Can anyone make a 3d sandbox game where everyone is a nudist in a forest landscape without any clothes

anne O'nymous

I'm not grumpy, I'm just coded that way.
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I have - but alternative protagonists are enormously resource intensive. To have an alternate female MC would add at least 75% extra workload, and slow down overall development by the same amount.
Some tips (that will not change the time needed to render the images twice) :

Ren'py let you have dynamic almost everything. Therefore, for all the common scenes, you can just have things like :
Code:
default gender = "male"
[...]
label whatever:
    scene expression "images/[gender]/thisScene.jpg"
or like :
Code:
default gender = "male"
image thisScene = "images/[gender]/thisScene.jpg"
[...]
label whatever:
    scene thisScene
while having both a "images/male" and "images/female" folders.


For the generic text changes, like "he/she", you can go for :
Code:
init python:
    class GenderStrings( renpy.python.RevertableObject ):
        @property
        def he( self ):
            return "he" if gender == "male" else "she"
        @property
        def him( self ):
            return "him" if gender == "male" else "her"
        [...]

default gender = "male"
# You can have a smaller name, obviously
define textSwitch = GenderStrings()

label whatever:
    "Yes [textSwitch.he]'s a good cadet."
And when the scenes are gender specific, you can have those kind of switch :
Code:
label whateverGeneric:
    [...]
    jump expression "scene{}152".format( gender.title() )

label sceneMale152:
   [...]
   jump commonAgain

label sceneFemale152:
   [...]
   jump commonAgain
Like I said, it don't change the fact that you'll have to make and render the scenes twice, but it really limit the extend time needed to write the code.
All this not being said as a "you need to do it", but since you already thought about it, if you want to give it a try, at least in private with placeholder to have a idea of the time needed, here's how to do it with Ren'py.
Honestly, your game already offering the possibility to have gay interactions, it's probably the best one for a male/female MC option. You don't have to add scenes or "romance" options, just to double them.
 
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maverih345456

Well-Known Member
Feb 27, 2018
1,093
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Some tips (that will not change the time needed to render the images twice) :

Ren'py let you have dynamic almost everything. Therefore, for all the common scenes, you can just have things like :
Code:
default gender = "male"
[...]
label whatever:
    scene expression "images/[gender]/thisScene.jpg"
or like :
Code:
default gender = "male"
image thisScene = "images/[gender]/thisScene.jpg"
[...]
label whatever:
    scene thisScene
while having both a "images/male" and "images/female" folders.


For the generic text changes, like "he/she", you can go for :
Code:
init python:
    class GenderStrings( renpy.python.RevertableObject ):
        @property
        def he( self ):
            return "he" if gender == "male" else "she"
        @property
        def him( self ):
            return "him" if gender == "male" else "her"
        [...]

default gender = "male"
# You can have a smaller name, obviously
define textSwitch = GenderStrings()

label whatever:
    "Yes [textSwitch.he]'s a good cadet."
And when the scenes are gender specific, you can have those kind of switch :
Code:
label whateverGeneric:
    [...]
    jump expression "scene{}152".format( gender.title() )

label sceneMale152:
   [...]
   jump commonAgain

label sceneFemale152:
   [...]
   jump commonAgain
Like I said, it don't change the fact that you'll have to make and render the scenes twice, but it really limit the extend time needed to write the code.
All this not being said as a "you need to do it", but since you already thought about it, if you want to give it a try, at least in private with placeholder to have a idea of the time needed, here's how to do it with Ren'py.
Honestly, your game already offering the possibility to have gay interactions, it's probably the best one for a male/female MC option. You don't have to add scenes or "romance" options, just to double them.
Thank you but I think its better someone else will do it for me.
 

recreation

pure evil!
Respected User
Game Developer
Jun 10, 2018
6,269
22,338
Some tips (that will not change the time needed to render the images twice) :

Ren'py let you have dynamic almost everything. Therefore, for all the common scenes, you can just have things like :
Code:
default gender = "male"
[...]
label whatever:
    scene expression "images/[gender]/thisScene.jpg"
or like :
Code:
default gender = "male"
image thisScene = "images/[gender]/thisScene.jpg"
[...]
label whatever:
    scene thisScene
while having both a "images/male" and "images/female" folders.


