Can someone help me understand instant requests for cheats and walkthroughs?

Ignatz

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Okay, first, I'm not totally dense or naive. I get it. "Adult" games. As in naughtiness. As in boxes of tissues. I'm clear on that.

But...

Most of the games designed and pirated/displayed here are developed as games. So there are stories to be told (read) and places to explore. RPG or VN or HTML alike.

So often, almost instantly in many cases, there is an immediate call for cheats and/or walkthroughs. Why don't more people want to play the games first?

It can't be horniness, since many of these games tease out the sex scenes. And, if it was just sex scenes, there are porn comics and just plain porn for more immediate gratification.

Again, I'm not censuring the people who ask, I'm just curious why there are so many of those requests in the games section (even on brand new games).
 

Dastardly

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Because it's easier to get away with it with your significant other if they aren't real. LOL!
 

redknight00

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Walthroughs are easy, some games are hard to complete when playing for the first time and will require some additional help to get most of the content.

Cheats on the other hand are mostly because a person either lost their save (a very legit reason when playing in-development games) or are too lazy to play, but want to get the images. It's no big surprise, even if it is a game, many will just play it because it has good art, I never actually played BB without cheating because it a pain and not worth the trouble to see the scenes, so I just cheat to get it.

Also, in general, there's a large portion of gamers that love power fantasy and like big numbers and being OP as soon as possible.
 

me12123

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Because there are a lot of games that are made by people who are new to game development or lack play testers. So I have seen many situations were the game was broken bugged or otherwise unplayable. Knowing what parts are broken ahead of time can save a lot of time. Beside that there are a lot of games that are based on grinding, this can be good as delayed gratification can be good. But a lot of games have an absurd amount of grinding or lack in clear objectives. I DESPISE games that waist my time.
 
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Because a lot of porn games are basically unplayable, because the game devs aren't game devs but random amateurs cobbling together something on their moms pc. If they manage to write barely coherent sentences or offer visual imagery that don't make you want to gouge your eyes out, they're already "talented", but game mechanics that make sense are virtually unheard of.

Your typical porn game player will, after a couple of these games have been "experienced", start asking for cheats and walkthroughs even before the download is finished - because experience matters.
 
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moles

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In my case would be to save time (more than 1 hour game play, then it's time to find the walk-through) and resolve hidden mystery :cool:
 

Ignatz

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I'm liking these responses because I had not considered these reasons. Thanks.

I've experienced some of what you have described. I either keep plugging (due to some weird old D&D mentality) or just leave the game. Any game that frustrates me that much is going to make me madder if I see it has great art assets but crappy game mechanics.
 

Pretentious Goblin

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I dunno, the way I see it there is a basically infinite sea of H-content out there that can be seen instantly without having to read a novel first. But that's not the point. A good H-game has pacing, character establishment, suspense, some player agency. I'd say the vast majority of games I've played benefited immensely from their story and/or gameplay. Just skipping to the H-content cheapens the whole experience. Again, it's possible to find that stuff anywhere so if you're going to immediately cheat, just save yourself the hassle and go on rule34 or something.
 

Ignatz

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I dunno, the way I see it there is a basically infinite sea of H-content out there that can be seen instantly without having to read a novel first. But that's not the point. A good H-game has pacing, character establishment, suspense, some player agency. I'd say the vast majority of games I've played benefited immensely from their story and/or gameplay. Just skipping to the H-content cheapens the whole experience. Again, it's possible to find that stuff anywhere so if you're going to immediately cheat, just save yourself the hassle and go on rule34 or something.
And this point I also understand and sort of subscribe to (thus the OP). I do think some of the posters' points make sense. There are some terribly confused games out there and sometimes all that makes it worth it is to see the pretty pictures.

I do stick with my preference to play or move on, rather than get cheats or walkthroughs, but I am admittedly a moron, and I've been grinding on dungeon games since possibly before the internet (or, at least it feels that way)!
 
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UserX

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I'm liking these responses because I had not considered these reasons. Thanks.

