Thanks a lot for the kind words! ^_^this game is so good that it's almost a shame it's an eroge, because it means i can't recommend it to my friends.
seriously, the worldbuilding, gameplay, and writing are all incredibly well executed and probably some of the best you can find in a rpgmaker game. the effort that went into the tiling on some of the locations is just amazing, it's usually very obvious when a game relies on default rpgmaker assets but this one still manages to make it feel premium.
once this game "finishes", i'm unironically excited to see what mdqp does next. there's a tendency of weg developers being subpar gamedevs who cruise by on people just looking for content related to their fetish, but caliross is much more than that. great job, man.
No need to recommend this, just stealthily install the game on their laptops, I am sure they won't mind. XD
I tried my best with the assets, given that my budget is kind of limited (and it was VERY limited at the start). A good chunk of them are from official DLCs which I bought or free art that also allow commercial use. Finding some of that took a LONG time. RPG Maker art is spread around several blogs, websites and so on, with some sites having shutdown in the meantime.
My next game (in case you didn't know), is going to be Tales of the Drunken Cowboy 2, a sequel to one of my previous games. The first one was made in RAGS (although it does have a conversion for browsers too), but for the sequel I switched to Ren'py. I have been slowly working on it for a while now, as I'd like a smooth transition between Caliross and TOTDC 2 (although it's been slow going, since Caliross still takes a lot of time).
Another reason it's taking time is also because the game will allow you to continue from where you left off in the first game, so the consequences to several of the quests and other choices you made will affect the game. This adds a lot of extra work at the start, even for things players won't see for a while.