For the generic text changes, like "he/she", you can go for :
Code:
init python:
    class GenderStrings( renpy.python.RevertableObject ):
        @property
        def he( self ):
            return "he" if gender == "male" else "she"
        @property
        def him( self ):
            return "him" if gender == "male" else "her"
        [...]

default gender = "male"
# You can have a smaller name, obviously
define textSwitch = GenderStrings()

label whatever:
    "Yes [textSwitch.he]'s a good cadet."
And when the scenes are gender specific, you can have those kind of switch :
Code:
label whateverGeneric:
    [...]
    jump expression "scene{}152".format( gender.title() )

label sceneMale152:
   [...]
   jump commonAgain

label sceneFemale152:
   [...]
   jump commonAgain
Like I said, it don't change the fact that you'll have to make and render the scenes twice, but it really limit the extend time needed to write the code.
All this not being said as a "you need to do it", but since you already thought about it, if you want to give it a try, at least in private with placeholder to have a idea of the time needed, here's how to do it with Ren'py.
Honestly, your game already offering the possibility to have gay interactions, it's probably the best one for a male/female MC option. You don't have to add scenes or "romance" options, just to double them.
It's funny how advanced your code always is compared to mine. I simply use condition switch for the images and something like:
Python:
if mcgender == "male":
    var1 = "he"
    var2 = "his"
    ...
else:
    var1 = "she"
    var2 = "her"
label start:
    n "[var1] was an old warrior on [var2] vacation."
 

polywog

Forum Fanatic
May 19, 2017
4,062
6,263
The book of open-word creation...

In the beginning Dev created the heavens and the earth. Now the earth was formless and empty, darkness was over the surface of the deep, and the Spirit of Dev was hovering over the waters.

And Dev said, “Let there be light,” and there was light. Dev saw that the light was good, and he separated the light from the darkness. Dev called the light “day,” and the darkness he called “night.” And there was evening, and there was morning—the first day.


 
Last edited:

anne O'nymous

I'm not grumpy, I'm just coded that way.
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Jun 10, 2017
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It's funny how advanced your code always is compared to mine.
I'm a coder and a true lazy, that's why.
I can pass a full day to write something that will make me win a second by hour, or ensure that if I suddenly change my mind, I'll have really few to do... even knowing that I'll probably never change my mind.


I simply use condition switch for the images and something like:
For the images, you would really benefit of either the text interpolation, or the expression[icode] keyword. The main advantage being that if it works for the male version, you're sure that it will also works for the female one. This while using conditions switch don't guaranty that you haven't made a typo for a version or another.
 
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woody554

Well-Known Member
Jan 20, 2018
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I know you said you don't have the time, but this sounds like a fantasy you could easily create yourself with the least possible amount of work. stock chars, no clothes, forest. then just knock yourself out posing whatever weird things you desire. I mean even if someone made a forest nudist game like that, it's 99.9% sure not gonna be what you want anyway.



also, not to beat the dead horse, but this reminds me of the scene in "be cool" where james woods pitches travolta a movie: "It's a movie about ME!"


" : Hey, Chil. How does the movie sound?

: Well, you don't have a movie yet. You have a setting and a premise. But you don't have character arcs or a plot."
 
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Domiek

In a Scent
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Jun 19, 2018
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I wish, but I am focusing on something else right now. Plus I thought someone else might do it. But it will cost money and I don't want it as commission.
You just answered your own question, how can you not understand why no one wants to do it?

It costs time and money. By time, I mean A LOT of time.

If you aren't passionate enough to find the time to sacrifice the other things you're focusing on to make your idea become a reality, why would someone else?

I've given up all of my hobbies and pretty much all of my social engagements to make my game. Hell, I found myself awkwardly declining to attend a funeral this Saturday because I have no free time and we're really just acquinttances and not friends. Plus, "I never even met your grandfather". Halted all career progression and only after a year and a half did I even break even on the money I put in. It's no surprise no one is willing to jump in on this great opportunity to make a game about naked people "doing sex" in a forest.

I'm not trying to be rude just really want to deliver on the reality of the situation. This shit takes a lot of time to make and a lot more time to learn to any basic level of competence. It's essentially asking someone to donate a minimum of 1-2 years of their life for no compensation.
 

anne O'nymous

I'm not grumpy, I'm just coded that way.
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I've given up all of my hobbies and pretty much all of my social engagements to make my game.
Please, stop doing this.

Your game is good, and we want to see it finished. But for this, we need that you're still living and in a stable state of mind.
It's good that you give in to your passion, but yourself must past first. Take times for yourself, take times to go out, to socialize. It's a good way to change your mind and when you'll come back to your game, the next day, you'll be fresher and it will be easier to works on it.

