prodigy

Member
Sep 7, 2016
288
316
Hearing Cynthia plan for Erica to become baby factory for emperor which I support, I wonder did i get emperor name right?
He is called Marcus Tiberius? I think I got confused along they way and get his name wrong. And his harem is styled more like old turkish one? Where some women could influence nation. Or it is more like old (soulth)arabic one where they were de facto slaves. It looks like the former because they are there willingly? Also i got impression from the meeting with "first" courtissan that she sees him like some sort of wimp?
 

frasse

Member
Feb 7, 2018
488
45
The parts are currently for the bust (so you can see some of the body changes), but yeah, something similar can be used in other scenes, if the parts can be re-used.

Thanks! Hopefully the final version will turn out well.



So you get the platforms in the right position, then you jump, get to the middle pillar, turn north and press the action button to jump again, right? It seems to work fine for me. I wonder what's not working... Do you have a save file?
yes i have a save file thank u i send it now
 

mdqp

Well-Known Member
Game Developer
Aug 25, 2018
1,283
939
Hearing Cynthia plan for Erica to become baby factory for emperor which I support, I wonder did i get emperor name right?
He is called Marcus Tiberius? I think I got confused along they way and get his name wrong. And his harem is styled more like old turkish one? Where some women could influence nation. Or it is more like old (soulth)arabic one where they were de facto slaves. It looks like the former because they are there willingly? Also i got impression from the meeting with "first" courtissan that she sees him like some sort of wimp?
You know, I actually can't remember if I ever used his full name or not. I think I have too many named NPCs, and I regret it a bit. The emperor's name is Titus (Tiberius is the general). The queen would get some actual influence over the nation, the girls in the harem are there mostly because they aim for that spot (being in the harem is otherwise only useful for political ties, which aren't exactly a bad deal either).

That courtesan is kind of a bitch, so I don't know how much you want to rely on her testimony, you'll just have to learn more about the emperor, so you can be the judge. ;)

yes i have a save file thank u i send it now
I solved the puzzle and I have attached the save file here. You did something wrong, because one of the platforms wasn't aligned with the next jumping spot (so you couldn't jump and continue on). Anyway, you can see the correct position now.

The puzzle has multiple solutions, and it doesn't reset like a traditional puzzle (unless you leave and re-enter the room), so once someone starts playing with the levers the solution changes.
 

Otaku Otter

New Member
Sep 20, 2018
13
3
Why is so little implemented in a game at "0.87 beta"? In the main city, the bank, nor the Academy are implemented?
I know, I know: "I'm the only one working on it." Sure, I get that. But c'mon, this game has been in the works for years at this point, I'd expect at least some of the main features of the main city implemented.

As an afterthought: The majority of the merchants aren't implemented either. That's ludicrous!
 

mdqp

Well-Known Member
Game Developer
Aug 25, 2018
1,283
939
Why is so little implemented in a game at "0.87 beta"? In the main city, the bank, nor the Academy are implemented?
I know, I know: "I'm the only one working on it." Sure, I get that. But c'mon, this game has been in the works for years at this point, I'd expect at least some of the main features of the main city implemented.

As an afterthought: The majority of the merchants aren't implemented either. That's ludicrous!
It depends on what you consider a "main feature". I don't see banking as particularly important. It's also disgustingly easy to implement, but it doesn't really add much to the game. I'll probably use the bank in a quest or another, before I even add the banking system. The real pincher is deciding whether or not you can go into debt, and what the consequences should be. If I decide to turn you into a slave because of it, and if your noble status should keep you from becoming a slave and so on. Now THAT's going to take a while, and there isn't a clear cut choice. If it really bugs you, I can add it no problem. It would also be more interesting if you could be robbed, so using the bank would be a way to keep some money safe, but now we are really making things overcomplicated, and I have yet to see what would be fun about it.

Do you mean the merchants that stay near the bazaar? I don't think I'll ever make most of them sell anything, they are just there for atmosphere, like some of the other generic NPCs.
 

Otaku Otter

New Member
Sep 20, 2018
13
3
It depends on what you consider a "main feature". I don't see banking as particularly important. It's also disgustingly easy to implement, but it doesn't really add much to the game. I'll probably use the bank in a quest or another, before I even add the banking system. The real pincher is deciding whether or not you can go into debt, and what the consequences should be. If I decide to turn you into a slave because of it, and if your noble status should keep you from becoming a slave and so on. Now THAT's going to take a while, and there isn't a clear cut choice. If it really bugs you, I can add it no problem. It would also be more interesting if you could be robbed, so using the bank would be a way to keep some money safe, but now we are really making things overcomplicated, and I have yet to see what would be fun about it.

