One of the things you learn about games and most long-term projects if you get into them, is that the longer the project goes on, the more "friction" there is. It takes longer to write a new scene because you don't want them to be too similar to previous ones, and the same is true for maps, puzzles and so on. Plus, fatigue sets in at least partially. If we also add the cursed luck I had the last year and a half with my health, things haven't gone nearly as fast as I would have hoped. Still, the game should be longer than the LOTR trilogy, I'll concede that point. XD
Whenever ten players bring this up, one dev is tempted to actually do it. Don't invite such evil in your life!
They will be. I am not sure if I'll be able to finish the H-scenes list, but I'll make a good faith effort to flesh it out.
It's a mix of "polling the patrons and them voting for more content" and "greatly underestimating how much it would take". Feature creep my beloved.
When you know, you know.
You can stretch it (use F5-F6 to play around with how the game is presented), but the resolution is very low, so it's either blurry or small. Well, the guy at the top of this page mentioned using magpie to improve how things look, although I have no idea how it affects the pixel art.
Yeah, doing a gallery would be a lot of work, especially since I didn't write the game with that in mind, so it would be even more annoying for someone unfamiliar with the game. The fact that there are hundreds of scenes doesn't help either.