I feel before you have a player choose what paths they want, you should give a little info in what each path means. Some players might not know what each path consists of. I'm one of them. What does each one of these means? I'm used to where each of these are in the same paths. i don't know what you get from these.
I feel before you have a player choose what paths they want, you should give a little info in what each path means. Some players might not know what each path consists of. I'm one of them. What does each one of these means? I'm used to where each of these are in the same paths. i don't know what you get from these.
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Looks like the dev needs to go back to the drawing board. This game has been out over a year and there is only 4 reviews and 7 pages of discussion in which mostly of complaints about the game. Dev needs to listen to comments to a certain extent. I know the dev wants to make his/her own game but what's the point if nobody wants to play it.
September first got a half one episode beta done and out: Cambion v0.5.5 - Beta(Possession)
Dev was supposed to release a different beta version in a few days that would have 3 extra scenes ...
Looks like dev is trying to pump some scenes into the game,
which is something we all should be looking forward to.
The game is good but the three paths are so unnecessary. If there was only one path the progression should have been a lot more. The thing is that the three paths are quite different too so quite some work went there.
Here we all suggested the same thing to the developer and that was to combine the 3 routes. These 3 routes are progressing with different scenarios and characters, and since the choice is very early, we start without knowing what is what. For a new game that needs support, content and character restrictions are very troublesome. In the end, the developer received pages of criticism and the support did not go well. The strange thing is that the developer never learns from all this, but I respect his loyalty to his work.
All in all, an enjoyable game.
Here we all suggested the same thing to the developer and that was to combine the 3 routes. These 3 routes are progressing with different scenarios and characters, and since the choice is very early, we start without knowing what is what. For a new game that needs support, content and character restrictions are very troublesome. In the end, the developer received pages of criticism and the support did not go well. The strange thing is that the developer never learns from all this, but I respect his loyalty to his work.
All in all, an enjoyable game.
If he joined the three routes, then the game would be more cohesive and fun, to be honest. The routes are actually good, but there is no need to separate the events as this is a harem game. You have to play the three routes to learn what is happening and that detracts the choice and branching as it's imperative to play all nonetheless but without impacting.
I find having three separate routes interesting however i feel like it adds unnecessary complexity & additional work compared to a single path.
I mean if the dev has a sizeable team then that's fine but if its a solo, duo, trio work then its overambitious and the development of the game will only get exponentially harder as the story progresses.
Just look at those cRPGs and RPGs, they got a team of hundreds but most fail to deliver a well written and thought out multi path & ending role play experience for their game.