Do you mean the merchants that stay near the bazaar? I don't think I'll ever make most of them sell anything, they are just there for atmosphere, like some of the other generic NPCs.
The reason that I consider such features as: a banking system, an economic system; mercantilism and scholasticism, as "main features"? Because they provide immersion into the thematic framework of the narrative.
 

mdqp

Well-Known Member
Game Developer
Aug 25, 2018
1,283
939
The reason that I consider such features as: a banking system, an economic system; mercantilism and scholasticism, as "main features"? Because they provide immersion into the thematic framework of the narrative.
Are you pulling my leg? I don't mean to sound insulting or anything, but this has to be the first time in 10+ years that I saw anyone even mention such things in a porn game thread (let alone considering them main features to be added in a game).

I don't care much about immersion, so that's probably why I don't see this as being particularly important. I try to make the game internally consistent, but that's because it's important for the narrative (having cause-effect be somewhat reasonable is important for players, to have any investment into what's going on). Outside of that, however, I don't care to add features, if I don't think they can make the game more fun to play. In fact, banking could easily go to the chopping block, if I don't add anything I deem fun or interesting to the system. It could be something as falling prey to loan sharks to cover the debts, but I'd need something beyond the system itself that I can turn into an interesting or sexy situation.
 

prodigy

Member
Sep 7, 2016
288
316
I was under impression that slavery was inlegal on main land, only place that was it allowed was that desert city and even there it was more like servitude. So true slaver ring is more like black market, so it would be strange for a bank to deal in it?
 

Missmiles

Active Member
Aug 12, 2018
635
418
Are you pulling my leg? I don't mean to sound insulting or anything, but this has to be the first time in 10+ years that I saw anyone even mention such things in a porn game thread (let alone considering them main features to be added in a game).

I don't care much about immersion, so that's probably why I don't see this as being particularly important. I try to make the game internally consistent, but that's because it's important for the narrative (having cause-effect be somewhat reasonable is important for players, to have any investment into what's going on). Outside of that, however, I don't care to add features, if I don't think they can make the game more fun to play. In fact, banking could easily go to the chopping block, if I don't add anything I deem fun or interesting to the system. It could be something as falling prey to loan sharks to cover the debts, but I'd need something beyond the system itself that I can turn into an interesting or sexy situation.
Hey, dev...

Get into the mood here. World building and surrounding context is important.

If there was no bank system, falling prey to loan sharks would not be enjoyable because we have no choice BUT to do it, outside of using cheats. We could always seduce the bank manager for better interest rates (the increased rates not as important as the sex, of course) or if we became a noble, take over the bank and install rules where everyone has to wear sexy outfits.

That's kinda ridiculous, but it's just off the top of my head.
 

mdqp

Well-Known Member
Game Developer
Aug 25, 2018
1,283
939
I was under impression that slavery was inlegal on main land, only place that was it allowed was that desert city and even there it was more like servitude. So true slaver ring is more like black market, so it would be strange for a bank to deal in it?
I mainly meant it as an example as to what could do to translate a banking system into something more interesting (also, a bank might not enslave you, but if you go to loan sharks to pay the bank, then maybe you can get involved into black market stuff, and so slavery). My point was that a banking system in a vacuum is not relevant or interesting. I don't really find immersiveness on its own a good enough reason to work on any system.

Hey, dev...

Get into the mood here. World building and surrounding context is important.

If there was no bank system, falling prey to loan sharks would not be enjoyable because we have no choice BUT to do it, outside of using cheats. We could always seduce the bank manager for better interest rates (the increased rates not as important as the sex, of course) or if we became a noble, take over the bank and install rules where everyone has to wear sexy outfits.

That's kinda ridiculous, but it's just off the top of my head.
Actually, I am sure that I could have players fall prey of shark loans without a banking system (being robbed and/or scammed could leave you in debt, without me having to create a surrounding system, and without strictly forcing it on anyone). Regardless, the point of contention here is that the system was worth adding for immersiveness, which is something I fundamentally disagree with, and is against my design philosophy. Just like I don't have players eat, drink, go the bathroom, many of the things I don't add are abstracted away for the sake of the gameplay. Things that are added are usually meant to be interacted with in a meaningful way, to justify their existence. A weather system might be "immersive", but if it's going to mean nothing for the gamplay, you bet I won't add it in.

I can come up with many ways to make the system have interesting consequences or interact with the world at large (and I mentioned a few myself), but that doesn't have much to do with immersion, that's just content.
 

prodigy

Member
Sep 7, 2016
288
316
I mainly meant it as an example as to what could do to translate a banking system into something more interesting (also, a bank might not enslave you, but if you go to loan sharks to pay the bank, then maybe you can get involved into black market stuff, and so slavery). My point was that a banking system in a vacuum is not relevant or interesting. I don't really find immersiveness on its own a good enough reason to work on any system.



Actually, I am sure that I could have players fall prey of shark loans without a banking system (being robbed and/or scammed could leave you in debt, without me having to create a surrounding system, and without strictly forcing it on anyone). Regardless, the point of contention here is that the system was worth adding for immersiveness, which is something I fundamentally disagree with, and is against my design philosophy. Just like I don't have players eat, drink, go the bathroom, many of the things I don't add are abstracted away for the sake of the gameplay. Things that are added are usually meant to be interacted with in a meaningful way, to justify their existence. A weather system might be "immersive", but if it's going to mean nothing for the gamplay, you bet I won't add it in.