I've experienced some of what you have described. I either keep plugging (due to some weird old D&D mentality) or just leave the game. Any game that frustrates me that much is going to make me madder if I see it has great art assets but crappy game mechanics.
This.

Basically every single game where a wt is absolutely required for the game to be played with satisfaction is a game that I leave alone.
Sometimes I'm sorry about it, because some stories maybe engaged me, but then I find myself quickly losing the mood wasting time following a wt.
I mean: if I want porn, I watch a porn. No daz3d model can compare to that.
If I play a game, I want a playable game.

If a game has a good story, but it strictly requires a wt (so, basically, I'm not playing it, but working to get out of it the good story hidden behind some absurd puzzle or mechanics), usually I say some blasphemy because the developer -for me- ruined his story, when making a comic or a vn cyoa style would be better. And then delete the folder.

I'm more forgiving when the wt is required for some "secret" scene, as long as the steps to follow are neither too many nor too much complex.
 

DarthSeduction

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Okay, first, I'm not totally dense or naive. I get it. "Adult" games. As in naughtiness. As in boxes of tissues. I'm clear on that.

But...

Most of the games designed and pirated/displayed here are developed as games. So there are stories to be told (read) and places to explore. RPG or VN or HTML alike.

So often, almost instantly in many cases, there is an immediate call for cheats and/or walkthroughs. Why don't more people want to play the games first?

It can't be horniness, since many of these games tease out the sex scenes. And, if it was just sex scenes, there are porn comics and just plain porn for more immediate gratification.

Again, I'm not censuring the people who ask, I'm just curious why there are so many of those requests in the games section (even on brand new games).
Simple answer, because the developers suck on balance most of the time. A good example is Big Brother, another Man of the House. In both games, grind substitutes narrative most of the time, MotH more than BB. In these cases, the game becomes less of a game and more of a chore. That is why people want to cheat, and in fact, most fans of either game will point to the fact that you can cheat them as saving graces.

Walkthroughs on the other hand have a different purpose, have you, by chance, played Babysitter? Now, I personally like the game, find it pretty well balanced, and think its told brilliantly. However, it has 2 rivals for the main love interest's affection. So, if you don't make the right choices your love interest could wind up in the wrong hands. Now, I think the choices you're supposed to make in such a case are well telegraphed, but apparently not everyone is as good with context as I am, so they run into NTR they aren't comfortable with.

Is this a fault on them? Sure. But should not a developer market to their audience rather than alienate them? You made sure to point out that we are a pirate site, and you're right, but you'll also find that we developers are well aware of that. We count on it. About .1% of people who play the game I write for actually pay for it. That is actually exactly what I expected. So, ideally, I want more and more people to play my game, so that the .1% becomes a larger number and I make more money. As a result I share the game here, I share the patreon links on a few subreddits, I know of a few other sites that rip from here and have put it up. More people see it, more people play it, more people pay for it. So, it behoves me as a developer to make the game enjoyable for everyone who plays it, so they'll recommend it to someone else.
 

Ignatz

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Simple answer, because the developers suck on balance most of the time. A good example is Big Brother, another Man of the House. In both games, grind substitutes narrative most of the time, MotH more than BB. In these cases, the game becomes less of a game and more of a chore. That is why people want to cheat, and in fact, most fans of either game will point to the fact that you can cheat them as saving graces.

Walkthroughs on the other hand have a different purpose, have you, by chance, played Babysitter? Now, I personally like the game, find it pretty well balanced, and think its told brilliantly. However, it has 2 rivals for the main love interest's affection. So, if you don't make the right choices your love interest could wind up in the wrong hands. Now, I think the choices you're supposed to make in such a case are well telegraphed, but apparently not everyone is as good with context as I am, so they run into NTR they aren't comfortable with.