And this don't apply just to you, it apply to all the devs around there. The game should be the third more important thing in your life, not the first. It must come after you and after your family.
 

RanliLabz

Creating SpaceCorps XXX
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Mar 5, 2018
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Please, stop doing this.

Your game is good, and we want to see it finished. But for this, we need that you're still living and in a stable state of mind.
It's good that you give in to your passion, but yourself must past first. Take times for yourself, take times to go out, to socialize. It's a good way to change your mind and when you'll come back to your game, the next day, you'll be fresher and it will be easier to works on it.

And this don't apply just to you, it apply to all the devs around there. The game should be the third more important thing in your life, not the first. It must come after you and after your family.
I get the sentiment - but for a lot of devs the game really is the most important thing (I know it is for me!) It's not just work, or an income - it's a way to express ourselves, bring our fantasies to life and share them with others. Obviously if you have a partner or kids that needs to be prioritised - as does keeping a roof over your head - and it won't be good for either the dev or the game if they completely desocialise… but making a game will necessitate a lot of hard choices about time.

Domiek's basically stating the truth about being a dev (or at least a solo one) - which is why I'm not surprised that so few go on to make v0.2… you've gotta love that game obsessively!
 

maverih345456

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Feb 27, 2018
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. Obviously if you have a partner or kids that needs to be prioritised - as does keeping a roof over your head - and it won't be good for either the dev or the game if they completely desocialise… but making a game will necessitate a lot of hard choices about time.

That's true and I agree
 
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anne O'nymous

I'm not grumpy, I'm just coded that way.
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[...] but making a game will necessitate a lot of hard choices about time.
I know this, I've been freelancer for a time, both by passion and for money. But it don't worth to make this much sacrifice, even for a real and strong passion ; this also I know it, and I payed a high price for this knowledge.
You'll not love your game less if you pass less time working on it. People will not love it less if they have to wait a little more (look at The DeLuca Family or Heavy Five by example). But you'll be more fresh, more in capacity to effectively focus on the game. And, more important, you'll love your game and working on it even more.
It is for passions like it is for love, it's always stronger after a break, whatever how small it can be. You pass the day hanging out with your friends, and the day after, you're more happy than ever to works on your game, and also more productive than usual.


Domiek's basically stating the truth about being a dev (or at least a solo one) - which is why I'm not surprised that so few go on to make v0.2… you've gotta love that game obsessively!
Then you'll not make it past the 0.5, like half of the devs, because you'll be burnt out before, or end disgusted by what you liked before.
 

fidless

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Oct 22, 2018
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Good games are made from passion. Don't expect someone to throw a big portion of their lives to create something exclusively for you. If you can't find a dev sharing your passion for running naked in the forest, you'll have to pay big money or learn to do so yourself.
Check the latest games, there's a game about corrupting people and getting them naked at the beach resort to do naughty things. Maybe this will scratch your itch. :)
 

kytee

Member
Dec 17, 2018
303
697
Wow, this thread... There is a super easy solution to this problem OP. You want sandbox, you want all naked girls, you want a forest, you want a character creator.

Just play AI Girl 2, problem solved.

It's sandbox with multiple girls that you make (can make em naked), you make your own character, you have base building, and the setting is an island, though the island has a forest.

No one is gonna make the game for you. At least this'll save you months of work and give you a decent jerk.
 
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RanliLabz

Creating SpaceCorps XXX
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Then you'll not make it past the 0.5, like half of the devs, because you'll be burnt out before, or end disgusted by what you liked before.
Ah - I'm confident that my style works for me... I'm as excited about SpaceCorps today as I was when I released it (2 days short of a year now!) But I take your point!
 
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Domiek

In a Scent
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Jun 19, 2018
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Please, stop doing this.

Your game is good, and we want to see it finished. But for this, we need that you're still living and in a stable state of mind.
It's good that you give in to your passion, but yourself must past first. Take times for yourself, take times to go out, to socialize. It's a good way to change your mind and when you'll come back to your game, the next day, you'll be fresher and it will be easier to works on it.

And this don't apply just to you, it apply to all the devs around there. The game should be the third more important thing in your life, not the first. It must come after you and after your family.
I feel you, this is not a viable long term plan. However, it's necessary for the time being. A one man team can't work a full time job while also developing these games and learning various software and techniques to actually improve more than just generic Daz3D renders without making sacrifices.

If I can gain enough support to cover the mortgage, wife let's me quit my job and then I can enjoy some moments of relaxation. I miss fishing :giggle:
 
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