I can come up with many ways to make the system have interesting consequences or interact with the world at large (and I mentioned a few myself), but that doesn't have much to do with immersion, that's just content.
Most natural thought that come to mind about bank would be synergy between bank and rebuilding of golden leaf. Then It would be quiet easy to involve some sexy time, Erica is under pressure after all.
 

mr_bad_boy

Newbie
Dec 16, 2018
27
4
hey dev, a suggestion from a non-paying fan...:p

please consider implementing an option where the player can turn the basement of the mansion in golden leaf into a bdsm dungeon where erica can dominate someone(like the female slave) or be dominated by someone(like edith, jin, eliza etc.).

also i would love to see further development of the role reversal relationship with jin and some more characters(inferior to erica) who will dominate erica.
 

mdqp

Well-Known Member
Game Developer
Aug 25, 2018
1,283
939
Most natural thought that come to mind about bank would be synergy between bank and rebuilding of golden leaf. Then It would be quiet easy to involve some sexy time, Erica is under pressure after all.
We'll see. I could imagine something to do with big debts and all. To be honest, at one point I was considering a criminal system of sorts (with prison and all that for certain crimes you could get involved in), and that could have played with the banking, perhaps, but I scrapped that idea. I'd rather focus on finishing what's already in the game in some form, before adding a whole new system.

hey dev, a suggestion from a non-paying fan...:p

please consider implementing an option where the player can turn the basement of the mansion in golden leaf into a bdsm dungeon where erica can dominate someone(like the female slave) or be dominated by someone(like edith, jin, eliza etc.).

also i would love to see further development of the role reversal relationship with jin and some more characters(inferior to erica) who will dominate erica.
Mmmh, I don't know about adding a dungeon to the mansion, but I could consider adding a club to the game you can go to for "special dates", maybe, and have different interactions based on who is with you.
 
Aug 22, 2018
476
425
One thing I'd like to see is to be able to move things around once you become a noble and have the mansion finished.

For example, keeping a slave in the Golden Leaf mansion instead of in Tarkas doesn't seem like too much of a stretch. Heck, maybe once you finish the mansion you can buy both, and pick which one you want in which house?

Also, some of the night-time scenes that currently only play out in Tarkas. The ghost moves with you, doesn't she? And I imagine the other night-time visitors would be keeping tabs on her as well.
 

mdqp

Well-Known Member
Game Developer
Aug 25, 2018
1,283
939
One thing I'd like to see is to be able to move things around once you become a noble and have the mansion finished.

For example, keeping a slave in the Golden Leaf mansion instead of in Tarkas doesn't seem like too much of a stretch. Heck, maybe once you finish the mansion you can buy both, and pick which one you want in which house?

Also, some of the night-time scenes that currently only play out in Tarkas. The ghost moves with you, doesn't she? And I imagine the other night-time visitors would be keeping tabs on her as well.
Moving the slave around is being considered, but I'd like to finish the paths for the slaves first, since I think it would make things easier for me (I could in theory make all scenes "room agnostic", but it's probably better to customize them to fit either house, instead).

I wasn't sure if I wanted to write different scenes or not based on where you are with the ghost. Writing a lot of new scenes just for one minor NPC feels a bit of a waste, though, and just adding the same scenes everywhere doesn't seem high priority at the moment. Yeah, I am considering something for the vampire, since Golden Leaf isn't too far from Tarkas, anyway, so it makes sense she would visit regardless.
 

Renonymous

Newbie
Jul 17, 2018
58
547
Anybody find the second Eliza scene in the new release? I've tried sleeping in the mansion, interacting with every interactable object in the mansion, going to court... I can't find her!
 

tyaty1

New Member
Oct 20, 2017
2
0
I bought Jin in 0.87b, but I can't interact with him, and he also does not generates money.
 

mdqp

Well-Known Member
Game Developer
Aug 25, 2018
1,283
939
Anybody find the second Eliza scene in the new release? I've tried sleeping in the mansion, interacting with every interactable object in the mansion, going to court... I can't find her!
You need to reach chapter 4, and talk to Keiko about the city expansion. Eliza will then show up with some ideas of her own... ^_^


I bought Jin in 0.87b, but I can't interact with him, and he also does not generates money.
Did he show up at your house? Don't you get any dialogue at all when you try to interact with him?
 
Feb 27, 2017
205
625
The main problem is that the trait system wasn't planned when I first started, and implementing a full change to the game wouldn't be feasible (I'd need a LOT of new dialogues to make such an option worthwhile). Clothing options are surprisingly annoying to do properly, unless you plan for them beforehand.

The walkthrough isn't a top priority (it takes time away from the game whenever I have to write it) but I can see to adding more notes, or ask the person who's helping me with that type of additional info. :)
Maybe she could do it in new areas and just say not in her hometown cause she lives there etc. npc's reacting to clothes really makes the game come alive but I can see why so much work might be put on the backburner for new content, have a modder in your community do it :p
 
4.30 star(s) 43 Votes