Is this a fault on them? Sure. But should not a developer market to their audience rather than alienate them? You made sure to point out that we are a pirate site, and you're right, but you'll also find that we developers are well aware of that. We count on it. About .1% of people who play the game I write for actually pay for it. That is actually exactly what I expected. So, ideally, I want more and more people to play my game, so that the .1% becomes a larger number and I make more money. As a result I share the game here, I share the patreon links on a few subreddits, I know of a few other sites that rip from here and have put it up. More people see it, more people play it, more people pay for it. So, it behoves me as a developer to make the game enjoyable for everyone who plays it, so they'll recommend it to someone else.
I pity those NOT aware of Babysitter, a fine game indeed. And yes, there are a number of choices available.

Again, keep in mind my qualifier: I am an old plugger. My "new" experiences in Ren'py and it's beautiful "skip" function has been a wondrous thing. And therefore...

...I tend to just go back and rerun the game with different choices. Save at path 1. Save at path 2. The skip function removes most of the grind and voila...no walkthrough needed!

Don't get me wrong, even I get tired of the repetitive grind games (MoTH is one example). At least in dungeon games, a randomizer will at least make the grind APPEAR different. So, yeah, I understand that cheat motivation, but why bother at that point? You're really not interested in playing the game as designed.
 

OhWee

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Well, because I'm here mostly to admire the art and the scenery, not the gameplay... gotta keep the fapping collection interesting, you know...

After playing dozens of porn games, I'm at the point now where if I can just extract the CG art and look at it, why bother actually playing the game? Sure, I'll miss out on the (possibly) witty dialogue, but if the art intrigues me I can always choose to actually play the game at that point. And if the art doesn't interest me, well I can simply move on and not bother with the game.

And, as pointed out, the quality of the game mechanics are all over the map - some are good, others are just goddamn annoying...

And life is short. I'm tired of trying to guess what the hell it is the developer wants me to do to see that next H scene, so walkthroughs save me a lot of time.

If I want kickass intricate game mechanics, there are plenty of other games out there for this. As for adult games, I'm mainly interested in the art... I'm over the whole 'game mechanics' and 'need to set/raise the right variables' thing.

Plus, most releases that are shared around here are WIPs, with the final 'full' version not guaranteed as a number of developers lose interest, move on, etc.. Plus they are still working things out as they go, so things change from version to version, which again, walkthroughs can be very helpful with (to help you figure out what you need to do now that you didn't need to do before)...

Note that nobody is holding a gun to your head saying you have to use the walkthrough, although for a couple of games you pretty much have to reference one due to the near-impossible combinations you need to do to see that one h-scene.

Laziness? Maybe, but life is short and time is valuable. And, as I said, after Dozens of porn games, well people's desires, priorities, and interests change as to what they want to get out of an adult game/adult novel...
 

DarthSeduction

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Well, because I'm here mostly to admire the art and the scenery, not the gameplay... gotta keep the fapping collection interesting, you know...
This is strange to me. Without the game itself there's no value to the art to me. The reason I play games is to become invested in the outcome and therefore have a better experience.

Furthermore, if all you want is the art, why cheat or walkthrough? It would take less time to rip the CG, like you said?

After playing dozens of porn games, I'm at the point now where if I can just extract the CG art and look at it, why bother actually playing the game? Sure, I'll miss out on the (possibly) witty dialogue, but if the art intrigues me I can always choose to actually play the game at that point. And if the art doesn't interest me, well I can simply move on and not bother with the game.
 

Göffel

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So, some "valid" or "understandable" reasons are given here, but I see walkthrough requests for what basically is a kinetic novel, or "how to cheat for infinite money" for games where the balance is already borked towards the way(WAY!)-too-easy side, even when you play "house-rules=no-buying-anything" and such...

So i am with OP, wondering ... why not go watch porn instead. EDIT: or rip/download the CG, as OhWee wrote /EDIT
For 2d you can have it animated and voiced, which many/some games do not offer.

game porn has this weird advantage over video/comic/etc. porn that it has me "player" more involved. Even if it was just some mouse clicks, not even real "choices", it still somehow feels as consequence of "my actions". It can be "reward" or "punishment" or just along "perseverance" (random sex scenes), somehow it gets me more interested than if the same scene was just there.
So I don't get it why folks want to remove what is "special" about game porn from game porn, when there are alternative means for instant-sex-scene-watch.

