations, 1 frame
Congrats, you've just turned 1993 fucking images into 95 that can do the same fucking thing.
Also, fuck electron, that shit is a cancer that should die in a fire.