Leave alone that for me sex scene with (ever-so-slightly/ minimum) established characters and set/tings can make more sense, be overall hotter than "gonzo style".

---------------
and me too, I won't go play a game where following a WT is required.
I want to play, not follow instructions meticulously.
 
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Ignatz

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Yup, that's probably the side I come down on, but I am enjoying the informative discourse.
 

OhWee

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This is strange to me. Without the game itself there's no value to the art to me. The reason I play games is to become invested in the outcome and therefore have a better experience.

Furthermore, if all you want is the art, why cheat or walkthrough? It would take less time to rip the CG, like you said?
Edit: Dear god, I just wrote wall of text! Anyways, you were looking for insight as to why walkthroughs are more important for some people, I'm trying to share some insight as to that 'other' point of view you were asking for. Feel free to skip over the wall of text as you see fit.

It's that very need to 'invest' time in a game that is the problem. If we were dealing with completed works, it's one thing, but (using DMD as an example) some games have been in development for a couple of years now, and have not reached completion (and may never reach completion).

While I still use the preview pics at the top of a given thread or whatever to make an initial judgement as to whether I might possibly be interested in a game, they don't tell the whole story. But the main problem is that, due to the WIP issue, people want to know if there's sex in the game or not at this time, and with whom. If if the 'sexy fun time' isn't with the character(s) that are piquing their interest, then they simply aren't interested. Game descriptions are usually all about what the developer says he wants in the story eventually, not what is actually in the game at a given point in time.

Again, it's a time thing. After playing dozens upon dozens of porn games, in various stages of (in)completion, you become more interested in just what you may be investing your time in before committing to it. And really, most of these are just visual novels with a few decision gates thrown in. Sure, that's essentially the same as a comic, and some 'games' should just be done as visual novels.

So Walkthroughs can answer a LOT of questions, even if you don't follow them religiously. Example: This cute girl I like in the art, do I get to bone her in this version? If not, it's a waste of my time as the other characters don't interest me.

Sure, if you find the game in a place like here (where there are forums) you can try to scan the forum thread for the game to see if it holds your answers, but decent walkthroughs generally have a lot of those answers. Also, some people's responses/opinions may not give you the answers you are looking for...

There are thousands of porn games out there at this point, so trying to figure out which one YOU'd really want to play next isn't all that straightforward. Especially since most are WIPs.

And the art style also matters. Some art just doesn't do it for people... but that's not a walkthrough issue (that's more of a CG extraction thing).

Because of the sheer number of games that are now out there, I'm also over the whole 'gallery unlocking' thing. That's where extracting the CG saves some time (so you don't have to play through a dozen times to see everything), or cheat codes to unlock the other scenes where those might be implemented (for games that let you replay the scene, thinking of the galleries in The Artifact here), but that's not an option for some games/game engines, unless someone is able/willing to unlock those for you (thinking Unity as an example). At least with RenPy games, I can do that myself with unren.bat.

Just keep in mind that not everyone is here for the gameplay, although the story may or may not interest them, depending on how much 'grind' and associated silliness may be involved to unlock that story.

Different people have different expectations and wants when it comes to adult games, just like anything else. What you are looking for isn't what others may be looking for... and also the amount of time you may be willing to invest in a game may not be the same as others...

In short, Walkthroughs can often answer some of the questions you may have before you invest your time, i.e. 'how involved is this game', 'how much content is there right now', 'how much sex is there right now, and with whom', 'exactly how do the mechanics work in practice/how much grinding/dialogue choices am I going to need to click through', etc.. And you can find a number of these answers fairly quickly in a decently written walkthrough.

Again, after the first few dozen games, your willingness to invest time in any given adult novel/game, yeah you know what you want from the game, and walkthroughs may have the answer.

Plus, as I stated before, for very intricate games (read - a number of conditions that need to happen before something happens, and if you miss one...), you pretty much need a walkthrough for those anyways. Not all games are straightforward, or well written.

Ask yourself, what was it that piqued your interest in a given game? For me, it's generally because one or more of the characters look sexy to me. At that point, then the questions entering my mind are 'is there any point investing my time in yet another storyline/game universe, or is this thing gonna be a train wreck' and 'how much work is going to be involved to follow the plotline that interests me?'

I still play games, and walkthroughs aren't always the first thing I look for, but for games I'm 'on the fence on', well things like walkthroughs and CG art can give me a lot more information about whether I actually want to invest time in that game.

Plus, it annoys the hell out of me if I have to play the same game say a half dozen or more times to unlock each 'path'. I gave up on unlocking everything in 'Play With Us' because of this. I don't mind a couple of playthroughs occasionally (if the game is good enough to warrant it), but usually I'm 'one and done, with exceptions'... due to that 'next game' always appearing on the horizon...

Again (beating the dead horse), walkthroughs will often hold a number of the answers I seek when I'm pondering maybe trying yet another game...
 
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Ignatz

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Although, in the time to write that post, you could have gone through an entire WIP game! Heh.

So, one part of this is that, though there are plenty of places for people to go for "naughty bits", there are some nice things developed here that, some players, just want to have fun with. Got it.

Also, it seems, some people have "game fatigue" and once again just want the naughty bits. Got it.

It still seems like, to some other points stated, that the walkthrough/cheats would decrease the immersion factor on a game you liked playing. I get the "I'm not interested, just show me the sex" thing, but I'm talking about threads where people are obviously engaged, have gotten through to the current update and immediately upon release ask for cheats/walkthroughs. Dur?

Similarly, there are 0.1 games (or 0.00001), where there is probably 5-10 minutes of actual gameplay...and people ask for walkthroughs/cheats. Dur?

So, yeah, I get the time thing and the porn thing, but some of it still seems over the top to me.

But, keep them explanations coming! We can even let OhWee build his big, beautiful wall!
 
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OhWee

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LOL!

Yeah game fatigue is an issue, but it's also about trying to evaluate whether that next game will end up being worth your time or not/fits your preferred playing style and expectations. Especially for games that you may be 'on the fence about'.

Example: if the walkthrough talks a lot about puzzle games, and you hate those... well there's your answer.

Sure, there's a bit of peeking behind the curtain and losing some of the thrill, but if you are on say the 15th release for a WIP game, and you want to know whether that latest update is even worth downloading, well a walkthrough is usually tiny by comparison (file size wise) and can give you a lot of insight in a very short time. Especially in those situations where the changelogs are about useless/nonexistent...

And, for developers that like to set up 'do everything absolutely perfectly, at least how I see perfect in my mind, or you won't get to see...' well walkthroughs are a huge help for that. Especially if the developer's logic makes no sense to you.

So yeah, for a number of the reasons stated above, this is why you see so many walkthrough requests. That and people have been 'burned' too many times by games that promised the moon and end up getting abandoned or otherwise fail to meet those promises.
 
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Zippity

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I think it varies from person to person... Some folks who just keep posting short requests, they just don't want to do a lot of work to get to the erotic stuff, so they want a guide or walkthrough so they can just get to the sex, get their jollies, and move on...

While other folks may ask for one, because they want to see ALL of the content, regardless of the choices they may have made the first play through, just to see it all... And it's easier on other play throughs, to just skim through without guessing their way through...

While other folks may want to avoid the pit traps, that some developers place into their visual novel/games, so they don't have to keep starting over again and again... This is probably one of those moments where I might feel a need to have one, but I never place a request... I search, and if it isn't available, I move on...

While other folks may just be lazy, but still want to enjoy the content without worrying about making bad decisions that lead them down a path they didn't intend to go... So for them it's easier to know the path ahead of time... This could just be for the sake of not wasting time, or just because they hate making tons of decisions, etc...

And the list goes on...

I only hate it when, there are tons of the same exact request, when it was easily searchable (which is not always the case) to find it...
 
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